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Tempest - Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on July 23, 2024 and is up to date for the February 11, 2025 patch.

Overview

This is a build focuses on Burning Burning and Bleeding Bleeding and offers high damage with a relatively simple rotation.

Thanks to the Earth traitline and

, this build has more survivability than other elementalist builds.

With Warhorn, skills like

and allow you can maintain permanent Fury Fury and Might Might on yourself and party (provided you have some other source of Fury Fury) for a minor DPS loss.


Skill Bar

Pistol/Warhorn
Utility


Weapon Variants

  • Dagger/Warhorn is the best weapon set for players that don't own Secrets of the Obscure.


Skill Variants


Template Code

[&DQYfFRomMBd0AHQAywDLAHIAkQC+AXMAJgCZEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Warhorn
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • only deals slightly more damage than a
    , which is much cheaper.


Consumables

Food

  • ,
    , or ascended alternatives.


Utility

  • or
    .
    • are stronger if you don't have Spiteful Infusions, but the difference is practically nonexistant.


Usage

Pistol Rotation

Pistol skills have a unique bullet mechanic where using a pistol skill stocks a bullet, or if you already have a bullet, consumes it for an enhanced effect. In each attunement, one of the enhanced effects is defensive while the other is offensive. As such, it is important that these skills be used in the correct order to avoid missing out on damage.

Stocked bullets appear as buffs on your bar, and as all attunements use an even number of pistol skills, you can track whether you've made a mistake in these attunements and adjust for future loops - you should be exiting

, and with a bullet stocked, and with no bullet stocked. If this is not the case, skip one of the skills in the relevant attunement on the next loop.

Throughout the rotation, use

off cooldown, and and (if using) off cooldown whenever you are in .

Autoattacks are not listed.


Opener

Start with Fire, Ice and Earth bullets stocked.

You can precast

(if using) in fire attunement.


Water 1


Fire

  1. (if using)


Air

After using your first skill in air, you will gain access to

. This is a powerful skill, but will consume all your stocked bullets, so it is important not to use this skill.

  1. - charging away from your target allows Lightning Orb to hit more times
  2. - make sure not to cast this too early, as it will go on an interrupted cooldown


Water 2


Earth

  1. Return to Water 1


Video example


Dagger Rotation

The gist of the rotation is to cycle between

, using key abilities in each attunement off cooldown until the next attunement is ready.


When you enter

, use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).

In

, your first and last skill should be .

Steps listed as optional below are DPS losses, but will assist with boon uptimes in your group.

Opener

  1. (only if you can pre-cast it)


Loop

  1. (optional)
  2. (if available)
  3. before cast finishes (be careful not to use other skills before has finished channelling)
  4. (optional)
  5. before cast finishes

Repeat from 1


Video example


Hammer Rotation

You can pre-cast

as long as it won't prevent you being able to switch back to in the opener.


Opener

  1. (only if you can pre-cast it)
  2. during the cast of Whirling Stones


Fire
The fire section can vary each loop depending on

and :

  1. - if you precast this in the opener, skip this on the first loop
  2. (if available) - depending on cooldown, this will either be used at the start and end of the fire section, or in the middle (alternating between loops)
  3. (if available) or pick up the second one
  4. (only if there is a Fiery Greatsword)
  5. (only if there is a Fiery Greatsword)
  6. Drop Fiery Greatsword
  7. Autoattack, and use and as they come off cooldown
  8. just before Surging Flames is off cooldown again


Earth

  1. Autoattack, and use when it comes off cooldown
  2. during the cast of Whirling Stones


Air

  1. Switch to as soon as you can


Video example


Defiance Bars

Dagger

Hammer


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • April 2024
Pretty chill rotation, but simply doesn't have the damage to make it relevant, and now that warhorn is 5-target it's difficult to justify bringing one for the boon support it can offer.
4 stars
MechaOG gave this build 4 stars • August 2022
2021 Review: This build offers decent damage on most bosses (Large Hit Box), but it gets out dps by many other condi builds. It is simple to learn which is an asset to help new players get into this class. August 2022: After the August 23 patch, tempest saw some buffs. Transcendent Tempest increased from 7% to 15% which gives a nice damage boost. Dagger mainhand also went through damage buff, though most of it is on the power side.

Comments

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