Tempest - Condi Tempest

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Defense

Designed for: Open WorldOpen World SoloOpen World Support and Open World General

Expansions required: Heart of Thorns builds


A high-DPS, high-Defense Elementalist build that is relatively easy to begin learning. This build relies heavily on its very high Burning Burning output and its personal Might Might generation. It has considerable amounts of area damage which results in excellent cleave. It has both melee and ranged DPS options, and several viable build variants that allow the build to reach high levels of versatility and offer a multitude of playstyles.

This build is recommended for new players due to its ease of use, though they may struggle with the class's low HP and active playstyle at first.

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  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
  • This set uses gear similar to this build's instanced PVE counterpart and works well for general PVE. Viper offers the highest damage, but no defense or sustain. Consult the variants below for defensive options.


Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.


For damage, run and . Budget options are with . Run if running high toughness builds.


Use for more dodges.


Run and (or its other variants) when trying to maximize gold per hour.


  • can provide a high damage elemental in Fire or excellent defensive options in Earth or Water.
  • Use blast finishers like and over Fire Fields to grant Might Might.
  • Use at 15+ might
  • It can be beneficial to use just before leaving for added Vulnerability Vulnerability application.


  • Don't interrupt . Attunement swapping will not interrupt it.
  • Activate and off cooldown.
  • Your primary damage skills are:
  • Warhorn
    • (against large targets or groups)
  • Dagger
    • (If using )
  • Scepter
    • (only if you need to go to water for healing)
  • Fill gaps in cooldowns with basic attacks.

Zerg Support

  • It is possible to play this build as an extremely effective boon support in large zergs by casting any time you have 25 might.
  • See the skill/trait variants listed below for more zerg support options.
  • is a strong AOE cleanse and heal for yourself and allies.


  • Constantly spam skills to get the benefit from
  • is a powerful defensive skill. Combine this with and for additional healing.
    • While in Water, you can on a Fire field for Might Might or inside your for more burst healing.
  • grants Protection Protection in addition to projectile hate and increasing the duration of your existing boons.
  • is a useful blind, very strong against groups of trash mobs.
  • Your overloads break stun.
  • When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from


  • /


Weapon Variants

  • Scepter - Ranged alternative to mainhand dagger.
  • Staff - Use in zergs for ranged AOE damage, CC and healing
  • Dagger (offhand) - Lower DPS but more mobility than warhorn

Skill Variants


  • - burst heal
  • - blast finisher
  • - Group healing/cleanse


  • - Provides powerful pets that can be buffed by your boons.
  • or - More defense and support for nearby allies.
  • - AOE burst damage from or pulsing blind with .
  • - Breaks stun and blocks attacks.
  • - For mobility.


  • - High AOE damage on a long cooldown, mobility.
  • - Strong defensive/support elite

Trait Variants

  • - extra Might Might generation for self and allies if needed. Be aware that you will lose up to 10 might every time you cast or leave Fire Attunement.
  • - more Blind Blind if having trouble with trash mobs.
  • - passive defensive stunbreak; very valuable in groups
  • and - For more healing oriented variants using stats like Celestial Celestial


It is possible run Arcane over Earth for an increase to sustain.

  • - More Vigor Vigor uptime.
  • - Extra boons.
  • - Improved revival power in groups.


Water can be used if running a more supportive oriented build (only recommended if using stat sets with healing power - e.g. Celestial Celestial)

  • - Passive defense option.
  • - Allows you to share your self-only auras with allies.
  • , and - More Cleanse support if needed.

Gear Variants


  • Dire Dire + + - a cheap gearset that performs well when camping fire
  • Apothecary Apothecary/Shaman Shaman/24px Settler mix + + - Healing oriented version of above and a budget option for celestial.


  • Trailblazer Trailblazer + - A tanky gearset for soloing difficult content.
  • Celestial Celestial - A powerful gearset with increased boon duration and healing, increasing survivability and group support.
  • - drastic increase to defense, replace

Video Examples

Scepter Tempest vs Chak Lobber


This build has a rating of 5 stars based on 4 votes.
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5 stars
MerlinMurphy gave this build 5 stars • May 2022
IMO this is the Meta build with a little tweak. I been playing ele since day one of GW2 and Gw1. This is my favorite with Scepter instead of dagger. You have to know how to change a few options in GW set up to make scepter fast and easier to attune swap and cast proper rotations but once you got it you can wreck any thing. The heal per spell and action keep me full. I rarely get downed solo or pve. If you know your rotations and gear it with celestial or trailblazer then you just cut through everybody like butter even groups in raid are surprised . PvP it also much better then weaver. Condi cleanse might stacks and boon durations just awesome. Would not be surprised if nerfed... Most people dont know how to play properly but casting your utilities and burning is insane. This is what I like best... "Fire,Arcane,Weaver F-112,ARC-321,W-113 SWORD/FOCUS Sigil Cleansing,Torment or Smoldering/Bursting with Wupwup Celestial - ALL Ele Runes/Condi times 18 infusions" META BUILD FOR ANY CONTENT!!!! MERLIN APPROVED!!!! Learn it and you will not regret it.
5 stars
Jimbru gave this build 5 stars • May 2022
This is my Tempest's walkabout build, plus a few tweaks of my own. It can handle anything in open world PVE, while lending a degree of support to groups. The adjustments I made: - I prefer the ranged flexibility of scepter over dagger. YMMV. - Earth 2-1-1, Fire 1-1-2, Tempest 1-2-1. - I use "Wash The Pain Away" for healing, for both the condi cleanse and AOE effect. - I use Celestial gear. Besides the extra durability and boon duration, the extra healing with Water is handy when things go lopsided.
5 stars
Onlywrin gave this build 5 stars • August 2021
Condi Tempest is one of the strongest solo builds in the game right now and can easily compete with its Condi Weaver cousin. On top of this, it has great burst for a condi build and the hybrid variant has relatively low ramp, which means it can even compete with power builds when it comes to farming trash or zerging.
5 stars
Jack Armstrong gave this build 5 stars • October 2020
This is a super build. Lots of abilities for handling many situations and probably the best damage of the builds I've tried in full defensive gear (Trailblazer + Dire with Undead runes in my case). There's a bit of a learning curve due to how many options there are, since all weapons skills and many of the other skills have 4 variants, one for each attunement, but after you get the hang of things the multitude of choices is a big advantage. In theory I'd prefer there to be a more compelling ranged option, but in practice I mostly don't miss it. Good stuff.


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