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Tempest - Condi Tempest

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageMelee damageDpsDefenseSolo playRoaming.

Designed for:

  

Expansions required:

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Overview

An extremely powerful solo build for elementalist. Condi Tempest has decent burst, high DPS, and great survivability. This build does not perform great in a zerg due to a lack of good ranged options, but is a very solid roaming / solo build.

Pros
  • Easy to play
  • High DPS and defense
  • Many build variants
  • High utility
Cons
  • Poor sustain
  • Elementals disappear when you mount
  • Some Variants rely heavily on Burning, which can be annoying against Destroyers or Fire Elementals

Skill Bar

Dagger/WarhornHealingUtilityElite

Weapon Variants

  • Scepter for slightly more support through blast finishers and a ranged option . Drastically reduces damage output.
  • Dagger offhand for more mobility.
  • Focus for more survivability at the cost of damage.

Skill Variants

Healing Skills

  • - burst heal.
  • - blast finisher.

Utility Skills

  • or - more defense and support for nearby allies.
  • - AoE burst damage from or pulsing blind with .
  • - breaks stun and blocks attacks.
  • - for mobility.
  • - recommended when killing weaker mobs back to back (chain-farming)

Elite Skills

  • - high AoE damage on a long cooldown, mobility

Specializations

Build Code

[&DQYfFRomMBt0AAAAywAAAHIAAADDEgAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY




Variants
  • - more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Viper Equipment

This set offers the highest DPS but very little defense.

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6x
Superior Rune of the Elementalist

Trailblazer Equipment

Against very hard content, Trailblazer gear can help smooth out your playstyle as it offers very high defense while keeping most of the DPS of Viper's.

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6x
Superior Rune of the Nightmare

Variant Equipment

This build is rather flexible due to its high reliance on Burning Burning.

Gear

  • Dire stat icon.png Dire - Great substitute for Trailblazer stat icon.png Trailblazer's ; run if using this and camp generally.
  • Sinister stat icon.png Sinister's , Grieving stat icon.png Grieving - Possible substitute for Viper stat icon.png Viper's ; run if using this and camp generally.

Runes

  • - use on any gear set that doesn't have Expertise
  • - defensive option similar to
  • - Strong defensive option for the Trailblazer stat icon.png Trailblazer's variant
  • - higher burst, lower DPS overall for the Viper stat icon.png Viper's variant
  • - decent, cheap, and unique option for the Viper stat icon.png Viper's variant
  • - strong alternative to

Sigils

  • - may be higher DPS than either standard sigil for the Viper stat icon.png Viper's variant, or better than for the Sinister stat icon.png Sinister's /Grieving stat icon.png Grieving variant. Needs more testing.
  • - helps with condi cleanse, only use on Trailblazer stat icon.png Trailblazer's or Viper stat icon.png Viper's variant.
  • - helps with condi cleanse, only use on Viper stat icon.png Viper's variant.
  • - can replace on the Viper stat icon.png Viper's or Trailblazer stat icon.png Trailblazer's variants for higher bleed duration
  • - strong defensive option for Viper stat icon.png Viper's /Trailblazer stat icon.png Trailblazer's variants.
  • - Recommended when chain-farming mobs, replaces

Consumables

Event Farming

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo Play

Food
  • , - DPS
  • - Budget DPS
  • , - Dodges + Might
  • , - Gives sustain for the Viper stat icon.png Viper's , Sinister stat icon.png Sinister's , and Grieving stat icon.png Grieving variants
Utility
  • - +Dmg, +Karma

Usage

  • Against any difficult fight, you want to pre-cast your /
  • Don't interrupt . Attunement swapping will not interrupt it.
  • Activate , , and off-cooldown.
  • can provide a high damage elemental in Fire or excellent defensive options in Earth or Water.
  • Use blast finishers like and over Fire Fields to give you and your elementals Might Might.
  • Activate your Elemental's skills off-cooldown.
  • Use any time you can work it into the rotation, preferably when you have 19+ Might already.

Damage

  • Your primary damage skills are , , , , and your off-cooldown utility skills. also deals significant damage to large targets.
  • Fill gaps in cooldowns with and .

Defense

  • Constantly spam skills to get the benefit from
  • is a powerful defensive skill. Combine this with and for additional healing.
    • While in Water, you can on a Fire field for Might Might or inside your for more burst healing. Even without healing power, the full water combo heals for quite a lot.
  • grants Protection Protection in addition to projectile hate and increasing the duration of your existing boons.
  • is a useful blind, very strong against groups of trash mobs.
  • Your overloads break stun.

CC

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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars June 2020

When it comes to soloing open world content it doesn't get much stronger than condi tempest right now.

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