Tempest - DPS Tempest
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on May 14, 2026 and is up to date for the April 14, 2026 patch.
Overview
A build that uses a lot
Skill Bar
Scepter/Warhorn
X/Warhorn
Utility
- Utility
- can be swapped to any other defensive utility such as or or to an offensive utility if you feel confident playing without a stunbreak
Template Code
[&DQYfHSkrMBcnDwAAdhIAAL4BAABNAQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Scepter
Marauder
Marauder
Warhorn
Marauder
Marauder
Sigil
Sigil
Warhorn
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relics
- Sigils
Consumables
Usage
Quick Guide
- Start fights in
- In general follow the following attunement priority
- Save for
- Any time you are in air use and freely, they are instant casts and will not interrupt
- Wait to cast until right before to increase burst
- Get out of and as soon as possible via so you can use again
- and are the only skills worth regularly casting in either attunement
General
- As soon as you get 25 stacks of and get out of combat, swap back to the Warhorn without a stacking sigil
Surviving
- This build has low passive defense
- This build has low mobility skill access
- This build has moderate active defenses
Defensive Skill List 
- - Stunbreak
- All Overload skills - Stunbreak
- Dodge
Priorities
- High
- Damage
- Moderate
- CC
- Low
- Boon Support
Detailed Explanations
Damage
Damage Skill Priority 
-
- +
-
-
-
- Your highest priority is to use and as often as possible
- Never use or
- When is off cooldown use it as your second highest priority behind
- If is on CD and you've finished swap into or to proc so you can get back into
- and are the only skills worth regularly casting in either attunement
- Remember that you can swap attunement after starting any non-overload skill and it will finish casting in the new attunement
- and are the only skills worth regularly casting in either attunement
- should be used in Fire
- Use while is on CD immediately after casting
- Cast , then use if you're in a good position for it, then immediately drop the conjure
- Make sure to swap to or to proc
- Save for
- Any time you are in air use and freely, they are instant casts and will not interrupt
- Wait to cast until right before to increase burst
CC
CC skill List 
- Use your CC when:
- Your group calls a spike such as Wells ()
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- In general you shouldn't prioritize CCing over doing damage, but for it is easy to fit in casts while waiting for to charge
Boon Support
- provides AoE
Resistance - If you have downtime is worth casting, but don't bother interrupting damage to use it
Ratings
Comments
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