Tempest - Frontline Aurashare

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: ControlSupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds


This build primarily fills the role of the healer and cleanser for its party as an alternative to Scrapper

is an exceptionally powerful revive skill - in it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.

Tempest provides high amounts of might provided with , and as well as unique auras including the very powerful .

For the usage of attunements and skills, tempest can stick to a relatively simple rotation. While a strict rotation is not optimal in all situations, it is effective for beginners and helps to allow focus on other things while learning.

Skill Bar


Skill Variants

You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
  • shortest CD shout, for slightly more heal/cleanse
  • group stunbreak and AOE superspeed
  • for share
  • single target Immobilize Immobilize, good for small group play


Template Code

Copy Template Code


Rune Variants
  • high healing increase, but drops some condition clear and defensive stats
  • for uptime


    • personal option



  • As soon as you get 25 stacks of and get out of combat, swap back to the set without it
  • Unlike most builds in WvW, Dagger/Focus aurashare tempest can be played with a skill rotation
    • Breaking the rotation to survive is fine, breaking it to try and access more healing or condition clear is usually suboptimal
    • The most important part of the rotation is maximizing the amount of swaps into to proc , and /
    • The order of the non-fire attunements is not important to the rotation, roughly prioritize in this order, but change based on needs:
      1. - healing and cleanse
      2. - anti-melee CC, projectile hate, single target CC, single target
      3. - personal survivability, AoE CC, AoE
    • Skipping or cancelling the Overload of or is fine if you need fast healing/condition cleanse
Skill Rotation
  • Start the fight in
  1. //
  2. Use skills 2 through 5 as needed until-
  3. //
  4. Repeat from step 3.
  • If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from again.

Overall Priorities

  • Condition clear
  • Healing
  • CC
  • Aura/boonshare


  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
    • Be careful about attuning into , since you'll lose access to after leaving it
    • Since you lack personal stunbreaks and Stability Stability and you heavily rely on skills with longer casttimes, you want to position safely
      • Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind
      • While overloading, if needed, move further away ensure the cast finishes - has 600 radius
Active defense priority

Detailed Explanations

Glyph of Renewal

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Use in on single players and on multiple players
    • If the teleportation is not needed (or actively harmful), use the glyph in for the extra heal
  • If a downed ally can be safely revived by other means don't use
  • If you are under the effect of you can cast in to avoid timing out

Condition clear

  • Most of your condition clear is tied up in attunements and overloads by , so conserve your shouts unless you absolutely need them
    • and each cleanse two conditions but should normally be saved for healing and Immobilize Immobilize respectively
  • Keep in mind the small, 240 radius of / both significant condition clear with
Condition clear priority
  • - +
    • -
    • -
    • - +
    • -
    • -
    • - +
    • - +
  • - +
  • - +
  • -
  • - +


  • Most of your healing will be passively applied by rotating through your attunements, applying aura skills and . Your main decision is when to go into and when to use your shout skills
    • Enter when you predict heavy pressure coming in the next 10 seconds
  • Tempests biggest burst heal skill is
    • Keep in mind most of the healing is first pulse which only has a radius of 180
  • is instant cast, meaning it provides the healing immediately and can also be used while CCed
Healing priority
  • - only when a target would reach 0hp
  • -
  • -
    • - water field blast
    • - +
  • - +
    • -
    • -
    • - +
    • - water field blast
    • - +
  • -


  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Be careful using and since leaving locks you out of
  • Save when is available to CC instead
  • is great for picking off players left behind their groups and following up on other CC
    • Make sure to check the targets boon bar for Stability Stability
CC priority
    • -


  • Try to be in for melee engages to apply
    • Activate as soon as you enter so its duration doesn't overlap with +
  • Make sure you're close to your group when leaving to proc , it has a short 240 radius


  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Tyroxin gave this build 4 stars • June 2022
Can fill the cleanse slot of a Scrapper, but falls a bit short in the parameters relevant for public level play. Compared directly, aura utility is used much less than the stealth a Scrapper brings.
5 stars
Ryuk gave this build 5 stars • June 2022
Great construction can be used as a scraper replacement when not available


Premium Membership
Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for less than $1 per month! Upgrade