Tempest - Frontline Aurashare

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The community gave this build a rating, making it top-tier: Great.

Focused on: ControlSupportHealingCondition cleanse.

Designed for:



Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.

Skill Bar


Skill Variants


You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
  • additional access to Fire Aura Fire Aura
  • for a stunbreak and AOE superspeed.

Template Code




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Superior Rune of the Trooper
Healing WvW Infusion


  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
feast option with additional concentration
  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills



  1. Swap for:


  • a modest healing increase at a significant loss of conditions cleansed.



  • Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are useful for seeing low allies.
  • Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


  • Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.
  • The following rotation allows for us to continuously cleanse incoming conditions by using a combination of and . We get the majority of our auras to share from and .
  • Overloading every attunement you enter (besides fire) will give your enough time to recharge. You want to bounce in and out of as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
    • Do not ever . This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.


  • Start the fight in
  • ->
    • Use skills 2 through 5 as needed until-
    • Use skills 2 through 5 as needed until-
    • If available
    • ->
    • Use skills 2,4 and 5 until-
  • Continue repeating from step 6.
    • If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.


  • Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Shouts hit 5 targets with their effects and with .
    • allows you to heal yourself and allies for a large amount on demand.
    • is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.
    • Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.

Counters and Weaknesses

  • Heavily reliant on group support for stability

Video Guides

  • YouTube:
    [WHOP] Domi
Build rating - 5 stars
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6 Ratings
5 stars
Elr198 gave this build 5 stars May 2021

This build probably has the highest amount of cleansing in WvW if played properly with the optimal rotations.

It also offers much utility in the way of healing, superspeed, boons, might stacking, and the effects of auras. It's extremely effective.

4 stars
Custodio gave this build 4 stars October 2020

Very solid meta build. But i recommend using "Aftershock" over "Feel the burn", as it provides more defensive support, which is more effective than the bonus might.

Your supportive capabilities could be even higher when using the warhorn, although you sacrifice a "transmute fire"-cleanse for more healing on the water attunement. Water attunement skill 5 water field combined with skill 3 blast finisher, fire attunement skill 4 for might share, skill 5 for an aoe-blind and earth skill 5 blind totally make up for that small loss in cleanses (due to missing possibility to transmute the fire aura on a regular basis)

Ofc, when using horn, you need to change the trait "pyromancer's puissance" to "Blinding ashes", giving you an additional aoe blind on your fire warhorn 5.

5 stars
Notsussertod gave this build 5 stars July 2020

Pretty good build. Has tons of condi cleanse, many auras and great healing. I'd just recommend trading the off hand focus for warhorn, for the extra heals and the same amount of auras (even though you have a improved fire aura on fire focus 5). Focus is also pretty good, just less healing, so it's up to personal preference. The addition of trooper runes and fire traitline makes this the best healing tempest at the moment, since the res potencial of staff/arcane traitline is pretty lackluster now.

3 More Ratings
5 stars
Staub gave this build 5 stars April 2020

Massive condi cleanse and constant healing coupled with boon output and aura share make it a great build. Choice of offhand weapon is situational --- you would probably go for focus in small scale fights for extra personal sustain, while in large zergs warhorn is better.

5 stars
MorroIan gave this build 5 stars March 2020

Great build for cleansing, cc and doing some damage, should be made meta

5 stars
The Blue Rangerr gave this build 5 stars March 2020

One of the best condition cleansing builds with a strong set of utility options. Excellent as a third support in a party or as a replacement for one or two scrappers.