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Tempest - Hammer Tempest

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy

Overview

A build that uses Overload Air a lot


Skill Bar

Weapon 1: Hammer Hammer
Weapon 2:
Weapon 3: Hammer Hammer
Weapon 4:
Healing skill: Glyph of Elemental Harmony
Utility skill 1: Signet of Air
Utility skill 2: Glyph of Storms
Utility skill 3: "Feel the Burn!"
Elite skill: Conjure Fiery Greatsword


Variants

Weapon
  • Spear
  • Staff
Utility
  • Signet of Air can be swapped to any other defensive utility such as Armor of Earth or "Eye of the Storm!"
  • "Aftershock!"
  • Signet of Fire
Elite
  • "Rebound!"


Template Code

[&DQYfHSkrMBcXAQAAHAEAAL4BAADDEgAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Fire: Top, Bot, Top
Air: Bot, Mid, Mid
Tempest: Mid, Top, Mid
Variants
  • Unstable Conduit


Variants

Water: Mid, Bot, Mid
  • Swaps fire, less damage but aurashares Shocking Aura


Equipment

Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of the Thief


Weapon 1: Hammer Hammer
Weapon 2:
Sigil 1: Superior Sigil of Force
Sigil 2: Superior Sigil of Energy


Weapon 3: Hammer Hammer
Weapon 4:
Sigil 3: Superior Sigil of Bloodlust
Sigil 4: Superior Sigil of Force


Main stats: Marauder
Head stats: Dragon
Chest stats: Dragon
Feet stats: Dragon


Backpiece stats: Dragon
Accessory 1 stats: Dragon


Equipment Variants

Stats
  • Crescent Wind gives 12% crit, swap dragon gear to marauder if you're not using hammer
Relics
  • Relic of Fireworks
Sigils
  • Superior Sigil of Impact
  • Superior Sigil of Fire
  • Superior Sigil of Frenzy


Consumables

  • Peppercorn-Crusted Sous-Vide Steak
  • Superior Sharpening Stone


Usage

General

  • As soon as you get 25 stacks of Superior Sigil of Bloodlust and get out of combat, swap back to the Hammer without a stacking sigil


Priorities

High
  • Damage
Moderate
Low


Surviving

  • This build has low passive defense
  • This build has low mobility skill access
  • This build has moderate active defenses
Active defense priority Toggle
  • Signet of Air - for Stunbreaking
  • Dodge


Detailed Explanations

Damage

  • Your highest priority is to use Overload Air and Overload Fire as often as possible
    • Never use Overload Water or Overload Earth
  • When Fire Attunement is off cooldown use it as your second highest priority behind Air Attunement
  • If Fire Attunement is on CD and you've finished Overload Air swap into Earth Attunement or Water Attunement to proc Fresh Air so you can get back into Air Attunement
    • Remember that you can swap attunement after starting any non-overload skill and it will finish casting in the new attunement
  • Keep your 3 skill orbs up as often as possible, especially Crescent Wind and Flame Wheel
  • Glyph of Storms should be used in Fire
  • Use Conjure Fiery Greatsword while Fire Attunement is on CD immediately after casting Overload Air
    • Cast Firestorm, then use Fiery Whirl if you're in a good position for it, then immediately drop the conjure.
  • Full damage priority including filler skills in the collapsed section below:
Damage priority Toggle
  • Air Attunement
    • Overload Air
    • Crescent Wind
    • Hurricane of Pain
  • Fire Attunement
    • Overload Fire
    • Flame Wheel
    • Glyph of Storms
    • Molten End
    • Triple Sear
    • Surging Flames
  • Conjure Fiery Greatsword
    • Firestorm
    • Fiery Whirl - Situational
  • Earth Attunement
    • Rocky Loop
    • Ground Pound
    • Whirling Stones
  • Water Attunement
    • Icy Coil
    • Cleansing Typhoon
    • Rain of Blows


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