Tempest - Power DPS

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Also known as Fresh Air Scepter/Warhorn Tempest, this is an old Heart of Thorns build which has now become one of the best AoE burst damage builds in the game.
Fresh Air Tempest relies on spamming
and resetting its cooldown with
. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of Vulnerability Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through
's Static Discharge.
This guide is focused on raids. For the fractal version see Tempest - Power DPS (Fractal).

Skill Bar

Scepter/WarhornHealingUtilityElite

Slot Changes

Healing

  • will provide the highest
    uptime in very low damage fights (i.e. fights where you never press your healing skill).
  • for a strong group heal.
  • if extra condition cleanse is needed.

Utilities

  • over
    if having trouble staying alive in high-pressure fights, or if your Overloads are getting interrupted.

Specializations



Variants

  • on Keep Construct.


Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion
Variants
  • instead of
    on Keep Construct.

Usage

  1. Cast
    then begin channeling
  2. Lightning Swing Lightning Swing
    ½Activation.png
    Lightning Swing
    Bash your foe.
    Damage.pngDamage: 355
    Targets.pngNumber of Targets: 3
    Range.pngRange: 150
     Forward arrow.png 
    Static Swing Static Swing
    ½Activation.png
    Static Swing
    Strike your foe again.
    Damage.pngDamage: 355
    Targets.pngNumber of Targets: 3
    Range.pngRange: 150
     Forward arrow.png 
    Thunderclap Thunderclap
    ½Activation.png
    Thunderclap
    Smash the ground and damage nearby foes.
    Damage.pngDamage: 533
    Blind.pngBlind (3s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 150
  3. Weapon swap Weapon swap
  4. - Weapon swap Weapon swap during the very long aftercast to cancel it.
  5. Pick up the second
  6. Lightning Swing Lightning Swing
    ½Activation.png
    Lightning Swing
    Bash your foe.
    Damage.pngDamage: 355
    Targets.pngNumber of Targets: 3
    Range.pngRange: 150
     Forward arrow.png 
    Static Swing Static Swing
    ½Activation.png
    Static Swing
    Strike your foe again.
    Damage.pngDamage: 355
    Targets.pngNumber of Targets: 3
    Range.pngRange: 150
     Forward arrow.png 
    Thunderclap Thunderclap
    ½Activation.png
    Thunderclap
    Smash the ground and damage nearby foes.
    Damage.pngDamage: 533
    Blind.pngBlind (3s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 150
  7. Weapon swap Weapon swap
  8. Pick up the second
  9. - Weapon swap Weapon swap during the very long aftercast to cancel it.
  10. Repeat from step 4, omitting skills if they are on cooldown.

Video rotation example by Roul

Notes

  • Cast
    whenever it's available - it doesn't interrupt other channels.
  • If you don't have a conjured weapon available, simply use the auto-attack in Air until your overload is ready.
  • Step back from the boss before casting
    to maximize the hits you get from it.
  • If you're unable to do the water attunement section very fast it works out to be a DPS loss, so if you're not confident in your speed you can simply skip that section.
Build rating - 5 stars
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2 Ratings
4 stars
Dauphin gave this build 4 stars October 2018

I used this build raiding with my guild today, and it performed spectacularly. Great damage output, and it can react to mechanics with minimal disruption to the rotation.

It is somewhat lacking in survivability. If you're in a good raiding guild your healer should be able to keep you alive anyway, but in an average group a substitution might be a good idea. I ended up substituting Lightning Flash for Conjure Lightning Hammer just so I could blink out of damage zones in an emergency, but Arcane Shield would also work if mobility isn't required or feasible for a fight.

Another weakness obviously is CC, but that's more a weakness of the class than the build. Even though it's possible to be carried by a CC-heavy raid, in a fight where hard CC is vital (such as Samarog) it might be a good idea to switch to a different class if your raid is consistently failing CC phases.

The build has no active stun breaks, but if you're good at avoiding telegraphed attacks the auto-break from Gale Song is enough.

Overall though I'd definitely recommend this build. Lots of fun and very viable.

5 stars
Chinkeeyong gave this build 5 stars September 2018

One of the best power DPS builds at the moment, with unparalleled large hitbox burst as well as high raid utility. Best in slot on Keep Construct and a solid option for power DPS anywhere.

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