Thief - Power S/D Roamer


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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobility.

Designed for:

Overview

A Sword/Dagger WvW roaming build for core thief. This mix of evasions, boon stealing, and unblockable damage makes for a great duelist.

Skillbar

 
 
Sword/DaggerHealingUtilityElite
Short bow

Slot Changes

Utility

For the optional slot there are two similar options. Both breaks stun and generates initiative:

  • Roll for Initiative.png Roll for Initiative - defensive pick with evasion and puts some distance between you and the target.
  • Infiltrator's Signet.png Infiltrator's Signet - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.

Specializations

Equipment

Ascended Head (Medium).png
Marauder stat icon.png
Ascended Shoulders (Medium).png
Marauder stat icon.png
Ascended Chest (Medium).png
Marauder stat icon.png
Ascended Hands (Medium).png
Marauder stat icon.png
Ascended Legs (Medium).png
Marauder stat icon.png
Ascended Feet (Medium).png
Marauder stat icon.png
Ascended Back.png
Marauder stat icon.png
Ascended Accessory1.png
Marauder stat icon.png
Ascended Accessory2.png
Marauder stat icon.png
Ascended Amulet.png
Marauder stat icon.png
Ascended Ring1.png
Marauder stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Sword.png
Marauder stat icon.png
Ascended Dagger.png
Marauder stat icon.png
Superior Sigil of Air.png
Superior Sigil of Blood.png
PvE weapon swap.png
Ascended Short bow.png
Marauder stat icon.png
Superior Sigil of Bloodlust.png
Superior Sigil of Energy.png
Superior Rune of the Pack.png6x
Superior Rune of the Pack
Mighty WvW Infusion.png18x
Mighty WvW Infusion

Consumables

Food

  • - burst damage.
  • - crit chance bump with armor ignoring damage procs which also heal.
  • - mainly a defensive food that provides more frequent access to dodging.


Utility

Usage

General

  • Dodge if you need Swiftness Swiftness while roaming.
  • The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.


Steal

  • Steal.png Steal is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
    • Thanks to Swindler's Equilibrium.png Swindler's Equilibrium however you can use this skill a bit more freely compared to other thief builds.
  • Steal refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.
  • Improvisation.png Improvisation adds a gambling element to this skill and could even reset the CD of your heal or elite skill!


Sword/Dagger

The main set of the build

  • Most of the damage will come from a combination of autoattacks and the Flanking Strike (thief dual).png Flanking Strike chain.
  • Infiltrator's Strike.png Infiltrator's Strike is an excellent skill for initiating fights or just closing gaps.
  • Don't spam Flanking Strike (thief dual).png Flanking Strike mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain Larcenous Strike.png Larcenous Strike are unblockable. Larcenous Strike will be your main source of burst damage.
  • Dancing Dagger.png Dancing Dagger is merely a filler for ranged poking in case going into melee range would be too dangerous and Short bow is on CD, or if you want to get rid of Aegis Aegis / Blind Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones.
  • Cloak and Dagger.png Cloak and Dagger - although rarely used - is strong in its own right. Being the only source of Stealth Stealth in the build, this grants access to Tactical Strike.png Tactical Strike which can help with interrupting important casts (heal, stomp, etc.) when Steal.png Steal is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. Its high cost and long cast time however makes it a very situational skill.
    • This is often used on AI (clones, pets, minions) because this skill is all about the stealth, not the damage, and AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.


Short bow

Utility weapon

  • Cluster Bomb.png Cluster Bomb being a spammable blast finisher has high value for your team when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields).
    • Its chain skill Detonate Cluster.png Detonate Cluster is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb Cluster Bomb aimed at your feet, Steal Steal near the end of the animation and then detonate at your target.
  • Disabling Shot (thief short bow).png Disabling Shot provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use Choking Gas.png Choking Gas on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • Infiltrator's Arrow.png Infiltrator's Arrow is the #1 skill for moving around the map in general.


Utilities & elite

  • Signet of Agility.png Signet of Agility is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • Shadowstep.png Shadowstep is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called Shadow Return.png Shadow Return. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, Shadowstep.png Shadowstep away to safety, and then follow up with Shadow Return.png Shadow Return at the end of the animation in order to finish the target.
  • Dagger Storm.png Dagger Storm is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
Build rating - 5 stars
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2 Ratings
5 stars
Grxrg gave this build 5 stars February 2019

Great roamer build which reflects the skill of the player more than any other build (D/P Daredevil too).

You will be deadly and have success with this build only if you know how to dodge, time and bait your skills correctly.

You won't be hard carried by build such as holosmiths, boonbeasts, condi mirages and warriors.

Expect to die a lot even against completely noob players at first, even a noob dragonhunter or holosmith can destroy you immediately if you miss one dodge.

With time and practice you can pretty much beat any build except boonbeasts, weavers and good holos which are stupid professions with too much damage and sustain. Your damage will be simply outhealed even if they stand still.

Not to mention guardian is your main direct counter, against a good one you should never win, so accept that and move on.

As far as runes go I think Rune of the Pack and Fireworks are pretty solid choices as well, and dodge food is pretty neat too.

5 stars
Hanz gave this build 5 stars August 2018

Avoiding some of the PvP nerfs, this spec remains very strong in WvW because of its damage, range, and unblockable boon stealing.

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