Troubadour - Inspi/Chaos Troub
This build was last updated on November 01, 2025 and is up to date for the October 28, 2025 patch.
Overview
Support Troubadour WvW build focusing on boon application, revival, utility and crowd control.
Skill Bar
Sword/Shield
Rifle
Utility
Variants
- Weapons
- Shield ⇒ Focus
- Utility
- A group needs 1-2 mesmers on as well as some before other utilities should be considered
- - with
- Elite
Template Code
[]
Specializations
Variants
- provides substantial
Resistance but with much less Condition Clear
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rifle
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x12
x12
Infusion
x6
x6
Relic
Equipment Variants
- Relic
- Sigils
- Rune
- Worse than , but by a small amount and much cheaper
Consumables
Usage
Quick Guide
- Troubadour supports its group by maintaining critical boons, particularly
Stability - Provide
Stability on your group for each push by spreading out your cooldowns
Stability Skills 
- +
- Keep other important boons up with Weapon Skills and Shatters +
- Heal allies with and
- Use your weapon skills to keep up boons on allies and generate Notes for your Shatters
- Always use your Shatter skills with at least 1 Note for
General
- Make sure to always have a Note when using any Shatter to proc
- You gain Notes through clone skills and , Phantasm skills and /, and via
Surviving
- This build has high passive defense
- This build has low mobility skill access
- This build has high active defenses
Defensive Skill List 
- + - Block
- - Invulnerability
- - Invulnerability
- - Movement
- Use a Weapon Stow keybind to drop your target if using defensively
Priorities
- High
- Moderate
- Boon Support
- CC
- Low
- Healing and Condition Clear
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
Veil
- Save your for the commanders call
- If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
- Place your as close to the front of your group as possible without letting the line spawn on top of any allies
Stability
- +
- Apply
Stability before allies get caught by enemy CC
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- It is better to use your
Stability too early than too late
- It is better to use your
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- Avoid overlapping multiple
Stability sources on your party, both your own and other players - Keep charged before a fight starts
- Prioritize recharging over everything other than survival if it is uncharged and off cooldown
- is your highest priority
Stability skill due to lowering its cooldown
- Make sure to always have at least 1 Note before casting your Shatter skills to meet the conditions for
- Make sure is playing when you cast for the extra Note
- Each Note extends the base 5s duration by an additional 5s, so you can glance at your notes and remaining CD on to know when its safe to cast
- When using
Stability skills cover the application by applying other boons immediately after the cast
- This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
- This means boon strips will always remove the most recently applied boons first
- Boon corrupts remove a random boon which this technique can still mitigate by ensuring you have as many unique boons as possible
- This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
Boon Support
Non-Stability Boons Per Skill 
- -
Quickness +
Resistance () - -
Might +
Fury +
Swiftness ( + Template:Life of the Party) - -
Vigor () +
Protection () - -
Fury () - -
Regeneration () - -
Regeneration - -
Resistance - -
Swiftness ()
- Use your Shatters as often as possible to give boons with and lower the cooldown of with
- Make sure you always have a Note when using a Shatter for
- Prioritize and for their healing
- Use to proc off cooldown for
Swiftness
- There is no in-game tracker for the relic cooldown
- You should almost never use since it increases the CD of
CC
CC Skill List 
- Use your CC when:
- Your group calls a spike such as Wells ()
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- The CC of is unreliable, use it primarily to gain Notes and don't worry too much if the CC lands
Healing and Condition Clear
Healing Skill List 
- ⇒
- -
Barrier - All Shatters via
- All Mantras via
- Your Rifle skills should be cast as often as possible while engaging the enemy group
- Always cast the flip skill when using
- can be ally targeted, but is very low priority
- Most of your condition clear comes from using Shatter skills with
- Prioritize using shatters for boon uptime, but keep this trait in mind. If you expect to need condition clear soon you can delay casting them
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Tips & Tricks
Wall Pulling
- Place at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
- Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
- Use ⇒ to give
Immobilize to pulled targets
- It is easier if you pre target enemies likely to get pulled before casting
Portal Bombing
- Portal bombing is a very high risk strategy and is never recommended
- Try to open behind terrain with respect to the enemy group if possible
- Swap your skills to and and
- Equip a torch for
- Optionally equip in Chaos
- Cast at your groups feet
- Start running towards the location you want to open the portal
- Use while casting
- Cast at any time to get closer
- Once in position open
- Cast directly on the center of the portal
Ratings
non sensical boon spam, great stab uptime, moderate heal/cleanse ability. Very good build.
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