Troubadour - Power Troubadour
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power troubadour build for open world
This is a Visions of Eternity build. As such, EVERYTHING in this build is a work in progress and subject to change. All VoE elite specializations have received some changes since the open beta preview event back in August, so further testing is required to assess their open world potential and possible builds.
Troubadours can provide
Quickness to themselves and nearby allies.
Template Code
Skill Bar
Weapon Variants
Usage of
Spear requires Janthir Wilds. Usage of
Dagger requires Secrets of the Obscure. Other weapon options you can consider are:
Dagger +
Sword
Sword +
Sword
Greatsword
Skill Variants
Heal skill
We default to , an offensive heal that resets your Phantasm skills for much higher burst damage. As a downside, you lack a heal on demand, as the Signet becomes part of your damage rotation. Other alternatives are:
- - trades damage and note generation for more healing and condition cleanse. Generally not worth it.
Utility skills
We suggest:
for boons and note generation. Don't replace it.
for damage and note generation. Can be replaced if really needed.
as a generic stun break and mobility skill. Can be easily replaced.
Other skills can be considered:
- - more damage.
- - stunbreak and stability.
- - condition cleanse.
- - situationally useful.
Elite skill
We default to as it activates all instruments, activating and . In specific situations, another skill can be considered:
- - situational, if crowd control is required.
Specializations
- Variants
- - if using greatsword.
Equipment
Ascended gear is not required.
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Uzoku" dagger, "Bonetti" sword, "Impaler" spear, and "Ebonblade" greatsword. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- If you don't have access to land spear with Janthir Wilds, replace it with
Focus or
Greatsword. - If you don't have access to dagger with Weaponmaster Training from Secrets of the Obscure, replace it with
Mainhand sword. - Note that you get extra attributes from . In open world, it isn't realistic to have all four instruments playing all the time, but we default to the same gear set used for group content for simplicity and monetary reasons. If you have the resources for a gear set tailored for open world, increase your Precision by using 2
Assassin accessories. - Other relic options include for an easier to use damage relic, or to trade a minor amount of damage for sustain.
- For defense, equip the highest tier Jade Core you can afford.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Notes and instruments
Clones are replaced by notes. Shatters are replaced by instruments.
Damage
Always cast offcooldown with three notes.
Spend extra notes on for damage and crowd control. Remember crowd control triggers and .
Cast off cooldown for boons. You should always cast it with the Lute playing, and 1 or 0 notes, as it generates 2 notes when cast while the Lute is playing.
Cast and one after the other. This generates 1 note. Be careful with spending notes on the Flute if the Lute is coming off cooldown.
Cast off cooldown for boons. It also generates 1 note every second for five seconds.
Quickness
You provide quickness with the trait . Remember that increases your boon duration, but in open world it's not realistic to have four instruments playing all the time, so you might considering using more boon duration such as by consuming .
You provide
Fury with , and Fury and
Might with .
Defense
- - distortion with a cast time.
- - distortion with a cast time.
CC
- ⇒
- when empowered by
Clarity.
Ratings
Comments
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