Troubadour - Quickness Support Healer
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Support and Utility
Designed for: Raids and Fractals
Overview
Like chrono, troubadours real strength lies in the broad range of utility it can bring with its skills.
Skill Bar
Weapon Variants
Rifle should be considered mandatory, with Scepter/Shield being a potent defensive set. If desired, Scepter/Shield can be swapped out:
- Staff can provide burst healing and it can also be used to provide some random extra boons via .
- Offhand Focus can be taken if you need to pull adds into the boss.
Skill Variants
Healing
- is strong, but currently does not proc .
- provides consistent healing, as well as being able to trigger and frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter
Fear or
Taunt. - doesn't provide any group healing, but does offer a short projectile reflect, and if running Chaos with it can also be used to provide AoE
Aegis.
Utility
- All Tales heal, grant notes, and provide
Protection, though
Protection can be maintained without any:
- is not completely necessary, but it allows you to easily maintain permanent
Might without needing to rely on the boons from . - is a powerful CC on a low cooldown.
- offers good access to
Aegis, and the
Superspeed can somewhat make up for the lack of
Swiftness. - is a little more powerful than , but the ammo nature of the latter may make it more useful.
- is not completely necessary, but it allows you to easily maintain permanent
- All mantras heal with each charge:
- is the lowest cooldown option, making it a decent heal skill.
- is not as strong as but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on .
- for condi cleanse.
- provides Stability to your group.
- has a long cooldown, but could be taken along with the above if you really want to go overboard on CC.
- can provide
Aegis if running Chaos with - short cooldown and instant cast, but be aware that the
Aegis triggers at the location you activate the skill, not where you end up. - If running , any signet will also provide
Aegis. - provides a long-duration reflect.
- if you need a portal.
- allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with .
Elite
- is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
- - your biggest and fastest CC.
Template Code
Specializations
Trait Variants
- can be taken if running Focus and the reflect will be valuable.
- gives you greater access to Distortion and
Aegis, but you lose a major source of healing.
- If taking this, you can constantly spam to trigger as your sustained healing instead.
- could be effective if it worked.
Equipment
The build below uses the same gear as heal chrono for convenience.
Harrier
Harrier
Harrier
Harrier
Minstrel
Harrier
Minstrel
Harrier
Minstrel
Minstrel
Minstrel
Minstrel
Harrier
Harrier
Harrier
x6
x18
- This setup will hit ~100% boon duration with +70 Concentration food, but this isn't necessary.
Gear Variants
- If toughness isn't desirable, you can run full
Harrier stats. In this case, you won't have any need for the and can use something like a instead. - If you want more toughness, you can use as many
Giver stats pieces as desired.
Relic Variants
- provides you with the main boon you struggle to provide -
Swiftness.
Consumables
Food
- or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.
Utility
Usage
As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but consider the following guidelines.
Boons
Healing
Tanking
You have many options to deal with incoming damage. Aside from your inherent healing you have the following:
- - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via . The cooldown is very short so you can use it liberally even if you're not tanking.
- - A lengthy channeled block that will provide AoE
Protection after use, as well as triggering twice from the phantasm. If you block an attack, it flips to for 10 seconds, allowing you to repeat the skill. - - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides
Aegis in an AoE.
Crowd Control
Always have:
On off-set:
Optional utility:
Ratings
Comments
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