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Troubadour - Quickness Support Healer

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Support and Utility

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsSecrets of the Obscure builds

Difficulty:
TBD

This build was last updated on November 09, 2025.

Overview

Like chrono, troubadours real strength lies in the broad range of utility it can bring with its skills.


Skill Bar

Scepter/Shield
Rifle
Utility


Weapon Variants

Rifle should be considered mandatory, with Scepter/Shield being a potent defensive set. If desired, Scepter/Shield can be swapped out:

  • Staff can provide burst healing and it can also be used to provide some random extra boons via Chaos Storm.
  • Offhand Focus can be taken if you need Temporal Curtain to pull adds into the boss.


Skill Variants

Healing

  • Tale of the Second Scion is strong, but currently does not proc Ego Restoration.
  • Mantra of Recovery provides consistent healing, as well as being able to trigger Mender's Purity and Ego Restoration frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter Fear Fear or Taunt Taunt.
  • Mirror doesn't provide any group healing, but does offer a short projectile reflect, and if running Chaos with Master of Manipulation it can also be used to provide AoE Aegis Aegis.


Utility

  • All Tales heal, grant notes, and provide Protection Protection, though Protection Protection can be maintained without any:
    • Tale of the Soulkeeper is not completely necessary, but it allows you to easily maintain permanent Might Might without needing to rely on the boons from Inspiring Imagery.
    • Tale of the Tortured Mastermind is a powerful CC on a low cooldown.
    • Tale of the Honorable Rogue offers good access to Aegis Aegis, and the Superspeed Superspeed can somewhat make up for the lack of Swiftness Swiftness.
    • Tale of the Valiant Marshal is a little more powerful than Mantra of Concentration, but the ammo nature of the latter may make it more useful.
  • All mantras heal with each charge:
    • Mantra of Pain is the lowest cooldown option, making it a decent heal skill.
    • Mantra of Distraction is not as strong as Tale of the Tortured Mastermind but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on Deafening Drum.
    • Mantra of Resolve for condi cleanse.
    • Mantra of Concentration provides Stability to your group.
  • Signet of Domination has a long cooldown, but could be taken along with the above if you really want to go overboard on CC.
  • Blink can provide Aegis Aegis if running Chaos with Master of Manipulation - short cooldown and instant cast, but be aware that the Aegis Aegis triggers at the location you activate the skill, not where you end up.
  • If running Blurred Inscriptions, any signet will also provide Aegis Aegis.
  • Feedback provides a long-duration reflect.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.


Elite

  • Time Warp is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
  • Signet of Humility - your biggest and fastest CC.


Template Code

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Specializations


Trait Variants

  • Warden's Feedback can be taken if running Focus and the reflect will be valuable.
  • Blurred Inscriptions gives you greater access to Distortion and Aegis Aegis, but you lose a major source of healing.
    • If taking this, you can constantly spam Mantra of Pain to trigger Restorative Mantras as your sustained healing instead.
  • Call and Response could be effective if it worked.


Equipment

The build below uses the same gear as heal chrono for convenience.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Minstrel
Feet
Harrier
Backpiece
Minstrel
Accessory
Harrier
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Scepter
Harrier
Shield
Harrier
Sigil
Sigil
Rifle
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup will hit ~100% boon duration with +70 Concentration food, but this isn't necessary.


Gear Variants

  • If toughness isn't desirable, you can run full Harrier stats Harrier stats. In this case, you won't have any need for the Sigil of Superior Sigil of Concentration and can use something like a Sigil of Superior Sigil of Paralyzation instead.
  • If you want more toughness, you can use as many Giver stats Giver stats pieces as desired.


Relic Variants

  • Relic of Febe provides you with the main boon you struggle to provide - Swiftness Swiftness.


Consumables

Food

  • or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.


Utility


Usage

As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but consider the following guidelines.


Boons

Healing

Tanking

You have many options to deal with incoming damage. Aside from your inherent healing you have the following:

  • Illusionary Counter - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via Illusionary Inspiration. The cooldown is very short so you can use it liberally even if you're not tanking.
  • Echo of Memory - A lengthy channeled block that will provide AoE Protection Protection after use, as well as triggering Illusionary Inspiration twice from the phantasm. If you block an attack, it flips to Deja Vu for 10 seconds, allowing you to repeat the skill.
  • Distortion - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides Aegis Aegis in an AoE.


Crowd Control

Always have:

  • Deafening Drum - Daze Daze. You shouldn't need to use this for boons, and so can save it for CC.
  • Phantasmal Sharpshooter - Stun Stun

On off-set:

  • Tides of Time - Stun Stun (shield only)
  • Temporal Curtain Into the Void - Pull Pull (focus only)
  • Illusionary Wave - Knockback Knockback (greatsword only)
  • Chaos Storm - Daze Daze (staff only)

Optional utility:

  • Tale of the Tortured Mastermind
  • Mantra of Distraction
  • Signet of Domination
  • Signet of Humility


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