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Troubadour - Quickness Support Power DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damageSupport and Utility

Designed for: Raids

Expansions required: Visions of Eternity buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
TBD

This build was last updated on November 09, 2025.

Overview

Power Quickness Troubadour plays pretty similarly to Chronomancer, with the notable advantage that it easily provides 25 Might Might and permanent Fury Fury in addition to Quickness Quickness.


Skill Bar

Dagger/Sword
Spear
Utility


Weapon Variants

  • Sword is the best mainhand weapon for players that don't own Secrets of the Obscure.
  • Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. This also makes the build fully ranged (assuming Dagger mainhand), which could have niche use.
  • Taking both Greatsword and Spear is also an option. It deals around the same damage as Dagger/Greatsword, but has higher boon generation as both phantasms trigger your boon trait twice.
  • Offhand Sword can be replaced by a Shield for tanking and extra boons, or Focus if you need Temporal Curtain to pull adds into the boss.


Skill Variants

Heal

The choice of heal skill is free, as Signet of the Ether is a DPS loss to cast, and you don't rely on phantasm casts for boons.


Utility

You don't want to swap out either of your Tale skills, as Tale of the Soulkeeper is essential for boons, and Tale of the Tortured Mastermind helps with Relic of the Claw uptime. Both skills additionally generate extra notes.


You can easily replace Mantra of Pain, depending on whether utility or DPS is more important.

  • Feedback provides a long-duration reflect.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.


Elite

  • Time Warp if you have doubts about your Quickness Quickness uptime.
  • Signet of Humility for CC.


Template Code

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Specializations


Trait Variants

  • Use Bountiful Blades when running Greatsword.


Equipment

This uses the same gear as virtuoso/chronomancer for convenience.

With four instruments playing, this is sufficient to reach 100% crit chance. This should be the case for most of the rotation, but there are sections where there are only three, and if you make mistakes this is likely to occur more frequently. If you want to optimise around only three instruments, you can run full Berserker stats Berserker stats gear, and Rune of Superior Rune of the Pack.

While you can technically maintain Quickness Quickness without any boon duration, in practise you want some. Easy options are:

  • Replace Sigil of Superior Sigil of Force with Sigil of Superior Sigil of Concentration
  • Rune of Superior Rune of Fireworks
  • Rune of Superior Rune of the Pack with the setup mentioned above.


Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic


Consumables

Food

  • , or ascended alternatives


Utility

  • or alternatives


Usage

Boon generation

Notes

  • Sword is the default offhand weapon because it deals the most damage. But Focus is still very good with Temporal Curtain Into the Void to pull adds onto the boss.
  • Blurred Frenzy (mainhand Sword), Illusionary Riposte (offhand Sword), and Imaginary Inversion (Spear) can be used to avoid incoming damage with less of a DPS loss than dodging.


Note Sources

The following skills summons clones:

  • Bladecall (mainhand Dagger) summons a clone next to you.
  • Illusionary Leap (mainhand Sword) summons a clone on your target.
  • Illusionary Riposte (offhand Sword) summons a clone on your target if you successfully block.
  • Mind the Gap (Spear) summons a clone next to you.
  • Mirror Blade (Greatsword) summons a clone on your target when the projectile hits.

The following skills summon phantasms than later become clones:

  • Phantasmal Swordsman (offhand Sword)
  • Phantasmal Lancer (Spear) - two phantasms are summoned if empowered with Clarity Clarity)
  • Phantasmal Warden (Focus)
  • Phantasmal Berserker (Greatsword) - two phantamss are summoned with Bountiful Blades


Shatter Usage

Crowd Control

  • Deafening Drum - daze.
  • Mental Collapse - stuns if used with Clarity Clarity, but generally you won't want to do so.
  • Illusionary Riposte Counterblade - daze.
  • Temporal Curtain Into the Void - pull (focus only).
  • Tides of Time - stun (shield only).
  • Illusionary Wave - Knockback.
  • Tale of the Tortured Mastermind.
  • Signet of Humility - daze.

If you need more CC remember you can take Signet of Humility, Mantra of Distraction, or Signet of Domination.


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