Troubadour - Quickness Support Power DPS
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage, Support and Utility
Designed for: Raids
Overview
Power Quickness Troubadour plays pretty similarly to Chronomancer, with the notable advantage that it easily provides 25
Might and permanent
Fury in addition to
Quickness.
Skill Bar
Weapon Variants
- Sword is the best mainhand weapon for players that don't own Secrets of the Obscure.
- Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. This also makes the build fully ranged (assuming Dagger mainhand), which could have niche use.
- Taking both Greatsword and Spear is also an option. It deals around the same damage as Dagger/Greatsword, but has higher boon generation as both phantasms trigger your boon trait twice.
- Offhand Sword can be replaced by a Shield for tanking and extra boons, or Focus if you need to pull adds into the boss.
Skill Variants
Heal
The choice of heal skill is free, as is a DPS loss to cast, and you don't rely on phantasm casts for boons.
Utility
You don't want to swap out either of your Tale skills, as is essential for boons, and helps with uptime. Both skills additionally generate extra notes.
You can easily replace , depending on whether utility or DPS is more important.
- provides a long-duration reflect.
- provides Stability to your group.
- for encounters that require heavy CC.
- offers more CC than but on a longer cooldown, which may be more suitable for some encounters.
- if you need a portal.
- allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with .
Elite
- if you have doubts about your
Quickness uptime. - for CC.
Template Code
Specializations
Trait Variants
- Use when running Greatsword.
Equipment
This uses the same gear as virtuoso/chronomancer for convenience.
With four instruments playing, this is sufficient to reach 100% crit chance. This should be the case for most of the rotation, but there are sections where there are only three, and if you make mistakes this is likely to occur more frequently. If you want to optimise around only three instruments, you can run full
Berserker stats gear, and .
While you can technically maintain
Quickness without any boon duration, in practise you want some. Easy options are:
- Replace with
- with the setup mentioned above.
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x14
x4
Consumables
Food
- , or ascended alternatives
Utility
- or alternatives
Usage
Boon generation
Notes
- Sword is the default offhand weapon because it deals the most damage. But Focus is still very good with ⇒ to pull adds onto the boss.
- (mainhand Sword), (offhand Sword), and (Spear) can be used to avoid incoming damage with less of a DPS loss than dodging.
Note Sources
The following skills summons clones:
- (mainhand Dagger) summons a clone next to you.
- (mainhand Sword) summons a clone on your target.
- (offhand Sword) summons a clone on your target if you successfully block.
- (Spear) summons a clone next to you.
- (Greatsword) summons a clone on your target when the projectile hits.
The following skills summon phantasms than later become clones:
- (offhand Sword)
- (Spear) - two phantasms are summoned if empowered with
Clarity) - (Focus)
- (Greatsword) - two phantamss are summoned with
Shatter Usage
Crowd Control
- - daze.
- - stuns if used with
Clarity, but generally you won't want to do so. - ⇒ Counterblade - daze.
- ⇒ - pull (focus only).
- - stun (shield only).
- - Knockback.
- .
- - daze.
If you need more CC remember you can take , , or .
Ratings
Comments
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