Untamed - DPS Untamed
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage, Boon removal and Crowd control
Designed for: WvW Zerg
Difficulty:
Hard
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.
Overview
A melee oriented build with high damage, good durability, and good boon rip.
Skill Bar
Weapon 1:
Hammer
Weapon 2:
Weapon 3:
Spear
Weapon 4:
Healing skill: Perilous Gift
Utility skill 1: Mutate Conditions
Utility skill 2: Exploding Spores
Utility skill 3: Nature's Binding
Elite skill: Forest's Fortification
Pet 1: Polar Bear
Pet 2: Brown Bear
Variants
- Pets
- Siege Turtle Can be kept alive via range with micromanagement
- Weapons
- Mace/Mace Strong melee damage with a ranged ambush
- Utilities
- Muddy Terrain
- Signet of the Wild
- Frost Trap
- Elite
- Entangle
- Spirit of Nature
Specializations
Skirmishing: Mid, Mid, Bot
Marksmanship: Top, Mid, Top
Untamed: Bot, Bot, Top
Equipment
Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of the Thief
Weapon 1:
Hammer
Weapon 2:
Sigil 1: Superior Sigil of Bloodlust
Sigil 2: Superior Sigil of Energy
Weapon 3:
Mace
Weapon 4:
Mace
Sigil 3: Superior Sigil of Hydromancy
Sigil 4: Superior Sigil of Energy
Main stats: Marauder
Variants
- Stats
- Feel free to use as much
Berserker stats as you can without dying
Consumables
- Peppercorn-Crusted Sous-Vide Steak
- Fried Oyster Sandwich personal option
- Superior Sharpening Stone
Usage
General
- Try to combine Forest's Fortification with multi-hit skills like Relentless Whirl to quickly reset the cooldown
Priorities
- High
- Damage
- Medium
- Boon rip
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
- Stay in Unleash Pet whenever you are at risk of dying (separated from group, pulled into enemy group, being single targetted) for the 15% damage reduction
- Use Forest's Fortification when you anticipate a melee clash. Each target struck reduces its cooldown by 1 second. The resistance and 50% damage reduction given by the skill helps to sustain through a brawl
Active defense priority 
- Perilous Gift
- Dodge
Detailed Explanations
Damage
- Start fights on Spear
- Use Rending Vines followed immediately by Venomous Outburst and Enveloping Haze as you spike.
- Rending Vines takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before Rending Vines strikes helps the skill land by wasting blind and aegis on unimportant skills.
- Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
- Be careful not to cancel your ambushes with weapon swaps or other skills, particularly Relentless Whirl
- Make sure to be in Unleash Ranger state when spiking for the DPS increase and so you can use your ambush skills.
- Spear
- You'll often use Ravager's Abandon immediately before swapping into Hammer to combo with Relentless Whirl
- Panther's Prowl should be used to empower Mongoose's Frenzy into Wolf's Onslaught
- Hammer
- In hammer be sure to use all skills while in Unleash Ranger for the substantial damage increase.
- Unleashed Savage Shock Wave is your strongest non-ambush spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
- Make sure not to cancel the follow-up swing of Unleashed Overbearing Smash, it has the majority of its damage and rips boons
- Unleashed Thump hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
- Be careful with the forced movement from Unleashed Thump
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
- A Lock Autotarget keybind can be used to quickly drop your target
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
Boon rip
- You have three sources of boon rip, Exploding Spores, Rending Vines and on Ambush skills via Corrupting Vines
- When possible combine both with other members of your group spiking
- Exploding Spores can strike up to 30 targets due to each spore having a 5 target cap
- Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this
CC
- Savage Shock Wave applies
Immobilize, combine it with other spikes when possible - Combine Exploding Spores with Nature's Binding when possible
Ratings
Very high spike and sustained damage, great cleave, good sustain and CC. Can bring plenty of immob with skill swaps. Boonripping is less than what can be achieved with Reaper/Scourge but this build is more of a DPS'er with added boon strips than a primary boon stripper. Only real downside is a lack of ranged damage.
Comments
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