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Untamed - DPS Untamed

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damageBoon removal and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Hard

This build was last updated on February 24, 2026 and is up to date for the February 24, 2025 patch.

Overview

A melee oriented build with high damage, good durability, and good boon rip.


Skill Bar

Polar Bear
Brown Bear
Hammer
Spear
Utility


Variants

Pets
  • Siege Turtle Can be kept alive via range with micromanagement
Weapons
  • Mace/Mace Strong melee damage with a ranged ambush that brings useful Immobilize Immobilize
Utilities
  • Muddy Terrain
  • Signet of the Wild
  • Frost Trap
Elite
  • Entangle
  • Spirit of Nature


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Spear
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Stats


Consumables

    • personal option


Usage

Quick Guide

  • Untamed is a melee range spike based DPS with high utility via boon removal
    • Playing effectively relies on timing your bursts around Unleashed Power, Let Loose and the Ambush skills they give access to
  • Wait in Unleash Pet and Spear until you're ready to spike then use the following combo:
Burst rotation Toggle
Spear start
  1. Unleash Ranger
  2. Ravager's Abandon
  3. Weapon Swap Weapon Swap
  4. Relentless Whirl
  5. Unleashed Savage Shock Wave
  6. Unleashed Wild Swing
  7. Unleashed Overbearing Smash
  8. Unleashed Thump
Hammer start
  1. Unleash Ranger
  2. Relentless Whirl
  3. Weapon Swap Weapon Swap
  4. Ravager's Abandon
  5. Panther's Prowl
  6. Spider's Web/Wolf's Onslaught
  7. Mongoose's Frenzy (if Spider's Web used in previous step)
  8. Warclaw's Engage
  9. Panther's Prowl
  10. Spider's Web/Wolf's Onslaught
  11. Mongoose's Frenzy (if Spider's Web used in previous step)
  • Add Exploding Spores into the combo if you see a good opportunity, otherwise save it until the enemy group is pushing into yours or both groups are trading hits
  • Use your Pet Swap and Unleash Pet to access Venomous Outburst, Rending Vines, and Enveloping Haze when they are off cooldown - try to time them with your groups spikes to get the boon strip from Rending Vines
    • Make sure to swap back to Unleash Ranger as soon as possible for the extra damage and access to Ambush skills
  • Outside of bursts use your normal damage priority while waiting for Weapon Swap Weapon Swap to Ambush again
Damage Priority Toggle
Hammer
  1. Relentless Whirl
  2. Unleashed Savage Shock Wave
  3. Unleashed Wild Swing
  4. Unleashed Overbearing Smash
  5. Unleashed Thump
Spear
  1. Ravager's Abandon
  2. Panther's Prowl
  3. Spider's Web
  4. Wolf's Onslaught
  5. Mongoose's Frenzy
  6. Warclaw's Engage
  • Use Nature's Binding whenever you or your group are spiking to lock down enemies


Priorities

High
  • Burst Damage
  • Damage
Medium
  • Boon rip
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Defensive Skill List Toggle
  • Mutate Conditions - Stunbreak
  • Perilous Gift - Damage Invuln/Conversion
  • Dodge
  • Stay in Unleash Pet whenever you are at risk of dying (separated from group, pulled into enemy group, being single targetted) for the 15% damage reduction
  • Use Forest's Fortification when you anticipate a melee clash. Each target struck reduces its cooldown by 1 second. The resistance and 50% damage reduction given by the skill helps to sustain through a brawl
    • Try to combine Forest's Fortification with multi-hit skills like Relentless Whirl and Exploding Spores to quickly reset the cooldown


Detailed Explanations

Burst Damage

Burst rotation Toggle
Spear start
  1. Unleash Ranger
  2. Ravager's Abandon
  3. Weapon Swap Weapon Swap
  4. Relentless Whirl
  5. Unleashed Savage Shock Wave
  6. Unleashed Wild Swing
  7. Unleashed Overbearing Smash
  8. Unleashed Thump
Hammer start
  1. Unleash Ranger
  2. Relentless Whirl
  3. Weapon Swap Weapon Swap
  4. Ravager's Abandon
  5. Panther's Prowl
  6. Spider's Web/Wolf's Onslaught
  7. Mongoose's Frenzy (if Spider's Web used in previous step)
  8. Warclaw's Engage
  9. Panther's Prowl
  10. Spider's Web/Wolf's Onslaught
  11. Mongoose's Frenzy (if Spider's Web used in previous step)
  • The first two steps can be disregarded if you are already in combat and using Weapon Swap Weapon Swap off cooldown
    • If you have downtime after Weapon Swap Weapon Swap is ready you can play around the extra Unleashed Power proc you get at 15s
      • Use Unleash Pet while you wait for an opportunity to spike, then use the full combo as if it is the start of the fight again
      • If you have the opportunity to spike with your group but haven't got the Unleashed Power proc yet, just Weapon Swap Weapon Swap and spike immediately. A weaker spike with your team is better than a stronger spike alone
  • Add Exploding Spores into the combo if you see a good opportunity, otherwise save it until the enemy group is pushing into yours or both groups are trading hits
  • Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
  • Be careful not to cancel your ambushes with weapon swaps or other skills, particularly Relentless Whirl


Damage

Damage Priority Toggle
Hammer
  1. Relentless Whirl
  2. Unleashed Savage Shock Wave
  3. Unleashed Wild Swing
  4. Unleashed Overbearing Smash
  5. Unleashed Thump
Spear
  1. Ravager's Abandon
  2. Panther's Prowl
  3. Spider's Web
  4. Wolf's Onslaught
  5. Mongoose's Frenzy
  6. Warclaw's Engage
  • Start fights on Spear
  • Use Rending Vines followed immediately by Venomous Outburst and Enveloping Haze as you spike.
    • Rending Vines takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before Rending Vines strikes helps the skill land by wasting blind and aegis on unimportant skills.
  • Make sure to be in Unleash Ranger state when spiking for the DPS increase and so you can use your ambush skills.
Spear
  • You'll often use Ravager's Abandon immediately before swapping into Hammer to combo with Relentless Whirl
  • Panther's Prowl should be used to empower Mongoose's Frenzy into Wolf's Onslaught
Hammer
  • In hammer be sure to use all skills while in Unleash Ranger for the substantial damage increase.
  • Unleashed Savage Shock Wave is your strongest non-ambush spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
  • Make sure not to cancel the follow-up swing of Unleashed Overbearing Smash, it has the majority of its damage and rips boons
  • Unleashed Thump hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
  • Be careful with the forced movement from Unleashed Thump
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
      • A Lock Autotarget keybind can be used to quickly drop your target


Boon rip

  • You have three sources of boon rip, Exploding Spores, Rending Vines and on Ambush skills via Corrupting Vines
    • When possible combine both with other members of your group spiking
  • Exploding Spores can strike up to 30 targets due to each spore having a 5 target cap
    • Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use Exploding Spores


CC

List of CC skills Toggle
  • Panther's Prowl Spider's Web - Immobilize Immobilize
  • Exploding Spores - Knockdown Knockdown
  • Nature's Binding - Circular Line effect
  • Use your CC when:
    • Your group calls a spike such as Wells (Well of Corruption)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing
  • Combine Nature's Binding with your Ambush skills or Exploding Spores when possible to strip boons before CCing


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • April 2025
Very high spike and sustained damage, great cleave, good sustain and CC. Can bring plenty of immob with skill swaps. Boonripping is less than what can be achieved with Reaper/Scourge but this build is more of a DPS'er with added boon strips than a primary boon stripper. Only real downside is a lack of ranged damage.

Comments

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