Untamed - DPS Untamed
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage, Boon removal and Crowd control
Designed for: WvW Zerg
Difficulty:
Hard
This build was last updated on April 17, 2025 and is up to date for the April 15, 2025 patch.
Overview
A melee oriented build with high damage, good durability, and good boon rip.
Skill Bar


Hammer
Mace/Mace
Utility
Variants
- Pets
- Brown Bear Cleanse
- Lightning Drake Good cleave against downed foes
- Weapons
- Greatsword The ambush skills can remove 4 boons but has overall less damage compared to Hammer or Mace/Mace.
- Spear Less sustained melee damage than hammer or mace/mace but gains stronger ranged spike and an additional ranged immob.
- Utilities
- Elite
Specializations
- Variants
- - If not using Forest's Fortification.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Hammer
Marauder
Marauder
Sigil
Sigil
Mace
Marauder
Marauder
Mace
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Stats
- Feel free to use as much
Berserker stats as you can without dying
Consumables
-
- personal option
Usage
Priorities
- High
- Damage
- Medium
- Boon rip
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
- Stay in
- Use when you anticipate a melee clash. Each target struck reduces its cooldown by 1 second. The resistance and 50% damage reduction given by the skill helps to sustain through a brawl
whenever you are at risk of dying (separated from group, pulled into enemy group, being single targetted) for the 15% damage reduction
Active defense priority 

- Dodge
Detailed Explanations
Damage
- Start fights on Mace/Mace so you can use on engage
- Use
- takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before strikes helps the skill land by wasting blind and aegis on unimportant skills.
followed immediately by and as you spike.
- Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
- Make sure to be in state when spiking for the DPS increase.
- Mace
- In mace prioritize
Nature's Strength isn't procced through the first rotation.
first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and - Make sure all of your mace skills land for
Nature's Strength stacks
- Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
- While
Nature's Strength
deals no damage, hitting it is still important get the stack of - If you can't hit
Nature's Strength
or missed a skill, , your final auto chain also gives a stack of
- should be cast as your group reaches melee, before you can hit with melee skills
- Hammer
- In hammer be sure to use all skills while in for the substantial damage increase.
- is your single strongest spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
- Make sure not to cancel the follow-up swing of , it has the majority of its damage and rips boons
- hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
- Be careful with the forced movement from
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
- A Lock Autotarget keybind can be used to quickly drop your target
and
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
Boon rip
- You have three sources of boon rip,
- When possible combine both with other members of your group spiking
, and on Ambush skills via
- Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this
can strike up to 25 targets due to each spore having a 5 target cap
CC
Immobilize, combine them with other spikes when possible
and both
Ratings

Very high spike and sustained damage, great cleave, good sustain and CC. Can bring plenty of immob with skill swaps. Boonripping is less than what can be achieved with Reaper/Scourge but this build is more of a DPS'er with added boon strips than a primary boon stripper. Only real downside is a lack of ranged damage.
Comments
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