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Untamed - DPS Untamed

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damageBoon removal and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Hard
This build was last updated on April 17, 2025 and is up to date for the April 15, 2025 patch.

Overview

A melee oriented build with high damage, good durability, and good boon rip.


Skill Bar

Polar Bear
Siege Turtle
Hammer
Mace/Mace
Utility


Variants

Pets
  • Brown Bear Cleanse
  • Lightning Drake Good cleave against downed foes
Weapons
  • Greatsword The ambush skills can remove 4 boons but has overall less damage compared to Hammer or Mace/Mace.
  • Spear Less sustained melee damage than hammer or mace/mace but gains stronger ranged spike and an additional ranged immob.
Utilities
  • Muddy Terrain
  • Signet of the Wild
  • Frost Trap
  • Nature's Binding
Elite
  • Entangle
  • Spirit of Nature


Specializations

Variants
  • Stoneform - If not using Forest's Fortification.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Stats


Consumables

    • personal option


Usage

Priorities

High
  • Damage
Medium
  • Boon rip
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
  • Stay in Unleash Pet whenever you are at risk of dying (separated from group, pulled into enemy group, being single targetted) for the 15% damage reduction
    • Use Forest's Fortification when you anticipate a melee clash. Each target struck reduces its cooldown by 1 second. The resistance and 50% damage reduction given by the skill helps to sustain through a brawl
Active defense priority Toggle
  • Perilous Gift
  • Dodge


Detailed Explanations

Damage

  • Start fights on Mace/Mace so you can use Rampant Growth on engage
  • Use Rending Vines followed immediately by Venomous Outburst and Enveloping Haze as you spike.
    • Rending Vines takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before Rending Vines strikes helps the skill land by wasting blind and aegis on unimportant skills.
  • Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
  • Make sure to be in Unleash Ranger state when spiking for the DPS increase.
Mace
  • In mace prioritize Flourish first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and Nature's Strength Nature's Strength isn't procced through the first rotation.
  • Make sure all of your mace skills land for Nature's Strength Nature's Strength stacks
    • Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
    • While Oaken Cudgel deals no damage, hitting it is still important get the stack of Nature's Strength Nature's Strength
    • If you can't hit Oaken Cudgel or missed a skill, Cultivate, your final auto chain also gives a stack of Nature's Strength Nature's Strength
  • Storm Spirit should be cast as your group reaches melee, before you can hit with melee skills
Hammer
  • In hammer be sure to use all skills while in Unleash Ranger for the substantial damage increase.
  • Unleashed Savage Shock Wave is your single strongest spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
  • Make sure not to cancel the follow-up swing of Unleashed Overbearing Smash, it has the majority of its damage and rips boons
  • Unleashed Thump hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
  • Be careful with the forced movement from Oaken Cudgel and Unleashed Thump
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
      • A Lock Autotarget keybind can be used to quickly drop your target


Boon rip

  • You have three sources of boon rip, Exploding Spores, Rending Vines and on Ambush skills via Corrupting Vines
    • When possible combine both with other members of your group spiking
  • Exploding Spores can strike up to 25 targets due to each spore having a 5 target cap
    • Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this


CC

  • Savage Shock Wave and Rampant Growth both Immobilize Immobilize, combine them with other spikes when possible


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • April 2025
Very high spike and sustained damage, great cleave, good sustain and CC. Can bring plenty of immob with skill swaps. Boonripping is less than what can be achieved with Reaper/Scourge but this build is more of a DPS'er with added boon strips than a primary boon stripper. Only real downside is a lack of ranged damage.

Comments

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