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Vindicator - DPS Vindicator

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on August 23, 2024 and is up to date for the August 23, 2024 patch.

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of Coalescence of Ruin allow this build to deal strong damage with great survivability.


Skill Bar

Spear
Greatsword
Utility
Utility


Template Code

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Specializations

Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime
  • Brutality constant stability removal with quickness uptime but less DPS.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Spear
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Stats
Relic
  • Relic of Speed
  • Relic of the Thief - more damage if fights are ranged heavy
Sigils
  • Sigil of Superior Sigil of Stamina


Consumables

    • personal food option


Usage

Priorities

High
  • Damage
Moderate
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This build has high active defenses
    • Only use Phase Smash defensively if desperate, it will likely leave you more out of position than when you started
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Reaver's Rage - for stunbreaking
  • Rite of the Great Dwarf - for stunbreaking
  • Soothing Stone - for Immobilize Immobilize
  • Alliance Tactics - Saint Viktor
  • Vengeful Hammers
  • Dodge
    • Energy Meld - if short on Endurance
  • Imperial Guard
  • Rite of the Great Dwarf - general use
  • Selfish Spirit/Soothing Stone - general use
  • Alliance Tactics - Saint Viktor
    • Battle Dance
    • Selfless Spirit


Detailed Explanations

Damage

  • You can Phase Smash through traps and marks to activate them without taking any damage.
  • Try to place Inspiring Reinforcement in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on Vengeful Hammers any time you're in range and in Jalis, but prioritize other skills when energy is limited
  • Make sure to prioritize using at least 1 charge of Abyssal Raze in Spear to avoid wasting the cooldown reduction that other spear abilities give.
Skill priority
  • Scavenger Burst - if lacking Fury Fury or Quickness Quickness
  • Forerunner of Death
  • Nomad's Advance
  • Scavenger Burst - general use
  • Inspiring Reinforcement
  • Vengeful Hammers
Greatsword
  • Mist Unleashed
  • True Strike (Vindicator) - 5 charges
  • Eternity's Requiem
  • Phantom's Onslaught
Spear
  • Abyssal Raze
  • Abyssal Force
  • Abyssal Blitz
  • Abyssal Blot


Ratings

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Comments

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