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Vindicator - DPS Vindicator

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Normal

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability.


Skill Bar

Weapon 1: Spear Spear
Weapon 2:
Weapon 3: Greatsword Greatsword
Weapon 4:
Legend 1: Archemorus
Legend 2: Jalis


Template Code

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Specializations

Devastation: Mid, Mid, Mid
Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime
Invocation: Mid, Bot, Bot
Vindicator: Top, Mid, Top


Equipment

Rune: 6 Superior Rune of the Scholar
Infusion 1: 17 Mighty WvW Infusion
Infusion 2: 1 Precise WvW Infusion
Relic: Relic of the Thief


Weapon 1: Spear Spear
Weapon 2:
Sigil 1: Superior Sigil of Energy
Sigil 2: Superior Sigil of Fire


Weapon 3: Greatsword Greatsword
Weapon 4:
Sigil 3: Superior Sigil of Hydromancy
Sigil 4: Superior Sigil of Bloodlust


Main stats: Marauder


Ring 1 stats: Berserker


Equipment Variants

Stats
Relic
  • Relic of Isgarren
Sigils
  • Superior Sigil of Stamina


Consumables

  • Peppercorn-Crusted Sous-Vide Steak
    • Carrot Soufflé personal food option
  • Superior Sharpening Stone


Usage

Priorities

High
  • Damage
Moderate
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This build has high active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Reaver's Rage - for stunbreaking
  • Rite of the Great Dwarf - for stunbreaking
  • Soothing Stone - for Immobilize Immobilize
  • Alliance Tactics - Saint Viktor
  • Vengeful Hammers
  • Dodge
    • Energy Meld - if short on Endurance
  • Imperial Guard
  • Rite of the Great Dwarf - general use
  • Selfish Spirit/Soothing Stone - general use
  • Alliance Tactics - Saint Viktor
    • Battle Dance
    • Selfless Spirit


Detailed Explanations

Damage

  • Try to place Inspiring Reinforcement in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on Vengeful Hammers any time you're in range and in Jalis, but prioritize other skills when energy is limited
  • Make sure to prioritize using at least 1 charge of Abyssal Raze in Spear to avoid wasting the cooldown reduction that other spear abilities give.
Skill priority
  • Scavenger Burst - if lacking Fury Fury or Quickness Quickness
  • Forerunner of Death
  • Nomad's Advance
  • Scavenger Burst - general use
  • Inspiring Reinforcement
  • Vengeful Hammers
Greatsword
  • Mist Unleashed
  • True Strike (Vindicator) - 5 charges
  • Eternity's Requiem
  • Phantom's Onslaught
Spear
  • Abyssal Raze
  • Abyssal Force
  • Abyssal Blitz
  • Abyssal Blot


Ratings

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