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Vindicator - Hammer Vindicator

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on June 01, 2024 and is up to date for the June 25, 2024 patch.

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of Coalescence of Ruin allow this build to deal strong damage with great survivability.


Skill Bar

Hammer
Greatsword
Utility
Utility


Template Code

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Specializations

Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime
  • Brutality constant stability removal with quickness uptime but less DPS.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Stats
Relic
  • Relic of Speed
  • Relic of the Thief - more damage if fights are ranged heavy
Sigils
  • Greatsword Sigil of Superior Sigil of Hydromancy
  • Sigil of Superior Sigil of Stamina


Consumables

    • personal food option


Usage

Priorities

High
  • Ranged Spike
Moderate
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This build has high active defenses
    • Only use Phase Smash defensively if desperate, it will likely leave you more out of position than when you started
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Reaver's Rage - for stunbreaking
  • Rite of the Great Dwarf - for stunbreaking
  • Soothing Stone - for Immobilize Immobilize
  • Alliance Tactics - Saint Viktor
  • Vengeful Hammers
  • Dodge
    • Energy Meld - if short on Endurance
  • Imperial Guard
  • Rite of the Great Dwarf - general use
  • Selfish Spirit/Soothing Stone - general use
  • Alliance Tactics - Saint Viktor
    • Battle Dance
    • Selfless Spirit
  • Phase Smash


Detailed Explanations

Ranged Spike

  • Casting Coalescence of Ruin immediately before Phase Smash will make both hits land at the same time
    • Phase Smash is the priority skill if you can't use both
  • Swap legends during Phase Smash at 3/4ths through the cast to activate Sigil of Superior Sigil of Hydromancy
  • Avoid casting Phase Smash as groups cross each other so you aren't left behind


Sustained damage

  • You can Phase Smash through traps and marks to activate them without taking any damage.
  • Try to place Inspiring Reinforcement in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on Vengeful Hammers any time you're in range and in Jalis, but prioritize other skills when energy is limited
Skill priority
  • Scavenger Burst - if lacking Fury Fury or Quickness Quickness
  • Forerunner of Death
  • Nomad's Advance
  • Scavenger Burst - general use
  • Inspiring Reinforcement
  • Vengeful Hammers
Greatsword
  • True Strike (Vindicator) - 5 charges
  • Eternity's Requiem
  • Phantom's Onslaught
  • Mist Unleashed
Hammer
  • Phase Smash
  • Coalescence of Ruin


Might

  • Your might is mostly passively generated through Amnesty of Shing Jea through using Aliiance skills and Energy Meld
  • Stay close to your group, Amnesty of Shing Jea has a small radius
  • Before leaving Alliance stance, use Alliance Tactics to swap to Saint Viktor and proc Amnesty of Shing Jea
    • As soon as you reenter Alliance stance, use Alliance Tactics again to get access to Archemorus skills


CC

  • Use Forced Engagement when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Use Drop the Hammer when all other skills are on cooldown and projectile block is stopping your Hammer Bolt


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
RemTheRev gave this build 5 stars • May 2024
Fun and effective, would recommend. Hammer's here to stay no matter how hard Anet tries to kill this weapon, it was made for WvW and it shows. Build has great damage in any range, fine mobility, good survival, invaluable Stability sharing. What's not to love?
5 stars
Soldier198 gave this build 5 stars • August 2023
Power Vindicator is an exceptional DPS'er capable of very high dps in both ranged and melee situations. It retains great ranged spike capabilities with hammer #2 and #3 and adds the high damage, low recharge Scavenger Burst as an additional source of ranged damage. Vindicator Greatsword is simply the best Revenant weapon set for melee cleave and spike damage and excels in that regards. Power Vindicator retains the utility of Jalis Stance and gains a different set of utilities through Alliance Stance which allows for group stunbreaking and condi cleanse in a pinch. With a high skill level, Power Vindicator is a very reactive build that can respond to a variety of threats while imposing formidable damage on the enemy. Astounding.
5 stars
Goon gave this build 5 stars • March 2023
This is an incredible dps build that deserves to be in the meta tier. While it does different things then herald, in a comp with good boon cover this is 100% the better pick; very comparable ranged burst but with better sustained damage and melee burst. Without a doubt the tied equal best "selfish" dps build with berserker. If your commander likes to pirateship vindi is the best dps, if your commander likes to get in melee then berserker is better. For a ''selfish" dps build vindi has insane utility as you can stunbreak, cleanse and provide stab to your party in a pinch. Additionally this is probably the most survivable dps build in the game making it a great pick for newbies.
5 stars
Arete gave this build 5 stars • October 2022
Very strong selfish DPS. This build has great burst and sustained damage as well as excellent self boon uptime, needing only some might and possibly alacrity from its group.

Comments

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