Vindicator - Hammer Vindicator

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: End of Dragons builds

This build was last updated on August 02, 2022 and is up to date for the August 2, 2022 game patch.

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of allow this build to deal strong damage with great survivability.


Skill Bar

Hammer
Greatsword
Utility
Utility


Template Code

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Specializations

Variants
  • worth it if two other DPS in your party lack fury uptime
  • constant stability removal with quickness uptime but less DPS.
Variants
  • if your party is providing might cap on spikes without your help
  • with extremely high vigor uptime and regularly hitting 3+ targets with


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
Sigils
  • Greatsword


Consumables

    • personal food option


Usage

Priorities

High
  • Ranged Spike
Moderate
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This builds has high active defenses
    • Only use defensively if desperate, it will likely leave you more out of position than when you started
    • Toggle on whenever you expect significant pressure, its upkeep is cheap
    • breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • - for stunbreaking
  • - for stunbreaking
  • - for Immobilize Immobilize
  • - Saint Viktor
  • Dodge
    • - if short on Endurance
  • - general use
  • / - general use
  • - Saint Viktor


Detailed Explanations

Ranged Spike

  • Casting immediately before will make both hits land at the same time
    • is the priority skill if you can't use both
  • Avoid casting as groups cross each other so you aren't left behind


Sustained damage

  • You can through traps and marks to activate them without taking any damage.
  • Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
Skill priority
Greatsword
  • - 5 charges
Hammer


Might

  • Your might is mostly passively generated through through using Aliiance skills and
  • Stay close to your group, has a small radius
  • Before leaving Alliance stance, use to swap to Saint Viktor and proc
    • As soon as you reenter Alliance stance, use again to get access to Archemorus skills


CC

  • Use when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Use when all other skills are on cooldown and projectile block is stopping your


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Arete gave this build 4 stars • March 2022
Very strong selfish DPS. This build has great burst and sustained damage as well as excellent self boon uptime, needing only some might and possibly alacrity from its group. Even though it can outdamage herald though, it brings almost nothing for its group which makes it difficult to compete for a slot. 3/15/22 - changed to 4 stars, not far enough ahead of herald after nerf

Comments

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