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Vindicator - Mallyx Vindicator

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Support and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy


Overview

A support Vindicator build for WvW, centered around group utility and boon rip.


Skillbar

Staff
Mace/Shield
Utility
Utility


Weapon Variants

  • Greatsword


Template Code

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Specializations


Variants

Variants
  • Planar Protection


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

Energy Management

It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Energy Meld + Angsiyan's Trust also provides an extra 25 energy every 20 seconds. Because Energy Meld needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.

In the following recommended energy uses, any skill that is used multiple times in a single legend (Banish Enchantment/Inspiring Reinforcement) should be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast Call to Anguish to avoid damage or to CC you could remove the cast of Pain Absorption from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to use more offensive utility if that works better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance Warding Rift and Envoy of Exuberance are 10 and 8 energy respectively, so you can use Warding Rift to block for your group or Envoy of Exuberance when Staff isn't available or your group needs healing.

Mallyx Meld
  • Energy Meld - +25 energy
  • Banish Enchantmentx2 - 60 energy
  • Pain Absorptionx2 - 60 energy
  • Mender's Rebuke - 5 energy
  • Warding Rift - 10 energy
  • Surge of the Mists - 15 energy
    • Total 150
Mallyx
  • Banish Enchantmentx2 - 60 energy
  • Pain Absorptionx2 - 60 energy
    • Total 120
Jalis Meld
  • Energy Meld - +25 energy
  • Rite of the Great Dwarfx2 - 80 energy
  • Inspiring Reinforcement - 40 energy
  • Envoy of Exuberance - 8 energy
  • Crystal Hibernation - 20 energy
    • Total 148
Jalis
  • Rite of the Great Dwarfx2 - 80 energy
  • Inspiring Reinforcement - 40 energy
    • 120 energy
  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers, Embrace the Darkness and Heroic Command are useful for dumping energy quickly if something goes wrong
  • Make sure to dodge frequently to proc Vassals of the Empire


Priorities

High
  • Boon rip
Moderate
  • Support
Low


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This build has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority Toggle
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, make sure to keep enough energy to cast it off CD
    • Try to target players behind or inside the enemy group, to maximize hits with Banish Enchantment


Support

  • Prioritize aiming Inspiring Reinforcement in the direction your group is moving to, not at the enemy
    • Do hit the enemy when possible though
    • You can move slightly behind your group before casting to make it easier to land


Ratings

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