Vindicator - Mallyx Vindicator
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage and Utility
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on March 01, 2025 and is up to date for the February 11, 2025 patch.
Overview
A support Vindicator build for WvW, centered around alacrity share and boon rip. Has great group utility through Jalis and Mallyx.
Skillbar
Spear
Mace/Sword
Utility
Utility
Weapon Variants
- Shortbow
- Axe
Template Code
Missing template code
Specializations
- Variants
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Diviner
Diviner
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Diviner
Diviner
Ring
Diviner
Diviner
Spear
Marauder
Marauder
Sigil
Sigil
Mace
Marauder
Marauder
Sword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Equipment
Marauder stats can be replaced with
Celestial stats
- Add more
Diviner stats if removing to maintain 100% boon duration
Wanderer stats is a defensive power option while maintaining boon duration
- Sigils
Consumables
Usage
Energy Management
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 +
). During the 10s between legend swap CDs, you have 125 energy assuming was procced. Because needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy. + also provides an extra 25 energy every 20 seconds.Mace skills -
and - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.In the following recommended energy uses, any skill that is used multiple times in a single legend (
/ ) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast to avoid damage or to CC you could remove the cast of from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance and are 8 and 10 energy respectively, so you can use if CC is needed and for damage.- Mallyx Meld
- - +25 energy
- x2 - 60 energy
- x2 - 60 energy
- x2 - 16 energy
- - 12 energy
- Total 152
x1 - 4 energy
- Mallyx
- x2 - 60 energy
- x1 - 30 energy
- x2 - 16 energy
- - 12 energy
- Total 122
- 4 energy
- Jalis Meld
- - +25 energy
- x2 - 80 energy
- - 40 energy
- x2 - 16 energy
- - 12 energy
- Total 152
x1 - 4 energy
- Jalis
- x2 - 80 energy
- 120 energy
- 40 energy
- Make sure to be under 10 energy when swapping legends to activate
- , and are useful for dumping energy quickly if something goes wrong
- Make sure to dodge frequently to proc
Priorities
- High
- Boon rip
- Moderate
- Support
- Low
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Use only when desperate for mobility, the energy is better spent on other things
- This build has moderate active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority 

- / - for stunbreaking
Immobilize
- for - Dodge
- - general use
- / - general use
Detailed Explanations
Boon rip
- Try to target players behind or inside the enemy group, to maximize hits with
is your highest priority in , make sure to keep enough energy to cast it off CD
- Make sure to autoattack to proc
Support
- Prioritize aiming
- Do hit the enemy when possible though
- You can move slightly behind your group before casting to make it easier to land
in the direction your group is moving to, not at the enemy
Ratings
Comments
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