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Vindicator - Mallyx Vindicator

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on March 01, 2025 and is up to date for the February 11, 2025 patch.


Overview

A support Vindicator build for WvW, centered around alacrity share and boon rip. Has great group utility through Jalis and Mallyx.


Skillbar

Spear
Mace/Sword
Utility
Utility


Weapon Variants

  • Shortbow
  • Axe


Template Code

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Specializations

Variants
  • Aggressive Agility


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Diviner
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Diviner
Ring
Diviner
Spear
Marauder
Sigil
Sigil
Mace
Marauder
Sword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Equipment
Sigils
  • Sigil of Superior Sigil of Frenzy
  • Sigil of Superior Sigil of Fire


Consumables


Usage

Energy Management

It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Because Orders from Above needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy. Energy Meld + Angsiyan's Trust also provides an extra 25 energy every 20 seconds.

Mace skills - Searing Fissure and Echoing Eruption - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.

In the following recommended energy uses, any skill that is used multiple times in a single legend (Banish Enchantment/Inspiring Reinforcement) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast Call to Anguish to avoid damage or to CC you could remove the cast of Pain Absorption from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance Abyssal Raze and Shackling Wave are 8 and 10 energy respectively, so you can use Shackling Wave if CC is needed and Abyssal Raze for damage.

Mallyx Meld
  • Energy Meld - +25 energy
  • Banish Enchantmentx2 - 60 energy
  • Pain Absorptionx2 - 60 energy
  • Abyssal Razex2 - 16 energy
  • Abyssal Blot - 12 energy
  • Abyssal Forcex1 - 4 energy
    • Total 152
Mallyx
  • Banish Enchantmentx2 - 60 energy
  • Pain Absorptionx1 - 30 energy
  • Abyssal Razex2 - 16 energy
  • Abyssal Blot - 12 energy
  • Abyssal Force - 4 energy
    • Total 122
Jalis Meld
  • Energy Meld - +25 energy
  • Rite of the Great Dwarfx2 - 80 energy
  • Inspiring Reinforcement - 40 energy
  • Abyssal Razex2 - 16 energy
  • Abyssal Blot - 12 energy
  • Abyssal Forcex1 - 4 energy
    • Total 152
Jalis
  • Rite of the Great Dwarfx2 - 80 energy
  • Inspiring Reinforcement - 40 energy
    • 120 energy
  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers, Embrace the Darkness and Heroic Command are useful for dumping energy quickly if something goes wrong
  • Make sure to dodge frequently to proc Vassals of the Empire


Priorities

High
  • Boon rip
Moderate
  • Support
Low


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This build has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority Toggle
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, make sure to keep enough energy to cast it off CD
    • Try to target players behind or inside the enemy group, to maximize hits with Banish Enchantment
  • Make sure to autoattack to proc Brutality


Support

  • Prioritize aiming Inspiring Reinforcement in the direction your group is moving to, not at the enemy
    • Do hit the enemy when possible though
    • You can move slightly behind your group before casting to make it easier to land


Ratings

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