Vindicator - Mallyx Vindicator
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Direct damage and Utility
Designed for: WvW Zerg
Overview
A support Vindicator build for WvW, centered around alacrity share and boon rip. Has great group utility through Jalis and Mallyx.
Skillbar
Weapon Variants
- Shortbow
- Axe
Template Code
Specializations
- Variants
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Diviner
Marauder
Marauder
Marauder
Diviner
Diviner
Marauder
Marauder
Marauder
x6
x18
Variants
- Equipment
Marauder stats can be replaced with
Celestial stats- Add more
Diviner stats if removing to maintain 100% boon duration
Wanderer stats is a defensive power option while maintaining boon duration
- Sigils
Consumables
Usage
Energy Management
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + ). During the 10s between legend swap CDs, you have 125 energy assuming was procced. Because needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy. + also provides an extra 25 energy every 20 seconds.
Mace skills - and - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.
In the following recommended energy uses, any skill that is used multiple times in a single legend (/) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast to avoid damage or to CC you could remove the cast of from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance and are 8 and 10 energy respectively, so you can use if CC is needed and for damage.
- Mallyx Meld
- - +25 energy
- x2 - 60 energy
- x2 - 60 energy
- x2 - 16 energy
- - 12 energy
- x1 - 4 energy
- Total 152
- Mallyx
- x2 - 60 energy
- x1 - 30 energy
- x2 - 16 energy
- - 12 energy
- - 4 energy
- Total 122
- Jalis Meld
- - +25 energy
- x2 - 80 energy
- - 40 energy
- x2 - 16 energy
- - 12 energy
- x1 - 4 energy
- Total 152
- Jalis
- x2 - 80 energy
- - 40 energy
- 120 energy
- Make sure to be under 10 energy when swapping legends to activate
- , and are useful for dumping energy quickly if something goes wrong
- Make sure to dodge frequently to proc
Priorities
- High
- Boon rip
- Moderate
- Support
- Low
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Use only when desperate for mobility, the energy is better spent on other things
- This build has moderate active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
- / - for stunbreaking
- - for
Immobilize - Dodge
- - general use
- / - general use
Detailed Explanations
Boon rip
- is your highest priority in , make sure to keep enough energy to cast it off CD
- Try to target players behind or inside the enemy group, to maximize hits with
- Make sure to autoattack to proc
Support
- Prioritize aiming in the direction your group is moving to, not at the enemy
- Do hit the enemy when possible though
- You can move slightly behind your group before casting to make it easier to land
Ratings
Comments
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