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Vindicator - Power Vindicator

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on April 15, 2025 and is up to date for the April 15, 2025 patch.

Overview

A power-based open world build for Vindicator Vindicator. This build has very good burst damage, good aoe, innate sustain and dodges very often. As a downside, it really lacks ranged damage.

Template Code

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Skill Bar

Greatsword
Staff
Utility
Utility

Skill Variants

Do not replace Legendary Alliance Stance. Shiro is great for damage but can be replaced if you really want to.

  • Legendary Dwarf Stance - slightly lower damage but much higher defense and CC.
  • Legendary Centaur Stance - Usable in extrenely rare situations for its projectile block and condition cleanse.

Specializations

Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Relic of the Thief and Relic of Isgarren are good alternatives.
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Steak Ascended Food

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

  • This skill has few buff windows to pay attention to. Just dodge, kill things, and repeat.
  • Dodge often to maintain the buff of Forerunner of Death.
  • Killing an enemy refunds all your endurance thanks to Sigil of Superior Sigil of Stamina.
  • Generate Quickness Quickness and endurance by spamming Scavenger Burst.
  • Use Energy Meld any time you have less than half your endurance.

Alliance Priority

  1. Spear of Archemorus
  2. Mist Unleashed
  3. Eternity's Requiem
  4. Phantom's Onslaught
  5. Scavenger Burst - for Quickness Quickness and endurance
  6. Fill with auto-attacks.

Assassin Priority

  1. Impossible Odds
  2. Mist Unleashed
  3. Eternity's Requiem
  4. Phantom's Onslaught
  5. Fill with auto-attacks.

Defense

  • Roiling Mists heals you for a percentage or your critical strike damage. Consider using Dance of Death if you need even more.
  • Do not swap to Saint Viktor's skills for defense as they come at a steep DPS cost and do very little for you.
  • You will dodge extremely often in this build, letting you dodge many attacks.
  • Imperial Guard for a channeled block.

CC

This build features very little reliable CC. If extra CC is needed, it is recommended to use a United Legions Waystation EMP or to swap to Dwarf Stance.

  • Surge of the Mists - 150-1350 depending on number of impacts
  • Forced Engagement - 300


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
RemTheRev gave this build 5 stars • May 2024
Dodge goes ungabunga. There's something oddly satisfying about squishing mobs just by falling on them. Vindi never stops pumping damage and it has great AoE to boot with fairly high sustain. I've been using this with minor tweaks since EoD for all the story content and metas.
5 stars
Blueish5 gave this build 5 stars • July 2022
I've been toying with this build a lot, and honestly it gets the job done fairly well, especially with the suggested sigil of stamina. If you chain your dodges well enough, considering you apply MASSIVE vunlerability, you can usually avoid a LOT of damage while cleaning up nicely. This is currently one of my favorite open world build, between the decent sustain on Saint Viktor skills (I personally run some celestial for survivability), utility of Achemorus' abilities (that dash is no joke, even if it has a decent cost, on top of the aoe stun) plus the and massive potential to avoid damage between the Greatsword counter + dodge, it's very satisfying to play. I honestly play with the traits here and there, but I never have felt the need to even go Retribution for survivability (although if you struggle, you could possibly swap Invocation for Retribution, as suggested, since I think Devastation brings much more damage to the table, it feels)

Comments

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