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Vindicator - Shiro DPS Vindicator

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Hard

This build was last updated on November 17, 2025 and is up to date for the November 18, 2025 patch.

Overview

A Power based Vindicator build for WvW.


Skill Bar

Spear
Greatsword
Utility
Utility


Variants

Weapons
  • Spear Hammer


Template Code

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Specializations

Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Spear
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Relics
  • Relic of Isgarren
Stats
Sigils
  • Sigil of Superior Sigil of Energy can be replaced:
    • Sigil of Superior Sigil of Fire - More damage
    • Sigil of Superior Sigil of Paralyzation - More CC on Jade Winds
  • Sigil of Superior Sigil of Stamina good if you have very high melee uptime and are getting kills


Consumables


Usage

Quick Guide

  • Shiro Vindicator is a hybrid melee/range DPS with strong CC attached to its damage abilities. It has many complex ways to combine its skills to efficiently use up Energy
  • Swap between Shiro and Alliance as frequently as possible
  • Dodge Dodge frequently for damage and to maintain Leviathan Strength/Forerunner of Death buff
  • In spear prioritize Abyssal Raze then use your other Spear skills to recharge it
Spear Priority
  1. Dodge Dodge for Leviathan Strength/Forerunner of Death buff
  2. Jade Winds
  3. Abyssal Raze
  4. Scavenger Burst
  5. Abyssal Force
  6. Nomad's Advance
  7. Abyssal Blot
  8. Dodge Dodge
  9. Abyssal Blitz
  • When you have melee uptime swap to Greatsword to burst along with your legend skills
Greatsword Priority
  1. Dodge Dodge for Leviathan Strength/Forerunner of Death buff
  2. Eternity's Requiem
  3. Jade Winds
  4. Mist Unleashed
  5. Nomad's Advance
  6. True Strike (Vindicator) - 5 charges
  7. Phantom's Onslaught
  8. Dodge Dodge
  9. Scavenger Burst


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This build has high active defenses
Defensive Skill List
  • Abyssal Blitz - Movement + Evade Evade
  • Phantom's Onslaught Movement
  • Imperial Guard - Block
  • Riposting Shadows - Stunbreak + Immobilize Immobilize clear + Movement + Evade Evade
  • Phase Traversal - Movement
Alliance Tactics - Archemorus (Red)
  • Selfish Spirit - Healing
  • Reaver's Rage - Stunbreak
Alliance Tactics - Saint Viktor (Blue)
  • Selfless Spirit - Healing
  • Awakening - Stunbreak
  • Battle Dance - Evade Evade
  • Tree Song - Condition Clear
  • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
    • Neutral creatures can be used as targets
  • Avoiding entering Saint Viktor (Blue) stance unless you'll die if you don't


Priorities

High
  • Burst Damage
Moderate
  • Damage
Low
  • CC


Detailed Explanations

Burst Damage

Range Burst
  • Precast Dodge Dodge for Leviathan Strength/Forerunner of Death buff if needed
Shiro
  1. Jade Winds
  2. Abyssal Raze
  3. Abyssal Force
  4. Abyssal Raze
  5. Energy Meld
  6. Abyssal Blot
  7. Jade Winds
  8. Abyssal Raze
  9. Abyssal Force
Alliance
  1. Scavenger Burst
  2. Abyssal Raze
  3. Abyssal Force
  4. Abyssal Raze
  5. Abyssal Blot
  6. Scavenger Burst
  7. Abyssal Raze
  8. Abyssal Force
Melee Burst
  • Precast Dodge Dodge for Leviathan Strength/Forerunner of Death buff if needed
Shiro
  1. Eternity's Requiem
  2. Jade Winds
  3. Mist Unleashed
  4. Phantom's Onslaught
  5. Dodge Dodge
  6. Energy Meld
  7. Jade Winds
  • Channel 3 seconds of Impossible Odds either at the start if you can consistently turn it off in time or when 3 seconds remain on the legend swap cooldown if you can't
Alliance
  1. Eternity's Requiem
  2. Mist Unleashed
  3. Scavenger Burst
  4. Nomad's Advance
  5. Phantom's Onslaught
  6. Dodge Dodge
  7. Optional: Imperial Guard True Strike (Vindicator) - 5 charges
  8. Scavenger Burst
  9. Mist Unleashed
  • The goal of these combos is to maximize your damage output by spending the 100 energy you get across a 10s legend swap as efficiently as possible while using cooldowns at appropriate times to get multiple casts of energy efficient skills like Abyssal Force and Mist Unleashed when possible
  • Consider these combos very loose guides, you'll often swap between range and melee and need to adjust what you're doing
    • For example if you're in Alliance and Spear but your group closes into melee then Nomad's Advance will outperform Scavenger Burst for the same energy cost
    • Your burst will need to be adjusted a lot based on cooldowns, especially if you don't get a chance to melee and need to stay in Spear for multiple legend swaps
    • Two good rules of thumb:
      • Melee skills hit harder than ranged skills, so prioritize melee skills with equivilant energy costs
      • Fully charged Abyssal Raze is the exception to the above rule, don't swap off Spear when its fully charged until you'll have good enough melee uptime to hit multiple skills
  • Whenever possible you should Weapon Swap Weapon Swap from Spear to Greatsword and vice versa as you legend swap
    • Make sure to hit the free Abyssal Raze you get for using Weapon Swap Weapon Swap with 3 stacks of Crushing Abyss
  • Move Abyssal Blot up in priority, especially on Alliance, if you can make use of the Pull Pull on your groups spike


Damage

Skill priority
Spear
  1. Dodge Dodge for Leviathan Strength/Forerunner of Death buff
  2. Jade Winds
  3. Abyssal Raze
  4. Scavenger Burst
  5. Abyssal Force
  6. Nomad's Advance
  7. Abyssal Blot
  8. Dodge Dodge
  9. Abyssal Blitz
Greatsword
  1. Dodge Dodge for Leviathan Strength/Forerunner of Death buff
  2. Eternity's Requiem
  3. Jade Winds
  4. Mist Unleashed
  5. Nomad's Advance
  6. True Strike (Vindicator) - 5 charges
  7. Phantom's Onslaught
  8. Dodge Dodge
  9. Scavenger Burst
  • Start fights in Spear + Alliance stance for the superior range
  • Swap legends off cooldown to gain energy
  • Ideally you always use Spear in Alliance and Greatsword in Shiro, swapping weapons at the same time you swap legends but in practice this will not often happen
    • In particular don't be afraid to camp Spear for multiple legend swaps if you don't have an opportunity for melee uptime
  • The energy gain from Energy Meld + Angsiyan's Trust represents significant potential damage. It should normally be used in Shiro to get extra casts of Jade Winds
Spear
  • Make sure to prioritize using at least 1 charge of Abyssal Raze in Spear to avoid wasting the cooldown reduction that other spear abilities give
  • Abyssal Blitz is inconsistent, but if you can land all three mines the skill is much higher priority than listed
    • Use it when your group is kiting while the enemy pushes into you or as your group pushes through the enemy group
  • Move Abyssal Blot higher in priority than Abyssal Force any time the Pull Pull would be valuable
Greatsword
  • Cast Mist Unleashed quickly when swapping to Greatsword so you can cast it a second time before swapping back to Spear
  • Autoattack whenever you can on Spear for the cooldown reduction on Abyssal Raze
  • Only cast Nomad's Advance and Phantom's Onslaught if the forced movement won't put you in danger
    • Prioritize targeting enemies on the edge of the enemy group rather than the center so the skills move you to a safer position
    • Use the skills while your group is pushing in and the enemy group is moving away when possible
Alliance
  • Scavenger Burst has a 3 second cooldown, this lets you cast it 3+ times per Alliance rotation which makes it a high priority skill when your have excess energy, such as at range, because it is an efficient way to use up your Energy even though its damage per cast is low compared to other skills
Shiro
  • Try to cast Jade Winds twice every time you enter Shiro stance
    • Sometimes it is worth delaying a legend swap slightly to cast a third Jade Winds if you have spare energy, but never start the cast more than 1 seconds after the swap is ready
    • Keep in mind that Jade Winds only pays its energy cost at the end of the cast, this means that if you swap legends during the cast and finish it in Alliance you'll waste 40 Shiro energy then lose 40 Alliance energy. Avoid this at all costs
  • Impossible Odds is useful for using up excess energy that would be wasted on legend swap, but its ICD (Internal Cooldown) is global rather than per target, so never prioritize it over other skills


CC

List of CC skills
  • Both of your CC skills are part of your damage rotation, you can adjust their priority slightly to land more effective CC but it isn't worth delaying them significantly


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