Vindicator - Ventari Support
The community gave this build a rating, making it second-tier: Good
Focused on: Support
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on June 28, 2024 and is up to date for the October 8, 2024 patch.
Overview
A PvP Vindicator support build using Ventari, Saint Viktor, and lots of empowered dodges to dish out massive heals.
Skill Bar
Sword/Shield
Staff
Utility
Utility
Skill Variants
Weapons
- Scepter over Sword - another viable option, requires the Secrets of the Obscure expansion.
- If you don't have Secrets of the Obscure and Heart of Thorns you're going to have to play with Greatsword instead of Sword/Shield.
Template Code
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Specializations
Equipment
Sword
Shield
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Usage
General
- Invoking a legend resets energy to 50, removes 1 condition, procs , and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. As the CD on legend swap is 10 seconds you want to plan ahead with your energy pool accordingly.
- (F2) is your other big resource management tool, restoring both energy and endurance, extending the time you can spend in a given legend without having to swap.
- You can swap between the two with Alliance Tactics (F3 by default).
Vindicators have access to 3 legends in a way, but swapping between the Kurzick legend Saint Viktor and the Luxon legend Archemorus does not proc legend swap related traits and class mechanics.
- On you'll be spending most of your time in the Kurzick (blue) side.
- Even your endurance can be used to support allies as dodging heals, cleanses, and applies barrier to all allies within its impact area.
- Most of your grou support comes from legend skills while weapons are there to ensure your survival. Both sets have means of avoiding damage such as and on Sword/Shield or on Staff.
- That doesn't mean weapon skills can't be used to help your team. Shield still has and most Staff skills have supportive elements (just not as powerful as legend skills). Even can be used to peel for the team.
Saint Viktor
- This is the Kurzick half of and an important part of your healing toolkit.
- heals allies around you while channeled. Unfortunately the long cast time make it easy to interrupt and the healing isn't a lot for how long it takes to cast so it's not great at burst healing, but fairly good at maintaining the health of allies. This is more of a personal healing skill for yourself, but you should try to share it with teammates whenever possible.
- cleanses conditions while acting as a second healing skill as it heals for each condition removed.
- It's a decent passive AoE healing tool for the team, but be aware that this does NOT heal you. Quite the opposite, it damages you and prevents you from getting healed from other sources. Should be fine to use when you're not in danger of dying and it does allow you to cast other skills, but you won't benefit from any healing skill you cast on allies while this is active so don't maintain this for long.
- This skill CAN be used defensively for personal benefit despite all the negative effects, because it heavily mitigates incoming damage and can be activated even while stunned! If you can't dodge and you're out of options for avoiding damage while focused by the enemy team you might want to pop this skill for a few seconds, it could save your life.
- You can cancel this skill either by using its chain skill (which has a cast time and can be interrupted) or by swapping to Ventari.
's role is twofold.
- Stability and Dazes nearby enemies, creating some breathing room for you. Even if allies need the stunbreak this could sometimes be better, because the daze might prevent enemies from pressuring your team and by the time the daze runs out maybe your team already broke free from the CC. is the stunbreak here, but one that should only be used if both you and nearby allies need to break free from CC. Otherwise the Luxon variant of the skill, is actually superior. Reaver's Rage not only breaks stun but also gives you
- Immobilized and the Resistance will let ignore this condition after the evade frame has ran out. is for personal survivability. You're never really going to use this to give allies boons, it's almost never worth the energy cost for that, but the evade frame can be quite handy for surviving damage. This skill can also be used while
Ventari
- This legend has a unique mechanic, the tablet.
- Ventari is the only Revenant legend which doesn't have a stunbreak, but at least all of its skills can be used while stunned.
- summons Ventari's tablet which you get to move around freely with its chain skill .
- The other 4 skills all trigger around the tablet, so you must chase allies with it constantly.
- The first time you project the tablet into the battlefield your next Ventari skill becomes empowered.
- To regain this empowerment buff you must destroy the tablet and resummon it, either with or by moving more than 1.5k range away from the tablet.
- Simplified playstyle: spamming nothing but Stability to make up for having no stunbreaks. It doesn't heal as much nor cleanse as many conditions as some other skills on this set, but it's never a bad idea to use it, and it's easily the strongest skill on this legend. This could even be used to counter-CC enemies while you're CC'd, as blowing up the tablet knocks down nearby enemies. (and Project Tranquility to resummon the tablet) can be a viable strategy sometimes. This skill does a bit of everything - healing, cleansing, CC, even applies AoE
- The primary healing skill here is
- Empowered: heals more and grants endurance.
- Note: this skill has a delay. If you have to move the tablet to your teammate try to time it in a way that the healing goes off right as the tablet reaches the target. If you move the tablet in position before using the skill, chances are the one you're trying to heal will move out of range by the time it goes off.
. Very simple stuff, just a big AoE heal on a relatively low cost and low recharge.
- Empowered: removes more conditions.
is the main condi cleansing tool on this and heals for a decent amount after each condition removed. If an ally's heavily pressured by conditions prioritize this skill over .
- Empowered: grants Protection, further playing into the damage mitigation role.
is a rather situational skill. It's an anti-projectile dome you can move around and maintain for extended periods of time, also servves as a Light field for condi cleansing combos. This is a proactive skill rather than reactive, preventing ranged enemy specs like Deadeyes from harming your team if you can activate it in time. If your energy allows it you can shield your team from incoming damage by maintaining the bubble while healing them up with other skills, but don't maintain it when it isn't necessary.
Condition Cleansing
- Dodging removes 1 condition from yourself and allies.
- Staff's cleanses 2. This is also a Blast finisher and can be combo'd with for more AoE cleansing.
- Ventari has which is instant and heals for each condition it removes.
- Saint Viktor's works much like but with a cast time.
- The Ventari elite also offers some cleansing and as a Blast finisher it can be combo'd with just like Renewing Wave, but it has a delay and this combo cleanses fewer conditions than Purifying Essence while costing more energy. View it as more of a bonus, and resort to Purifying Essence as your go-to.
Ratings
Ventari got nerfed into the ground in the patch focused on ridding us of bunker meta, which unfortunately, support Vindicator got caught in the crossfire, also receiving several trait nerfs. This combined with already evident class weaknesses such as lack of rez potential or stunbreak on Ventari results in an extremely weak build. Plus almost all of its healing is delayed and reliant on the janky tablet and scepter. I wish this was better but I can't even see this being played in silver. Doesn't help that shield 5 does nothing in this meta since everyone has unblockables now, and I've found that dying in the middle of the block to condis is quite common. If you wanted to lean into a more supportive playstyle on Rev, playing the hammer salvation Renegade might be better since the kalla heal helps allies and it uses flock relic for an extra heal.
It did see some play in the mAT recently but I still think several other support builds are better than this. Good things first, the healing is amazing and the cleansing's fairly good too. Tablet can be janky at times but it does have its moments, especially when you need to heal allies in hard to reach places. But its toolkit is not that versatile, doesn't really provide any special benefits to the team like auras on Tempest and its access to boons is rather limited and doesn't even have any additional rez power (no rez skill or rez speed increase). Getting caught in a CC on Ventari can often be fatal with how much damage is flying around these days, and while Ventari skills are instant they do have delays and sometimes you die before the skill even goes off. It's not bad but I don't think it's great.
Needs more access to stability to be more useful. Once youre focused youre gonna die pretty quick. Without stab, your dodge heal is interuptable. Tablet skills offer no stability and no stunbreak. This is a good fractal build though.
I've been using this build for the past week and have won ~76% of my ranked games with almost 600k healing each game; however, I chose Resolute Evasion over Dwarven Battle Training and Rite of the Great Dwarf over Steadfast Rejuvenation. If you add in transference sigil to both weapons, your healing skyrockets and makes Tree Song heal for 4200+ with full condition removal.
All in all this build is a pure example of its name: support. You go in with your team, and so long as they are near you, they will not, and I mean will not, die.
Comments
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