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Virtuoso - Zerg Virtuoso

In progress.

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damageBoon removalControl and Utility

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on July 10, 2022.

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
Greatsword
Utility


Heal Variants

Utility Variants

  • Veil Stealth option at the cost of offensive power


Template Code

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Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Minstrel Minstrel can be replaced by Wanderer Wanderer or Celestial Celestial
    • Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity Alacrity uptime
  • Sigil of Superior Sigil of Energy Sigil of Superior Sigil of Nullification slightly more boon rip at the cost of survivability


Consumables


Usage

Priorities

High
  • Illusion of Life
  • Veil
Moderate
  • CC
  • Boon rip
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press Swap
  • This builds has moderate active defenses
    • Deja Vu will not activate if you are not hit during the cast time of Echo of Memory
      • Signet of the Ether will reset the cooldown of Echo of Memory but not if Deja Vu is active
Active defense priority
  • Dodge
  • Echo of Memory
    • Deja Vu
  • Well of Eternity


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with Illusion of Life, don't waste the skill on players that can be hand rezzed.
  • Normally Continuum Split should be saved for Gravity Well, but resetting Illusion of Life is also an acceptable use


Veil

  • Save your Veil for the commanders call
    • If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
  • Place your Veil as close to the front of your group as possible without letting the line spawn on top of any allies


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Your CC skills also remove boons with Sigil of Superior Sigil of Absorption and Vicious Expression
  • Use Continuum Split when casting Gravity Well to reset the cooldown
    • Use Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as Null Field and Shatter skills as the cooldowns reset
    • You can cast Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use Temporal Curtain to pull targets into other CC and spikes, including your own Gravity Well
    • Temporal Curtain is particularly important when revenants range spike with Phase Smash
  • Use Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority
  • Temporal Curtain - on range spikes
  • Tides of Time - in melee
  • Gravity Well
  • Temporal Curtain - general usage
  • Illusionary Leap


Boon rip

  • Your shatters (Split Second, Rewinder and Time Sink) proc Shattered Concentration
    • Since your shatters are melee range, use them when crossing through enemies
      • Don't go out of your way to hit enemies with shatters if it would put you out of position
    • While proccing Vicious Expression with Time Sink is valuable, using it on targets with Stability Stability to proc Shattered Concentration is still ok
  • Target enemies on the edges of the group with Phantasmal Disenchanter, the phantasm is fragile
  • Land Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


Boon rip skill priority
  • Time Sink - when in range and targets lack Stability Stability, to proc Vicious Expression
  • Split Second/Rewinder - when in range
  • Phantasmal Disenchanter - if applicable
  • Null Field


Supporting allies

  • Cast Well of Eternity where your group will be when it finishes ticking
  • If possible, hit allies as well as enemies with Null Field, but prioritize enemies


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Tips & Tricks

Wall Pulling

  • Place Temporal Curtain at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
    • Since Into the Void activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
  • Use Illusionary Leap Swap to give Immobilize Immobilize to pulled targets
    • It is easier if you pre target enemies likely to get pulled before casting Into the Void


Portal Bombing

  • Portal bombing is a very high risk strategy and is never recommended
  • Try to open Portal Exeunt behind terrain with respect to the enemy group if possible
  • Swap your skills to Blink Portal Entre and Veil and Mass Invisibility
  • Equip a torch for The Prestige
    • Optionally equip the Chaos traitline for Prismatic Understanding
  1. Cast Portal Entre at your groups feet
  2. Start running towards the location you want to open the portal
  3. Use The Prestige while casting Mass Invisibility
  4. Cast Blink at any time to get closer
  5. Once in position open Portal Exeunt
  6. Cast Veil directly on the center of the portal


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