Warrior - Spear DPS
This build was last updated on September 25, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Warrior build for WvW. Combines high personal damage and good personal survivability.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Greatsword ⇒ Sword/Axe
- Sword/Axe has higher potential damage and some utility, but is much worse defensively and requires much higher melee uptime
- Heal
- - fill Adrenaline for
- - for stacking , if you're having trouble keeping it stacked
Template Code
[&DQIEGyQaMzopDwAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- - With Sword/Axe
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Dragon
Dragon
Accessory
Dragon
Dragon
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Greatsword
Dragon
Dragon
Sigil
Sigil
Spear
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Stats
- This build uses full Dragon to maximize damage with , you can use Berserker instead for more damage outside this buff, but this is not usually worth doing
- Sigils
Consumables
Usage
Quick Guide
- Core Warrior is a pure DPS with exceptional range burst damage
- Use your Spear to spike enemies at range
Spear Damage Skill List 

- Use your melee weapons to finish enemies
General
- Try to precast your Signet skills before fights start to stack
- You can swap your heal to as well as your open utility skill and elite skill to stack this more quickly, but make sure everything is off cooldown before the fight starts
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has low active defenses
Defensive Skill List 

- Use to move out after spiking
- Drop your target if using defensively
/ can be used for repositioning or gap closing
Priorities
- High
- Burst Damage
- Moderate
- Damage
- Low
Detailed Explanations
Burst Damage
- Your ranged spike damage priority is:
- The goal is to land as much damage in as short a time as possible, overlapping damage such as ⇒ to increase burst
- If is on cooldown use before instead
- If you can get into melee range, follow that up with one of the melee priorities:
Greatsword Priority 

Sword/Axe Priority 

- Make sure you are in range of when swapping to your melee set
- Use
- Avoid using for since its damage doesn't scale with adrenaline
to get full Adrenaline for Harrier's Toss as well as the Ferocity buff
Damage
Skill priority 

- Greatsword
- - only while on cooldown
- Sword/Axe
- Spear
- +
- In general stay on Spear until you have a chance to get into melee range, then use your other weapon set for burst damage before getting back to Spear as quickly as possible
- To ensure triggers, you can briefly move into hostile enemy ground pressure
should be saved for with Greatsword but used for with Sword/Axe
- Use to make unblockable and only cast with
Greatsword Usage 

- Don't be afraid to cancel after only a few ticks of damage, look for any chance to get multiple ticks off
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Save
Evade will protect you while dealing decent damage
to disengage back to your group, but try to hit enemies with it when possible since the - Beware the animation lock of . Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
Sword/Axe Usage 

- It is almost always worth switching to Sword/Axe for ⇒ if you can land both even if you need to switch back to Spear without using any other skills
- Beware the animation lock of . Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
- A stow weapon keybind can be useful to cancel
- The
Immobilize of is applied on the first tick of damage, so try to at least land that and then stow the rest of the cast if you can't land the full channel
after enemies move out of the way
- The
Battle Standard
- revives allies in its entire radius and finishes downed enemies in its center radius
- You should focus on using
- If you predict enemies will go down on your groups spike you can pre-cast to finish them before the enemy group can respond with rez skills
for finishing enemies, especially once you've used your burst
Ratings

This dps spec out dpses berserker, while also having more burst, versatility, tankyness, and sustained damage even before the april patch. It is also way easier to use, spear plays the game by itself while greatsword deletes whoever gets close to you.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium

