Warrior - Spear DPS
This build was last updated on October 12, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Warrior build for WvW. Combines high personal damage and good personal survivability.
Skill Bar
Weapon 1:
Greatsword
Weapon 2:
Weapon 3:
Spear
Weapon 4:
Healing skill: Defiant Stance
Utility skill 1: Signet of Might
Utility skill 2: Signet of Fury
Utility skill 3: Balanced Stance
Elite skill: Battle Standard
Variants
- Weapons
- Greatsword ⇒ Sword/Axe
- Sword/Axe has higher potential damage and some utility, but is much worse defensively and requires much higher melee uptime
- Heal
- "To the Limit!" - fill Adrenaline for Harrier's Toss
- Healing Signet - for stacking Signet Mastery, if you're having trouble keeping it stacked
Template Code
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Specializations
Strength: Bot, Mid, Top
Discipline: Mid, Mid, Bot
- Variants
- Axe Mastery - With Sword/Axe
Arms: Mid, Mid, Top
Equipment
Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of the Thief
Weapon 1:
Greatsword
Weapon 2:
Sigil 1: Superior Sigil of Bloodlust
Sigil 2: Superior Sigil of Hydromancy
Weapon 3:
Spear
Weapon 4:
Sigil 3: Superior Sigil of Force
Sigil 4: Superior Sigil of Fire
Main stats: Dragon
Variants
- Stats
- This build uses full Dragon to maximize damage with Burst Precision, you can use Berserker instead for more damage outside this buff, but this is not usually worth doing
- Sigils
- Superior Sigil of Energy
Consumables
- Peppercorn-Crusted Sous-Vide Steak
- Superior Sharpening Stone
Usage
Quick Guide
- Core Warrior is a pure DPS with exceptional range burst damage
- Use your Spear to spike enemies at range
Spear Damage Skill List 
- Harrier's Toss
- Maiming Spear
- Spearmarshal's Support
- Use your melee weapons to finish enemies
General
- Try to precast your Signet skills before fights start to stack Signet Mastery
- You can swap your heal to Healing Signet as well as your open utility skill and elite skill to stack this more quickly, but make sure everything is off cooldown before the fight starts
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has low active defenses
Defensive Skill List 
- Use Whirlwind Attack to move out after spiking
- Rush/Savage Leap can be used for repositioning or gap closing
- Drop your target if using defensively
Priorities
- High
- Burst Damage
- Moderate
- Damage
- Low
- Battle Standard
Detailed Explanations
Burst Damage
- Your ranged spike damage priority is:
- Signet of Might
- Signet of Fury
- Disrupting Throw
- Spearmarshal's Support
- Harrier's Toss
- Maiming Spear
- The goal is to land as much damage in as short a time as possible, overlapping damage such as Spearmarshal's Support ⇒ Harrier's Toss to increase burst
- If Spearmarshal's Support is on cooldown use Maiming Spear before Harrier's Toss instead
- If you can get into melee range, follow that up with one of the melee priorities:
Greatsword Priority 
- Arcing Slice
- Hundred Blades
- Whirlwind Attack
Sword/Axe Priority 
- Dual Strike
- Whirling Axe
- Final Thrust
- Flurry
- Make sure you are in range of Superior Sigil of Hydromancy when swapping to your melee set
- Use Signet of Fury to get full Adrenaline for Harrier's Toss as well as the Ferocity buff
- Avoid using Signet of Fury for Arcing Slice since its damage doesn't scale with adrenaline
Damage
Skill priority 
- Greatsword
- Arcing Slice
- Hundred Blades
- Whirlwind Attack
- Bladetrail
- Rush
- Sword/Axe
- Whirling Axe
- Final Thrust
- Dual Strike
- Flurry
- Savage Leap
- Spear
- Harrier's Toss
- Maiming Spear
- Spearmarshal's Support
- Signet of Might + Disrupting Throw
- In general stay on Spear until you have a chance to get into melee range, then use your other weapon set for burst damage before getting back to Spear as quickly as possible
- Use Signet of Might to make Disrupting Throw unblockable and only cast Disrupting Throw with Signet of Might
Greatsword Usage 
- Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Don't be afraid to cancel Hundred Blades after only a few ticks of damage, look for any chance to get multiple ticks off
- Save Whirlwind Attack to disengage back to your group, but try to hit enemies with it when possible since the
Evade will protect you while dealing decent damage - Beware the animation lock of Rush. Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
Sword/Axe Usage 
- It is almost always worth switching to Sword/Axe for Dual Strike ⇒ Whirling Axe if you can land both even if you need to switch back to Spear without using any other skills
- Beware the animation lock of Savage Leap. Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
- A stow weapon keybind can be useful to cancel Flurry
- The
Immobilize of Flurry is applied on the first tick of damage, so try to at least land that and then stow the rest of the cast if you can't land the full channel
- The
Battle Standard
- Battle Standard revives allies in its entire radius and finishes downed enemies in its center radius
- You should focus on using Battle Standard for finishing enemies, especially once you've used your burst
- If you predict enemies will go down on your groups spike you can pre-cast Battle Standard to finish them before the enemy group can respond with rez skills
Ratings
This dps spec out dpses berserker, while also having more burst, versatility, tankyness, and sustained damage even before the april patch. It is also way easier to use, spear plays the game by itself while greatsword deletes whoever gets close to you.
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