Weaver - Power DPS Sword
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Contents
Overview
- A power DPS build for Weaver. This is a fast paced DPS build that swaps between attunements constantly for Dual Attack skills.
Skillbar
Variants
- Healing Skills
- is a blast finisher, which may be useful in fractals as
Might can run low if your group is running without a healer.
- provides more group healing at the expense of personal healing.
- will provide the most uptime in fights with very low pressure where you aren't pressing your heal skill.
- Utility Skills
- for large hitbox bosses, where you know you will be able to pick up the second conjure.
- can replace or in very fast fractal groups.
Traits
- Variants
- in fractals or Keep Construct where you can consistently break defiance bars.
- can be swapped to for an alternative rotation.
- might be worth taking in fractals as
Weakness uptime will likely be poor so you won't benefit from the increased critical chance. The extra vitality will provide some additional precision via , but you will still need to make up the rest through extra agony resistance.
Equipment
- Variants
- or slaying sigils if applicable.
Consumables
Food
Utility
- or slaying potions
Usage
Bolt to the Heart Rotation
Start in /
Starting in / and attuning to / just before starting the encounter or phase will mean you have active for your opening burst.
- (vs. large hitboxes)
- (vs. small hitboxes)
- Drop Fiery Greatsword
- Auto Attack chain twice
- Auto Attack chain twice
- Auto Attack chain once
- Pick up the second Fiery Greatsword
- Drop Fiery Greatsword
- Auto Attack chain once
- Repeat from step 1
General Tips
- If running , swap to water attunement at step 17 and use before instantly attuning twice to and continuing the rotation from step 20.
- Make sure to use enough that it isn't sitting at full ammo. You should only use it when in /, and should try to line it up with other damage modifiers, such or or the bonus power from .
- Use shortly after you swap to / to make sure as many of its ticks happen while you're in double fire as possible.
- After the first use of (in either attunement), use off cooldown. Use instead if you know the target will die or phase within 20 seconds.
- Make sure not to interrupt your auto attack chains, as their damage is heavily backloaded.
- In encounters you should always be looking for opportunities to reset your attunement back to / so that you can repeat your burst. Split Phases or periods where the target is immune to damage are ideal - try to time your attunement swap so that you enter / just before the target becomes vulnerable again so that you will benefit from .
- Make sure that you have the boss selected before casting to avoid flying away to your death.
- This is also relevant for , and also to a lesser extent.
Breakbars
- inflicts a short daze that is rounded up to be equivalent to a 1 second daze when used against a breakbar.
- is available as your 5 skill. Be mindful of your positioning when casting this, as it will move you approximately 300 units away from your target.
- is available as your 4 skill.
- is available as your Air/Earth 3 skill.
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