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Weaver - Power Weaver

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal

This build was last updated on July 20, 2026 and is up to date for the July 20, 2026 patch.

Overview

A power weaver build for open world. Weaver is notable for its complexity and fast-paced playstyle. Once mastered, however, you will be rewarded with very high burst damage and fluid and fun combat.

Its weaknesses are its fragility, requiring the player to make good use of their evades and mind their positioning, and its complexity to play.


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Skill Bar

Sword/Dagger
Utility


Weapon Variants

  • Mainhand dagger Mainhand dagger - can replace sword. Up to personal preference.
  • Spear Spear - can be used for ranged damage.

Skill Variants

Heals

We default to Signet of Restoration as it provides good passive healing and works great with weaver's fast-paced playstyle, but it has a very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:

  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.

Utilities

Primordial Stance is good source of damage.
Glyph of Storms provides good area damage or utility.
Twist of Fate is a good low-cooldown stunbreak.
Other skills you can consider are:

  • Arcane Shield - alternative to Twist of Fate that blocks attacks.
  • Glyph of Elemental Power - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - mobility.
  • Stone Resonance - defensive barrier and stability.
  • Arcane Blast - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.

Elites

Weave Self provides a large damage increase for its duration. Can be replaced by a more defensive option.

  • Glyph of Elementals - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.


Specializations

Variants
  • Ferocious Winds + Raging Storm - use these when playing in groups providing you with Fury Fury


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This gearset is useful in all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
dagger
Berserker
Sigil
Sigil
dagger
Berserker
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.

  • For relic alternatives, you can consider Relic of Zakiros to trade a minor amount of damage for sustain, or Relic of the Cavalier to start combat with boons.
  • For defense, equip the highest tier Jade Core you can afford.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense


Usage

Weaver

The weaver's profession mechanic is weaving, letting you attune to two elements at once and combine their powers. Whenever you attune to a new element, it affects the first two weapon skills, and the previous element moves to affect the last two weapon skills. The third weapon skill, when attuned to two different elements, is a combination of both elements called a Dual Attack. Additionally, weavers have greatly reduced attunement cooldown.

Damage

There are several buffs you should aim to maintain to increase your damage. These are Superior Elements, Swift Revenge, Elements of Rage, Pyromancer's Training, Persisting Flames, and Relic of Fireworks.

To accomplish this, you want to maximize uptime on Swiftness Swiftness, Weakness Weakness, and Burning Burning as well as typical offensive buffs (Vulnerability Vulnerability, Might Might, Fury Fury), using long-cooldown skills such as Ride the Lightning and Fire Grab to proc Relic of Fireworks, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.

  • Rotate between Fire Attunement and Air Attunement, making sure to double-attune to each when possible.
  • Ride the Lightning, Fire Grab and Churning Earth will activate Relic of Fireworks. (the relic doesn't care about the cooldown reduction from Pyromancer's Training or Aeromancer's Training).
  • Use blast finishers in Fire Fields to generate Might Might. Use Primordial Stance in Air Attunement to apply Vulnerability Vulnerability

Opener

When fighting bosses and other durable enemies, follow this opener to make the most out of Weave Self. Start in Air Attunement / Air Attunement. Use Primordial Stance in Air Attunement.Fill any gaps with auto-attacks.

  1. Weave Self
  2. Glyph of Storms
  3. Ride the Lightning (activates Relic of Fireworks)
  4. Quantum Strike
  5. Fire Attunement (F/A)
  6. Flame Uprising
  7. Pyro Vortex
  8. Fire Attunement (F/F)
  9. Fire Grab
  10. Cauterizing Strike
  11. Ring of Fire (elementalist)
  12. Earth Attunement (E/F)
  13. Lava Skin
  14. Earthen Vortex
  15. Fire Attunement (F/E)
  16. Flame Uprising
  17. Air Attunement (A/F)
  18. Pyro Vortex
  19. Air Attunement (A/A)
  20. Quantum Strike
  21. Ride the Lightning
  22. Water Attunement (W/A - This completes Weave Self)
  23. Shearing Edge
  24. Fire Attunement (F/W)
  25. Flame Uprising
  26. Fire Attunement (F/F)
  27. Cauterizing Strike
  28. Fire Grab
  29. Ring of Fire (elementalist)
  30. Air Attunement (A/F)

By delaying Water Attunement, you extend the duration of Weave Self and its buffs. Be careful not to delay attuning to water too much, or Weave Self will end.

From here, use the loops below to determine a loose priority for skills.

Priority Loops

After your opener, refer to the loose priority loops below. Use Pyro Vortex off cooldown, other than Gale Strike.

Fire Attunement:

  1. Fire Grab - for damage and Relic of Fireworks, but ensure the enemy is Burning Burning first to deal higher damage.
  2. Flame Uprising
  3. Cauterizing Strike

Air Attunement:

  1. Quantum Strike
  2. Ride the Lightning
  3. Try not to interrupt auto-attack chains.

Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:

  • Twin Strike
  • Lava Skin


Defense

  • Riptide - evade + heal + water field
  • Aqua Siphon - heal
  • Frost Aura Transmute Frost - heal
  • Cleansing Wave - heal and condition removal
  • Earthen Vortex - evade
  • Updraft - evade
  • Blast water fields to heal

Crowd Control

  • Updraft
  • Earthquake
  • Polaric Leap
  • Gale Strike


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • July 2026
Weaver has really good burst damage and a very fun and fluid playstyle, but it's still gated by its complexity.

Comments

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