Weaver - Power Weaver
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A power weaver build for open world. Weaver is notable for its complexity and fast-paced playstyle. Once mastered, however, you will be rewarded with very high burst damage and fluid and fun combat.
Its weaknesses are its fragility, requiring the player to make good use of their evades and mind their positioning, and its complexity to play.
Template Code
Skill Bar
Weapon Variants
Mainhand dagger - can replace sword. Up to personal preference.
Spear - can be used for ranged damage.
Skill Variants
Heals
We default to as it provides good passive healing and works great with weaver's fast-paced playstyle, but it has a very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
- - strong burst healing and a boon based on attunement.
- - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
- - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
Utilities
is good source of damage.
provides good area damage or utility.
is a good low-cooldown stunbreak.
Other skills you can consider are:
- - alternative to Twist of Fate that blocks attacks.
- - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
- - condition cleanse and stun break.
- - mobility.
- - defensive barrier and stability.
- - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.
Elites
provides a large damage increase for its duration. Can be replaced by a more defensive option.
- - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.
Specializations
- Variants
- + - use these when playing in groups providing you with
Fury
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
This gearset is useful in all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- For relic alternatives, you can consider to trade a minor amount of damage for sustain, or to start combat with boons.
- For defense, equip the highest tier Jade Core you can afford.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Usage
Weaver
The weaver's profession mechanic is weaving, letting you attune to two elements at once and combine their powers. Whenever you attune to a new element, it affects the first two weapon skills, and the previous element moves to affect the last two weapon skills. The third weapon skill, when attuned to two different elements, is a combination of both elements called a Dual Attack. Additionally, weavers have greatly reduced attunement cooldown.
Damage
There are several buffs you should aim to maintain to increase your damage. These are , , , , , and .
To accomplish this, you want to maximize uptime on
Swiftness,
Weakness, and
Burning as well as typical offensive buffs (
Vulnerability,
Might,
Fury), using long-cooldown skills such as and to proc , and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.
- Rotate between and , making sure to double-attune to each when possible.
- , and will activate . (the relic doesn't care about the cooldown reduction from or ).
- Use blast finishers in Fire Fields to generate
Might. Use in to apply
Vulnerability
Opener
When fighting bosses and other durable enemies, follow this opener to make the most out of . Start in / . Use in .Fill any gaps with auto-attacks.
- (activates )
- (F/A)
- (F/F)
- (E/F)
- (F/E)
- (A/F)
- (A/A)
- (W/A - This completes )
- (F/W)
- (F/F)
- (A/F)
By delaying , you extend the duration of and its buffs. Be careful not to delay attuning to water too much, or Weave Self will end.
From here, use the loops below to determine a loose priority for skills.
Priority Loops
After your opener, refer to the loose priority loops below. Use off cooldown, other than .
:
- - for damage and , but ensure the enemy is
Burning first to deal higher damage.
:
- Try not to interrupt auto-attack chains.
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
Defense
- - evade + heal + water field
- - heal
- ⇒ - heal
- - heal and condition removal
- - evade
- - evade
- Blast water fields to heal
Crowd Control
Ratings
Comments
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