Weaver - Staff Backline



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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportControl.

Designed for:

Overview

A backline build providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.

Skill Bar

StaffHealingUtilityElite

Skill Variants

Utility

  • Armor of Earth.png Armor of Earth for personal stability when prone to being caught in CC often.
  • Arcane Wave.png Arcane Wave additional blast finisher and solid damage.

Elite

  • Conjure Fiery Greatsword.png Conjure Fiery Greatsword
  • Summon Druid Spirit Summon Druid Spirit is a strong elite for Sylvari Elementalists. Affects up to 5 enemies within a radius of 900' around the Druid Spirit. Sends one slow-moving projectile towards each affected target. Each projectile deals ~1800 damage and can result in a critical hit which deals +50% damage. Struck foes are immobilized for 1 second.

Specializations

Fire:


Burning Precision.png Burning Precision



Pyromancer's Training.png Pyromancer's Training



Pyromancer's Puissance.png Pyromancer's Puissance


Variants


Air:


Ferocious Winds.png Ferocious Winds



Aeromancer's Training.png Aeromancer's Training



Bolt to the Heart.png Bolt to the Heart


Variants

  • Stormsoul.png Stormsoul and Lightning Rod.png Lightning Rod These traits add significant damage, but only if you can catch the enemy in your CCs (Especially Static Field) without Stability Stability.


Weaver:


Superior Elements.png Superior Elements



Swift Revenge.png Swift Revenge



Elements of Rage.png Elements of Rage


Variants

Arcane is an option over Air when having proper suport and getting boon uptime.


Arcane:


Renewing Stamina.png Renewing Stamina



Final Shielding.png Final Shielding



Bountiful Power.png Bountiful Power


  • Elemental Surge.png Elemental Surge ferocity boost and strong immobilize on earth when using arcane skills.

Equipment

Ascended Head (Light).png
Marauder stat icon.png
Ascended Shoulders (Light).png
Marauder stat icon.png
Ascended Chest (Light).png
Marauder stat icon.png
Ascended Hands (Light).png
Marauder stat icon.png
Ascended Legs (Light).png
Marauder stat icon.png
Ascended Feet (Light).png
Marauder stat icon.png
Ascended Back.png
Marauder stat icon.png
Ascended Accessory1.png
Marauder stat icon.png
Ascended Accessory2.png
Marauder stat icon.png
Ascended Amulet.png
Marauder stat icon.png
Ascended Ring1.png
Marauder stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Staff.png
Berserker stat icon.png
Superior Sigil of Force.png
Superior Sigil of Bloodlust.png
Superior Rune of the Scholar.png6x
Superior Rune of the Scholar
Mighty WvW Infusion.png18x
Mighty WvW Infusion

Consumables

Variants

Stats

  • Keep in mind this setup has 100% Crit chance with Superior Elements.png Superior Elements when changing gear.
  • Use as much Marauder's as you feel is necessary then fill out with Berserker's
  • Avoid inefficient stats like Valkyrie's. Marauder's is strictly better than Valkyrie's when considering effective power and health.

Sigils

  • Extra survivability
  • good offensive filler sigil when kills are frequent

Runes

  • Better damage option if sitting under 12 Might Might
  • Decent damage option for cleaving downed targets.

Food

  • highest damage option with frequent kills.
  • higher damage if not using Superior Elements.png Superior Elements or have a low uptime.

Usage

General

  • This build requires rapidly switching between attunements. You can reduce the cooldown on an attunement by switching it while you are still casting a skill (this will not interrupt the cast).
  • Try to stay in Fire Attunement with at least one of your attunements to maintain 24px Elemental Polyphony.
  • Try to double attune to proc Elements of Rage.png Elements of Rage.
  • Meteor shower is your main damage source, but it has a long cast time and by the end of it you can find yourself out of position or focused by enemies. You can avoid this in two ways:
    • Use Lightning Flash.png Lightning Flash after you start casting it.
    • Use the "burning retreat trick" (see GYF). This way avoids using Lightning Flash.png Lightning Flash but you can find yourself even further away from your zerg. Gfycat:
      Burning Retreat Trick
  • If you are alone and have to run somewhere, you can stack swiftness: Use Windborne Speed.png Windborne Speed in Air Attunement and switch out and into air to proc Elemental Attunement.png Elemental Attunement. You can also blast Static Field.png Static Field with Eruption.png Eruption by using Eruption before swapping to air attunement.
    • All of your dual skills with give swiftness thanks to Swift Revenge.png Swift Revenge
  • Unsteady Ground.png Unsteady Ground's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage. Gfycat:
    See GYF for explaination
  • You can interrupt Ether Renewal.png Ether Renewal by using stow weapon as soon as you are full healed in order to save time.
  • Conjure Fiery Greatsword.png Conjure Fiery Greatsword provides great mobility and a damage boon when wielded. It can be used after casting Meteor Shower.png Meteor Shower to increase the damage.


Offensive Rotation

  1. Start in Earth/Fire
  2. Eruption.png Eruption
  3. Fire Attunement.png Fire Attunement
  4. Lava Font.png Lava Font
  5. Pyroclastic Blast.png Pyroclastic Blast
  6. Meteor Shower.png Meteor Shower
  7. Fire Attunement.png Fire Attunement
  8. Air Attunement.png Air Attunement
  9. Plasma Blast.png Plasma Blast
  10. Fire Attunement.png Fire Attunement
  11. Static Field.png Static Field (Optional)
  12. Fire Attunement.png Fire Attunement
  13. Lava Font.png Lava Font
  14. Earth Attunement.png Earth Attunement
  • Repeat from 1. Fill empty time with utility skills or auto attacks.


Minor Air Rotation

  1. Start in Air/Fire
  2. Plasma Blast.png Plasma Blast
  3. Lightning Surge.png Lightning Surge (Optional)
  4. Fire Attunement.png Fire Attunement
  5. Lava Font.png Lava Font
  6. Windborne Speed.png Windborne Speed
  7. Static Field.png Static Field (Optional)
  8. Fire Attunement.png Fire Attunement


Minor Earth Rotation

  1. Start in Earth/Fire
  2. Eruption.png Eruption
  3. Fire Attunement.png Fire Attunement
  4. Lava Font.png Lava Font
  5. Pyroclastic Blast.png Pyroclastic Blast
  6. Unsteady Ground.png Unsteady Ground (Optional)
  7. Fire Attunement.png Fire Attunement


Minor Water Rotation

  1. Start in Water/Fire
  2. Ice Spike.png Ice Spike
  3. Fire Attunement.png Fire Attunement
  4. Lava Font.png Lava Font
  5. 24px Pressure Blast
  6. Frozen Ground.png Frozen Ground
  7. Healing Rain.png Healing Rain (Optional)
  8. Fire Attunement.png Fire Attunement
Build rating - 5 stars
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8 Ratings
3 stars
Threather gave this build 3 stars last month

Amazing build in capable hands. Provides reliable CC and well placed meteor shower can win you the fight.

However if your meteor shower is unimpactful, you won't outdamage other damage dealers making the build worse than other damage dealer options that provide support/boonrip in addition.

Ranged rev is more reliable making this 3 stars. I believe Glyph of Elemental harmony should be mentioned as option for heal skill if condi cleanse isn't necessary.

5 stars
Kurnian gave this build 5 stars April 2019

Great build. High skill cap. Able to do massive damage through Meteor Shower, while still maintaining decent damage and ground control through attunament' skills. Heavily benefits from extra offensive stats (ferocity and power) and outgoing damage modifiers from the Weaver elite spec, while also having access to vitality and precision from traits, which is essential to stay alive (even if using full marauder).

4 stars
Xivor gave this build 4 stars September 2018

Very powerful damage build, but fairly difficult to real good at due to its squishiness. Shines in large groups but easily picked off in 15 man teams. A well placed Meteor Shower can generate tons of downs by itself. Very little group support in this class. Pure damage.

5 More Ratings
4 stars
Freya gave this build 4 stars September 2018

It's the highest damage build and really usefull in largest zerg fights, but it can be really quickly killed by a rev from range and a bunch of classes/specs from close.

5 stars
Rixzaw gave this build 5 stars December 2017

This is the Meta build. However I don't believe we need to run this glassy. Master's Fortitude is better IMHO than the 15% more crit on weakened. Adding some Knights gear to increase Toughness will give your healers more time to react to damage and make the build more viable in smaller groups.

5 stars
Namer gave this build 5 stars December 2017

One of the best DPS builds for Open Fielding, bringing out massive damage in the form of rolling AoE devastation (contrasting to Power Rev's smaller aoe directed spike). While tougher to play than Power Rev or Vanilla Backline Ele, it's more versatile and can achieve higher overall damage output and add both CCs and if necessary support.

5 stars
The Blue Rangerr gave this build 5 stars December 2017

Top tier DPS in a large scale ranged fight. Easy to achieve good DPS, but difficult to survive on.

5 stars
Gregor gave this build 5 stars October 2017

This is the greatest big dick damage build that has ever god darn existed in the history of elementalist gameplay. Its got EXACTLY everything needed for this fast-paced, competitive, and exciting meta. Lets take a look shall we:

- A MOST impressive 2943 POWER damage (higher than any other damage in its class)

- 15555 Health (Selfishly, I added 2 +5 Vitality infusions to hit the optimum 15x4 health in this meta)

- A complex rotation of static, fire field, meteor shower, pile driver

- The ghost of Serane looking on and smiling as you do 10k DPS

Psssst, take master's fortitude, its free vitality. They are just giving it to you, for free. I mean you gotta take the trait but the vitality is free. Its free, 1200 health.

It does power dps, pair with a hammer rev pulsing might and fury and your laughin all the way to the bank. You are more reliant on your team not blowing, but that shouldnt be a problem in this high stakes, high functioning, coordinated game known as Guild Wars 2.

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