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Willbender - Condi DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on November 15, 2024 and is up to date for the February 11, 2025 patch.

Overview

A condition DPS build for Willbender. Willbender is exceptionally bursty for a condition build, and focuses on rapid strikes to build up stacks of Burning Burning. It has easier access to mobility and CC than other guardian specialisations, and while it has powerful personal defensive abilities it can end up trading a significant amount of damage if they are used at the wrong time.

The need to constantly rush into melee limits this build's ability to be at range, despite its access to ranged weapons. Encounter knowledge is greatly beneficial in managing these bursts of damage without putting yourself in danger.


Skill Bar

Pistol/Torch
Scepter/Pistol
Utility


Weapon Variants

  • For players that don't own Secrets of the Obscure, Sword & Scepter mainhands are the best option.
    • Greatsword can replace the sword set. The two options have practically identical DPS so you can choose based on preference or requirement.
    • Sword offers some group Fury Fury and a teleport, Greatsword offers a leap and pulls.
    • You could replace the Scepter set with Greatsword if you want both Sword and Greatsword, but it would be a DPS loss.


Skill Variants


Template Code

[&DQEQGi4XQSUmDyYP2BpGAUwBTAExATEBiRKJEgAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Sinister
Accessory
Sinister
Amulet
Sinister
Ring
Viper
Ring
Sinister
Pistol
Viper
Torch
Viper
Sigil
Sigil
Scepter
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


  • Players that find it difficult to keep up with the pace of the rotation may benefit more from a
    . With this relic, you can also drop Scepter.
  • If using Scepter and Sword,
    should replace
    to provide reliable triggers of
    . If you are not using this relic, a
    or
    would be higher damage.
  • The value of
    relies on stacking virtues in order to get multiple virtue triggers from a single hit. If you want to hold on to and for utility, then a
    will perform slightly better.


Consumables

Food

  • (or ascended versions)


Utility


Usage

Beginner Rotation

The easiest way to play Condi Willbender is to camp the Pistol/Torch set. This should give you an idea of how Willbender feels to play before moving on to the full rotation.

You will want to use

with this rotation.


Opener

You can precast

and to start with stacks of , but skip this if you think you will need them for defence.

  1. and during the cast to start the cooldown


For the rest of rotation, use the skills you used in the opener on cooldown, with

being the highest priority, followed by and .

Video guide by Masel


Once you feel comfortable with this build, you can add an offhand Pistol and follow this rotation. The full

build is only a small damage increase, so you can go with whichever playstyle you prefer.


Pistol Rotation

  • Both your autoattacks are very weak, but the combination of and
    allow us to limit the time we need to spend using them.
  • triggers multiple whirl finishers, so always cast it after (which provides a fire field), at a time where there are none of your light fields.
  • Where it lists Virtue in the rotation below, use either or ( is the higher priority if it is at two charges) for extra damage from virtue triggers. If you wish to keep these for utility, just ignore these steps and replace with autoattacks if necessary.


Opener

Start on Sceptre/Pistol. You can precast one or two charges of

if you like, to start with and .

  1. - allow to charge fully, and detonate immediately as is passes through your target.
  2. - get this out early so combos interact with it rather than a light field
  3. Weapon Swap Weapon Swap
  4. and during the cast to start the cooldown
  5. and during the cast
  6. Weapon Swap Weapon Swap


Sceptre Loop

  1. Virtue
  2. - allow to charge fully, and detonate immediately as is passes through your target.
  3. Weapon Swap Weapon Swap


Pistol loop

  1. and during the cast to start the cooldown
  2. Virtue
  3. Weapon Swap Weapon Swap
  4. Return to start of Sceptre loop

Video example


Fractal Relic Rotation

With

, you should drop the Sceptre. With this, the rotation is no longer a fixed loop and broadly you just use all skills off cooldown. The two rotations are very similar in terms of damage, so use whichever you prefer.


Opener

Start on Sceptre/Pistol. You can precast one or two charges of

if you like, to start with and .

  1. - allow to charge fully, and detonate immediately as is passes through your target.
  2. - get this out early so combos interact with it rather than a light field
  3. Weapon Swap Weapon Swap
  4. and during the cast to start the cooldown
  5. and during the cast to start the cooldown

Video example


Sword Rotation

Click to view Toggle

Opener

You can precast

and to start with stacks of , but skip this if you think you will need them for defence. Start on Sword.

  1. Active , but don't throw yet
  2. - be careful not to interrupt the cast of !
  3. Weapon Swap Weapon Swap
  4. x2
  5. until is off cooldown
  6. and until Weapon Swap Weapon Swap is available
  7. Weapon Swap Weapon Swap

After this, the rotation is mostly priority based, but there are a few ways to structure each section:


Sword Loop

The basic sword loop opens with:

  1. Follow priority list (below) until is available
  2. Weapon Swap Weapon Swap


Alternate Sword Loop

You can instead structure the sword loop as follows:

  1. Follow priority list until is available
  2. Follow priority list until is available
  3. Weapon Swap Weapon Swap

This loop is slightly lower damage in general, but if used for the first two loops it causes cooldowns to line up slightly better, resulting in slightly higher DPS. Just following the basic sword loop is completely fine though.


Scepter Loop

The scepter loop is very simple:

  1. Follow priority list until Weapon Swap Weapon Swap is available
  2. Weapon Swap Weapon Swap


Priority List

  1. Skills specified in weapon loops above
  2. - should be activated as soon as it is available as this starts the cooldown, you then have three seconds to throw so it can be delayed but don't miss the window
  3. - This is a 4x whirl finisher, so it can be delayed up to ~three seconds if it will guarantee to combo with
  4. , and - when not specified in the weapon loops above, it is important to use these skills but as long as they don't delay your Weapon Swap Weapon Swaps it isn't too important when
  5. - This is higher priority than autoattacks, but as it has a long cast time it is important not to have to delay more important skills too much, and the burning is only applied at the end of the skill


Video example


Greatsword Rotation

Click to view Toggle

Opener

You can precast

and to start with stacks of , but skip this if you think you will need them for defence. Start on Greatsword.

  1. Weapon Swap Weapon Swap
  2. - you need to be fast or you might miss the window to throw this
  3. until is available
  4. , but don't throw yet
  5. until gains a second charge
  6. x2
  7. Weapon Swap Weapon Swap

After this, the rotation is mostly priority based, but each section follows the same structure:


Greatsword Loop

  1. Follow priority list until is available
  2. Weapon Swap Weapon Swap


Scepter Loop

Provided you are fast enough,

will have triggered towards the end of the Greatsword Loop so will be immediately available

  1. Follow priority list until Weapon Swap Weapon Swap is available
  2. Weapon Swap Weapon Swap


Priority List

  1. Skills specified in weapon loops above
  2. - should be activated as soon as it is available as this starts the cooldown, you then have three seconds to throw so it can be delayed but don't miss the window
  3. - This is a 4x whirl finisher, so it can be delayed up to ~three seconds if it will guarantee to combo with
  4. - when not specified in the weapon loop above, it is important to use this skill but as long as it doesn't delay your Weapon Swap Weapon Swaps it isn't too important when
  5. - If will come off cooldown in the next ~two seconds, then delay this until afterwards


Video example


Non-SotO Tips


Sword or Greatsword?

Both rotations have very similar benchmarks, so feel free to play whichever you enjoy most. There are a few elements to consider in terms of usability though:

  • The greatsword rotation is much more structured, which may make it easier to learn.
  • On the other hand, as you are locked out of torch when using Greatsword, it is much easier to miss uses of if you are disrupted or slow.
  • Both weapons have a mobility skill, but the teleport from is more versatile and can be used for a variety of skips in fractals.
  • offer projectile destruction, but it can be difficult to use it effectively without sacrificing DPS.
  • greatly rewards standing inside the hitbox, which means Greatsword is less effective on bosses where this is difficult or dangerous.
  • and means that Greatsword has slightly more available CC than Sword.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Frantumn gave this build 5 stars • August 2024
I have been using an Axe/Torch as my primary weapons in this build. I'm wondering why the axe isn't recommended since it has bleeds and burn?
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
High damage potential, and probably the burstiest condi build around (if you discount venom precasts etc). Being able to freely use F2 and F3 gives it a lot of active defense too. The main drawback is the need to constantly zoom into melee range.
5 stars
Haole gave this build 5 stars • March 2023
I run 100% Burning Duration from stats and Sword/Torch. Since the February 2023 update Condi Willbender is easy, fun, and high damage with a good skill cap to squeeze out damage. Willbender in terms of rotation plays much like a Dragonhunter. While learning the build just focus on landing 1 weapon set of choice and big hitting skills during F1. Virtues (F1-F3) now stack making the build very aggressive. Using F3 to stay on boss during an AOE doesn’t decrease damage or override your F1 anymore. F2 to keep up stack of Tempo if the boss moves and sword 2 to catch them. It’s very satisfying and damage output even while missing a perfect rotation is high. Willbender brought me back into playing Guardian and dusting off Dragonhunter for fun.
5 stars
Neage gave this build 5 stars • March 2022
Have ran both with great sword and 1h sword and both does great dps, rotation is easy enough and is alot of fun to play. I have found myself keeping pace if not outpacing other known meta condi builds with minimum effort.

Comments

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