Willbender - Condition Willbender
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies Burning, which gives more freedom on the overall gear options and cheaper budget variants.
Template Code
Skill Bar
- If you need additional defense and a stun break, provides both, plus additional burning upon activation.
- is your main source of CC together with .
Specializations
- is often better for damage than in cases where you do not have any external
Might supply.
Equipment
Ascended gear is not required.
Dire
Dire
Dire
Dire
Dire
Dire
Viper
Viper
Viper
Viper
Grieving
Viper
Grieving
Grieving
Grieving
x6
- You should be aiming for 15% overall condition duration, so that you maximize burning duration with , and (these yield 85% additional burning duration).
- Alternatively, you can go for 10% overall condition duration and use a and instead of and .
- When going for defensive gear,
Viper should always be replaced with
Trailblazer and
Grieving should always be replaced with
Dire.
Consumables
- Food
- Always use
- Utility
- (and variants) - farming
- - dps
- - dps if using gear with high toughness
Usage
Damage
- When you have active, every few of your attacks will apply burning. With
Alacrity, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time.
The overall rotation is full priority-based due to dynamically reducing the cooldowns of your skills. Use the following skills, with descending priority:
- &
- Never delay
- The time in between should be filled with auto attacks
- should only be used whenever all others are on cooldown for at least 3 seconds.
Survivability
- makes you pretty much immortal as long as it is active, so save your dodges and blocks for the times outside of it.
- and can be used for additional mobility and defense in between casts of . Note that you can only have one virtue active at a time, so you should try to not cancel too early.
Detailed Information on the general usage and rotation is provided in the video down below:
Ratings
Comments
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