Willbender - DPS Alacbender
 Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
 Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Normal
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and  Alacrity.
 Alacrity.
Skill Bar
Greatsword
		Spear
Utility
		
Variants
- Skills
Template Code
[&DQEqOhA+GykDAQAA/hIAAEgBAACKEgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Template Code
[&DQEqOi4lQRYDAQAANgEAAEgBAADYGgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Marauder
			Marauder
Shoulders
Marauder
			Marauder
Chest
Marauder
		Marauder
Hands
Marauder
			Marauder
Legs
Marauder
			Marauder
Feet
Marauder
		Marauder
Backpiece
Marauder
			Marauder
Accessory
Marauder
			Marauder
Accessory
Marauder
		Marauder
Amulet
Marauder
			Marauder
Ring
Marauder
			Marauder
Ring
Marauder
		Marauder
Greatsword
Marauder
			
			Marauder
Sigil
			Sigil
		Spear
Marauder
			
			Marauder
Sigil
			Sigil
		Rune
x6
			x6
Infusion
x18
			x18
Relic
		
Equipment Variants
- Stats
- Use  Berserker stats if you find you need more offensive stats Berserker stats if you find you need more offensive stats
- Sigils
Consumables
- 
- personal food option
 
Usage
Overall Priorities
- High
- Moderate
- Spike damage
- Sustained damage
- Low
- Single target
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has moderate active defenses
- Beware of unblockable CCs () when using 
- Standing briefly still while channeling can sometimes be better than moving straight back to your group
 
- Use  when pushing if your firebrand's  Stability is on cooldown Stability is on cooldown
- Because resets your virtues, you should use them before casting if they are not on cooldown.
 
- Beware of unblockable CCs () when using 
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Detailed Explanations
Alacrity
- Use  before casting your Symbol skills or  to give your group alacrity
- Be careful not to double tap or the second charge will be wasted
 
Spike damage
- Use  to add damage to melee spikes and protect your other casts with  Aegis and Aegis and Stability Stability- If you don't need the extra boons use before the spike instead
 
- Use a Stow Weapon keybind on  at ~3/4ths of the cast to avoid unnessecary after cast
- Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown
 
- Melee Spike example: / ⇒ ⇒ ⇒
Sustained damage
- When using ground AoEs like Symbol skills or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Camp Greatsword as long as you can autoattack safely with it, until is ready
- Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
- Combine your Symbol skills with other damage to generate higher spikes
- ⇒
- ⇒
 
- Try to hit your own group with as well if you can, but prioritize hitting enemies
- Maintain by activating and
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Single Target
- Use to follow up on other CC or to catch targets as enemies disengage
- If you have a chance to use on an isolated target without projectile block, take it
Ratings
Comments
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