Willbender - DPS Willbender (GvG)

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and Alacrity Alacrity.


Skill Bar

Greatsword
Scepter/Torch
Utility


Template Code

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Specializations

Variants
  • - for Radiance variant


Variants

  • Swap Virtues to Radiance for more damage but no group Alacrity Alacrity


Template Code

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Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Scepter
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats


Consumables

    • personal food option


Usage

Overall Priorities

High
Moderate
  • Spike damage
  • Sustained damage
Low
  • Single target


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
    • Beware of unblockable CCs () when using
      • Standing briefly still while channeling can sometimes be better than moving straight back to your group
    • Use when pushing if your firebrand's Stability Stability is on cooldown
    • Because resets your virtues, you should use them before casting if they are not on cooldown.
Active defense priority


Detailed Explanations

Alacrity

  • Use before casting your Symbol skills or to give your group alacrity
    • Be careful not to double tap or the second charge will be wasted
  • Avoid using your other Virtue skills while is active since it will end the buff


Spike damage

  • Use to add damage to melee spikes and protect your other casts with Aegis Aegis and Stability Stability
    • If you don't need the extra boons use before the spike instead
  • Use a Stow Weapon keybind on at ~3/4ths of the cast to avoid unnessecary after cast
    • Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown
  • Melee Spike example: /


Sustained damage

  • When using ground AoEs like Symbol skills or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Camp Greatsword as long as you can autoattack safely with it, until is ready
  • Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
  • Combine your Symbol skills with other damage to generate higher spikes
  • Try to hit your own group with as well if you can, but prioritize hitting enemies
  • Maintain by activating and
    • Make sure not to overwrite the buff with
Skill priority
Non-Weapon Skills
  • - avoid overwriting buff
  • - avoid overwriting buff
Greatsword
  • Autoattacks
Scepter/Torch
  • - when no projectile block present ( flip skill)
  • - in melee


Single Target

  • Use to follow up on other CC or to catch targets as enemies disengage
  • If you have a chance to use on an isolated target without projectile block, take it


Ratings

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Comments

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