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Arete/Alacbender


This build is unrated.

Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons builds

Difficulty:
TBD

Overview

Flowing Resolve + Phoenix Protocol + Battle Presence


Skill Bar

Staff
Scepter/Shield
Utility


Template Code

[&DQExFS4rQRd/AAAANgEAAEsBAAAyAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Scepter
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Healing infusions are also a viable choice
Sigils
  • Sigil of Superior Sigil of Concentration for higher Stability Stability uptime


Consumables

    • personal food option


Usage

Priorities

High
Moderate
Low
  • Healing


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
  • This builds has moderate active defense
    • Your active defenses are ideally saved for your group and not used selfishly
Active defense priority
  • "Stand Your Ground!" - for stunbreaking
  • Dodge
  • Shield of Absorption - only if the knockback isn’t disruptive
  • Shield of Judgment
  • Receive the Light!"
  • Empower - if you have time to finish cast
  • Holy Strike


Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • Avoid overlapping multiple AoE Stability Stability sources on your party, both your own and other players
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability Stability priority
  • "Stand Your Ground!"
  • Hallowed Ground


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!")
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button) and communicate the fact you are cancelling.


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority
  • Line of Warding
  • Chains of Light


Alacrity

  • hit enemy when Flowing Resolve on


Healing

  • Be careful when healing others, Empower and Selfless Daring are powerful heals but can easily leave you out of position if misused
Healing priority
  • Empower (if you have time to finish cast)
  • Holy Strike
  • Shield of Absorption (only if the knockback isn’t disruptive)
  • "Receive the Light!"
  • Dodge (Selfless Daring)


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
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