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Arete/usage2

Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability, powerful healing, cleansing and boon support.


Skill Bar

Staff
Mace/Shield
Utility
Weapon Variants
  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers
Skill Variants


Template Code

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Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Healing infusions are also a viable choice
Sigils
Runes


Consumables

Usage

Overall Skill Priorities

High
Moderate
  • Condition clear Immobilize Immobilize from allies
  • CC enemy players in allied spikes
  • Heal allied players
  • Apply primary boons to allied players
Low
  • Apply cover boons to allied players

Surviving

  • This build has high passive defense
  • This build has no mobility skill access, staying very close to your tag and group is critical
  • This builds' active defenses are strong, but ideally saved for your group and not used selfishly


Specific Priorities


Detailed Explanations

Applying Stability for allies

  • Apply Stability Stability before allies get caught by enemy CC
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
  • Be careful not to apply Stability Stability, especially from , while your allies are under the effect of 24px Winds of Disenchantment


Stunbreaking caught allies

  • is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with before beginning the cast
  • Cover the cast with Stability Stability ( or only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Condition clear

CC

Heal allied players


Apply primary boons to allied players

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive


Apply cover boons to allied players

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
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