Cyto
This is a test build. You may comment and rate it.
Focused on: Burst damage and Condition damage
Designed for: PvP Conquest
Overview
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of Spear's synergy with & to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of Burn, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power Spear options none have been as effective as this hybrid damage option.
Skill Bar
Variants
Utility While
is a strong option, it can be replaced to simplify the build.- - Improves defensive ability.
- Stability and much more Might generation which improves hybrid damage output. & - Grants
- Quickness & extra Superspeed. & - Grants
Elite While
Is good for it's stablity uptime & high damage there are multiple alternatives.- Burn output. Sets up nicely into burst combos. - Greatly increases
- - Similar to but will instead greatly improve sustain as apposed to damage.
Template Code
Specializations
Trait Variants
- - Increased power damage, good synergy with .
- - Increased power damage.
Equipment
Equipment Variants
Rune
- - Maximum condition damage.
- - Maxmimum Hybrid damage.
- - Good condition, power and sustain increase.
- - Maximum power damage.
Sigil
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using Burn options. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
, , & . Get big damage using a mix of high power andTry not to use the attack on
and save it for when has been put on cooldown. Do this to instantly respawn your mech.To simplify when using
next to your mech with no other enemy/ally targets around, will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.Use the Spear autoattack .
autoattack since it's much stronger than themakes for a strong unblockable melee range option. While can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on .
Weakness, Protection Aegis & Stability
& : Make use of these mech skills to improve self sustain by applyingBurst
Since it is an instant cast you can start any burst with
. Does more damage when using .Full burst
- + > > > >
Alternative
- + > > > >
Once low on cooldowns use the toolkit auto attack
to maintain high damage output.Moblity
- - Your basic short CD leap option.
- Weapon Swap canceling. - Can canceled the aftercast early by using / and
- - Use this to instantly escape dangerous situtations.
- - Unblockable serves as a "Get-Off-Me" and a mobility option.
- Cripple can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting. - Applying pulsing
Defense
This build is low on cleanse but has alternative options to make up for that.
- - Use this to instantly escape dangerous situtations.
- - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
- Weakness application on a low CD. Easy to use to reduce enemy bursts. -
- Stability & Protection, can be used before bursts. -
Extra Techniques
- - Hits through walls and projectile blocks while triggering
- has a few very fun quirks when using it to cast : It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~ damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
- / - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
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