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Ephen/StunBreaks

Overview

A summary of all profession stun break skills in the game and whether they are AOE (apply to allies around you) or personal only.

AOE Stun Breaks

Unless otherwise noted, these are also personal stun breaks.

  • Mantra of Liberation (Firebrand)
  • Virtue of Courage, Shield of Courage (Dragonhunter), or Tome of Courage (Firebrand) when traited with Indomitable Courage
  • "Protect Me!"
  • Glyph of Equality (Celestial Avatar) (Druid)
  • Toss Elixir U when running Elixir U (not a personal stun break)
  • Bypass Coating when running Blast Gyro (Scrapper)
  • "Eye of the Storm!" including when automatically cast by trait Gale Song (Tempest)

Personal Stun Breaks

Warrrior

  • Stomp
  • Dolyak Signet
  • "Shake It Off!" including when automatically cast by trait Shrug It Off
  • Endure Pain including when automatically cast by trait Defy Pain
  • Balanced Stance including when automatically cast by trait Last Stand
  • Frenzy
  • Outrage
  • Head Butt
  • Berserk when traited with Savage Instinct (Berserker)
  • Featherfoot Grace (Spellbreaker)

Guardian

  • Signet of Judgment
  • "Save Yourselves!"
  • "Stand Your Ground!"
  • Contemplation of Purity
  • Judge's Intervention
  • Fragments of Faith including when automatically cast by trait Hunter's Determination (Dragonhunter)
  • FIX STALWART STAND when in Tome of Courage (Firebrand)

Revenant

  • Riposting Shadows
  • Pain Absorption
  • Rite of the Great Dwarf including when automatically cast by trait Versed in Stone
  • Gaze of Darkness (Herald)
  • Darkrazor's Daring (Revenant)

Ranger

  • Signet of Renewal
  • Lightning Reflexes
  • Quickening Zephyr
  • Glyph of Equality (Druid)
  • Unflinching Fortitude when merged with a Stout pet (Soulbeast)

Thief

  • Shadow Portal after Shadow Trap
  • Infiltrator's Signet
  • Roll for Initiative
  • Haste including when automatically cast by trait Burst of Agility
  • Shadowstep
  • Shadow Return after Shadowstep
  • Blinding Powder
  • Bandit's Defense (Daredevil)
  • Mercy (Deadeye)

Engineer

  • Rumble when running Thumper Turret
  • Elixir U
  • Elixir S
  • Healing Mist when running Elixir Gun
  • Utility Goggles
  • Super Speed when running Slick Shoes
  • Spectrum Shield (Holosmith)

Necromancer

  • Well of Power
  • Necrotic Traversal when running Summon Flesh Wurm
  • Plague Signet
  • Spectral Armor
  • Spectral Walk
  • "You Are All Weaklings!" (Reaper)
  • Trail of Anguish (Scourge)

Elementalist

  • Arcane Shield including when automatically cast by trait Final Shielding
  • Glyph of Elemental Power (all attunements)
  • Signet of Air
  • Mist Form
  • Armor of Earth including when automatically cast by trait Earth's Embrace
  • Overload Fire, Overload Water, Overload Air, and Overload Earth (Tempest)
  • Twist of Fate (Weaver)

Mesmer

  • Signet of Midnight
  • Mantra of Concentration
  • Blink
  • Decoy
  • Mirror Images
  • Well of Precognition (Chronomancer)
  • Sand Through Glass (Mirage)

Additional Notes

A note on FIX FEAR: if you have FIX STABILITY, a stack of stability will be lost and you will not be feared. If Stability is applied after the Fear, then Stability is gained but the current Fear persists for its entire duration.


A note on Hunter's Ward: This skill is a 1s cast with a barrage that has 4 impacts. The final impact triggers the debuff FIX HUNTER'S MARK which creates a small ring (baby gates) that cannot be crossed around the victim.

  • FIX AEGIS applied immediately before the final tick will block the debuff preventing baby gates entirely; however, this is very difficult to time/execute.
  • FIX STABILITY can be used to cross the edge of the ring and escape the baby gate. 1 stack is consumed when the baby gate is crossed.
  • Any stun break (personal or from an ally) can be used to recover from the knockdown caused by a failed attempt to exit the baby gate. However, this only recovers from the knockdown and does not allow you to exit the baby gate.


Thanks for testing help from: Jodene, Auri, pug andré, Miss Lana, and Wind. Testing was done in the Guild Hall arena and there may be variation between game modes.

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