Ephen/StunBreaks
Overview
A summary of all profession stun break skills in the game and whether they are AOE (apply to allies around you) or personal only.
AOE Stun Breaks
Unless otherwise noted, these are also personal stun breaks.
- (Firebrand)
- , (Dragonhunter), or (Firebrand) when traited with
- (Druid)
- when running (not a personal stun break)
- when running (Scrapper)
- including when automatically cast by trait (Tempest)
Personal Stun Breaks
Warrrior
- including when automatically cast by trait
- including when automatically cast by trait
- including when automatically cast by trait
- when traited with (Berserker)
- (Spellbreaker)
Guardian
- including when automatically cast by trait (Dragonhunter)
- FIX STALWART STAND when in (Firebrand)
Revenant
- including when automatically cast by trait
- (Herald)
- (Revenant)
Ranger
- (Druid)
- when merged with a Stout pet (Soulbeast)
Thief
- after
- including when automatically cast by trait
- after
- (Daredevil)
- (Deadeye)
Engineer
- when running
- when running
- when running
- (Holosmith)
Necromancer
- when running
- (Reaper)
- (Scourge)
Elementalist
- including when automatically cast by trait
- (all attunements)
- including when automatically cast by trait
- , , , and (Tempest)
- (Weaver)
Mesmer
- (Chronomancer)
- (Mirage)
Additional Notes
A note on FIX FEAR: if you have FIX STABILITY, a stack of stability will be lost and you will not be feared. If Stability is applied after the Fear, then Stability is gained but the current Fear persists for its entire duration.
A note on : This skill is a 1s cast with a barrage that has 4 impacts. The final impact triggers the debuff FIX HUNTER'S MARK which creates a small ring (baby gates) that cannot be crossed around the victim.
- FIX AEGIS applied immediately before the final tick will block the debuff preventing baby gates entirely; however, this is very difficult to time/execute.
- FIX STABILITY can be used to cross the edge of the ring and escape the baby gate. 1 stack is consumed when the baby gate is crossed.
- Any stun break (personal or from an ally) can be used to recover from the knockdown caused by a failed attempt to exit the baby gate. However, this only recovers from the knockdown and does not allow you to exit the baby gate.
Thanks for testing help from: Jodene, Auri, pug andré, Miss Lana, and Wind. Testing was done in the Guild Hall arena and there may be variation between game modes.
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium