Druid - Condition Druid
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Druid poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait , improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check.
The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome them with its resilience.
Template Code
Skill Bar
![Jacaranda](/wiki/images/thumb/8/88/Jacaranda.webp/88px-Jacaranda.webp.png)
![Lynx](/wiki/images/thumb/2/20/Lynx.webp/88px-Lynx.webp.png)
Weapon Variants
Mainhand Axe - replaces
Dagger; provides ranged damage and some burst. Default weapon to players without weaponmaster training.
Torch - replaces offhand dagger's evade and soft cc with higher AoE damage.
Skill Variants
Heal
- very strong overtime self-heal, but no burst healing. It provides even more healing when the pet is alive thanks to . provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet, and possibly copy those affecting it.
Utilities
- Provides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak.
is a ridiculusly simple skill that provides good damage. Boring but effective. Can be replaced.
- - provides extra cc, can be useful to pull enemies together (achieved by casting it during Celestial Avatar). Also deals damage due to .
- - area soft cc and immobilize, which in turn becomes more damage due to .
- - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from .
Pet variants
The best pet for this build is by far and away the Jacaranda. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill is ridiculously strong in this build. Jacaranda's Embrace usually just
immobilizes the target, but thanks to , it will also deal damage, and it triggers 5 times. It also inflicts very helpful
vulnerability. Feel free to set this skill to autocast if you can't spare the APM for more efficient use.
For your second pet, we suggest Lynx as it deals good condition damage. Swap between Lynx and Jacaranda often to use their strong Beast skills.
Specializations
Equipment
Standard Equipment
This setup uses equipment that is useful in general PVE and very similar to this build's raid/fractal/strike counterpart.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- While working on acquiring
Viper gear, you could use budget equipment
Carrion stat plus + + . This achieves worst results but it's a starting point while working on acquiring the correct gear.
Relic of the Cavalier provides good boons and activates multiple times if using skyscale's engage skill. provides some damage, plus the fear works good with and enemies won't actually fear away because they will be immobilised from .
provides the best damage, but you can consider other options. - For defense, invest in a Jade Core for additional HP and access to Jade Protocols.
Trailblazer can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default.
Boon dps
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
Condition druid can sacrifice damage to provide Alacrity to allies, though this requires a different gear set which might be too expensive for most players given how niche this build is, as Alacrity is almost always covered by healers, such as a heal druid.
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Viper
Ritualist
Ritualist
Ritualist
x6
- Replace with .
- Never play this when solo. This is only worth when playing with a large group of allies that lack Alacrity.
Consumables
Budget consumables are acceptable for use in open world.
Budget
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Celestial Avatar
Celestial Avatar is the profession mechanic of the druid. Dealing damage generates Astral Force per hit from
, and provides even more Astral Force periodically. This Astral Force fuels your Celestial Avatar transformation.Usually, Celestial Avatar focuses on healing and boon generation. But in this build, they also deal damage thanks to
.Never spend all your Astral Force. You want to enter Celestial Avatar, cast skills 3 to 5 once, then leave. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out off cooldown, which works perfect with
.Damage
The key to this build is the trait stun,
daze, etc.) and
immobilize into sources of
bleeding damage. You don't have to think about this trait, except for your shortbow skill , which will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by .
On top of all the bleeding, you also deal some Poison damage. Poison is usually quite weak since its main advantange is reducing healing received (which is not too relevant in PvE), but the trait provides a good damage increase.
and further increase your damage, as does when you dodge or use .
- Shortbow
On shortbow you want to use Weapon swap. Use to dodge attacks. Generally speaking, don't stay on shortbow for long, since dagger has better damage. All shortbow skills are improved if you hit the target from behind or the rear, or if the enemy is defiant (has a defiance bar).
- Dagger/Dagger
Your second weapon set, which defaults to dagger/dagger, is melee range but deals more damage. Use all skills off-cooldown, and note you can dodge attacks with
.- Celestial Avatar
Thanks to
, Celestial Avatar is improved with offenssive capabilities. Inside CA, you want to use , , and once, and twice. Note that Seed of Life has no cast time and thus can be cast while casting the other 3 skills. Leave Celestial Avatar after this to not consume too much Astral Force.Opener
- (can be cast way before starting combat)
Jacaranda
from - , ,
Weapon swap
- , , ,
- , , , ,
can be used for damage or saved to dodge attacks. can also be used to dodge attacks. Remember that dodging or using Quick Shot will activate .
Defense
- As always, dodge or move out of dangerous attacks. You briefly gain
Protection when dodging from , which in turns heals due to .
- passively heals you for a small amount. Can be used to stunbreak or to transfer conditions from yourself and allies near you onto your pet.
- Your pet will tank some hits for you. Make sure to swap pet if its health gets too low.
- increases your endurance regeneration.
- You have lots of cripple and immobilization to impair trash mobs preventing them from ever reaching you.
- - evade
- - evade
- - some healing
CC
- This build features significant
Immobilize from several sources: , , , ,
- - daze
- - daze (or stun)
- + - daze
Ratings
![5 stars](/wiki/images/d/dd/5-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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