Weaver - Earth Hammerweaver
This is a test build. You may comment and rate it.
Focused on: Condition damage and Sustain
Designed for: PvP Conquest
Difficulty:
Normal
Overview
A condition damage-based Weaver build for PvP with medium damage and high survivability. Primarily serves as a duelist.
Skill Bar
Hammer
Utility
Template Code
[&DQYaOSUeOC8AFnQATwEAAPUVAAA1FwAAEhcAAAAAAAAAAAAAAAAAAAAAAAADMwBWAC8AAA==]
Specializations
Variants
- Every trait in the first slot of Weaver is viable.
Equipment
Sword
Focus
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
- or over - if you can afford to give up condition removal for more damage.
Relics
- - better cleansing via synergy.
- - adds a new cover condition to the build for slightly higher damage and to make it harder to cleanse your more important conditions.
Usage
To be added
Ratings
Very unique and surprisingly effective build. Extremely tanky thanks to all the Earth traits which add a bunch of instant procs. High Stone Heart uptime is especially great and can be a huge help when you're trying to survive a 1v2. Weaver's considered to be one of the hardest elite specs to play but Hammer removes much of the initial learning curve too since there are no dual attacks to memorize and work into your combos (all the dual attacks are just passive orbs). Several important survival tools are available right on attunement swap which means you don't have to stress too much about planning ahead with skill 4-5 access for defensive purposes either (although on water and earth there are still some powerful ones). Damage is good both in 1v1s and teamfights, but killing high cleansing specs can take a while.
Comments
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