Mirage - DPS Mirage
This is a test build. You may comment and rate it.
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A Mirage build that uses
and to deal massive, non-projectile ranged damage.
Skill Bar
Greatsword
Greatsword
Utility
Variants
- Utilities
Mirage can easily fill the normal mesmer utility skills (
/ ) if there are no chronos in the group to bring them, but if they aren't needed bring a damage utility.- - damage option, reset
- - damage option
Template Code
[&DQcKGgE6OxnuFQAAhQEAAGsBAAC2AQAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Gear
- Feel free to use as much
Berserker stats as you can without dying
Consumables
Usage
Overall Priorities
- High
- Damage
- Clone Management
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has moderate active defenses
Active defense priority ![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- - for Stunbreaking
- Dodge
Detailed Explanations
Damage
- Almost all of your damage comes from
Dodge
which can be activated by your - Since your clones trigger via it is important to maintain as many as possible as often as possible
- There is a 1s cooldown on SS that begins at the end of the cast, wait until after the cast is finished to
Dodge and proc another ambush.
- Outside of this limitation and creating clones,
Dodge to proc as often as possible
- You can weave other skills such as in during this 1s CD
- Outside of this limitation and creating clones,
Weapon Swap off cooldown when your energy is below 50% to proc
- Be aware that will proc on any kill you've tagged, don't waste other endurance generation if you can see it will proc soon
- Clones summoned by
Dodge when possible
will immediately use , so avoid creating a third clone before using your - Your standard burst is ⇒
Dodge ⇒
- can be used to focus all of your clones onto one target for heavy burst
- Since the mirror spawns on a fairly long delay this will rarely be applicable, but walk over it if it isn't out of the way
leaves behind a Mirage Mirror that activates if you move into it
Damage priority ![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- - at 0 - 1 clones
- - at 0 - 1 clones only
Dodge ⇒
- - at 0 - 1 clones only
Clone Management
- Your normal clone generation through
- Use and when your other clone generation isn't available and you aren't at 2 or more clones already
and is unreliable for this build since those skills summon clones close to the targeted enemy. Instead you'll rely mainly on , , and
- Using your Shatter skills will almost never add damage compared to leaving clones alive
- The exception is if you are about you cast
- Use as an instant cast clone generator via
- can also be used for clone generation, but only use it in-between casts or if you otherwise have downtime.
Ratings
Comments
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