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Difference between revisions of "Untamed - Quickness Support Power DPS"

(Created page with "{{Build | profession = Ranger | specialization = Untamed | designed for = Raid, Fractal | rating = test | focus = Direct Damage, Support | xpac = eod | difficulty = 2 }} ==Ov...")
 
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* On the general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.
 
* On the general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.
  
Unleashing, and your Unleashed pet's F1-3 skills, are all instant cast so can be used during other skills.
+
Unleashing, and your Unleashed pet's F1-3 skills, are all instant cast so can be used during other skills. These skills are used '''off cooldown''' in the rotation, however, {{skill|Enveloping Haze}} (F3) can be saved for its use as a mobile projectile block.
  
 
Throughout the rotation, {{skill|Storm Spirit}} and {{skill|Frost Trap}} shall be used '''off cooldown''' without delaying '''weapon skills'''. You can save {{skill|Storm Spirit}} for oncoming defiance bars.
 
Throughout the rotation, {{skill|Storm Spirit}} and {{skill|Frost Trap}} shall be used '''off cooldown''' without delaying '''weapon skills'''. You can save {{skill|Storm Spirit}} for oncoming defiance bars.
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# {{skill|Storm Spirit}}
 
# {{skill|Storm Spirit}}
# All pet F1-3 skills
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# All avaliable pet skills [F1-3]
 
# {{skill|Frost Trap}}
 
# {{skill|Frost Trap}}
 
# {{skill|Unleash Ranger}}
 
# {{skill|Unleash Ranger}}
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# {{skill|Pounce}} {{to}} {{skill|Unleash Pet}}
 
# {{skill|Pounce}} {{to}} {{skill|Unleash Pet}}
 
#* Wait for {{skill|Pounce}} to finish before {{skill|Unleash Pet}}.
 
#* Wait for {{skill|Pounce}} to finish before {{skill|Unleash Pet}}.
## Use all F1-3 skills
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## All avaliable pet skills [F1-3]
 
## {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}}
 
## {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}}
 
## {{skill|Serpent's Strike}} {{to}} {{skill|Unleash Ranger}}
 
## {{skill|Serpent's Strike}} {{to}} {{skill|Unleash Ranger}}
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# {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}}
 
# {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}}
 
# {{Skill|Unleashed Wild Swing}} to {{skill|Unleash Pet}}
 
# {{Skill|Unleashed Wild Swing}} to {{skill|Unleash Pet}}
 +
## All avaliable pet skills [F1-3]
 
## {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}}
 
## {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}}
 
## {{skill|Unleash Ranger}}
 
## {{skill|Unleash Ranger}}
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# {{skill|Germinate}} {{to}} {{skill|Burgeon}} {{to}} {{skill|Cultivate}}
 
# {{skill|Germinate}} {{to}} {{skill|Burgeon}} {{to}} {{skill|Cultivate}}
 
# {{skill|Unleash Pet}}
 
# {{skill|Unleash Pet}}
## Use all F1-3 skills
+
## All avaliable pet skills [F1-3]
 
## {{skill|Germinate}}
 
## {{skill|Germinate}}
 
## {{skill|Flourish}} {{to}} {{skill|Unleash Ranger}}
 
## {{skill|Flourish}} {{to}} {{skill|Unleash Ranger}}

Revision as of 01:41, 16 July 2024

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on July 16, 2024.

Overview

Untamed is a highly survibable, powerful damage dealer and very useful melee offensive support.

Featuring better control to its pets and access to the Unleashed Ambush type of skill, Untamed overall usefulness has another dimension beyond its pool of weapons and utility skills, and that dimension comes from pets.

Untamed has higher vitality than the rest of the Ranger specializations extremely high sustain and a wide array of defensive tools; most of these qualities are inherent to itself and don't require to sacrifice part of its powerful offense, as such, it's usually considered one of the top-tier Open World specializations.

Untamed playstyle is generally fast-paced, with many instant casts, easy to interrupt skills, a pet to manage and a rotation based on switching stances, improvisation on real encounters and a focus on the overall rotation loop.

Untamed is somewhat limited by an important conditional, as it is having skills and traits that are reliant on enemies being defiant. While it is rare, easy to determine and doesn't suppose a massive loss, that is to consider.


Skill Bar

Weapon 1: Hammer
Weapon 2:
Weapon 3: Sword
Weapon 4: Axe
Healing skill: Perilous Gift
Utility skill 1: Storm Spirit
Utility skill 2: Frost Trap
Utility skill 3: Signet of the Wild
Elite skill: Spirit of Nature
Pet 1: Tiger
Pet 2: Electric Wyvern

Skill Variants

  • Perilous Gift makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced.
    • Healing Spring is an interesting option as it offers a cleanse and a water combo field.
  • Frost Trap can be replaced in case there's a need for other utilities.
    • Exploding Spores is a solid alternative with similar damage and good CC.
    • "Protect Me!" is a party wide stun-break.
  • Spirit of Nature is a 10-man revive thanks to Nature's Vengeance, however it can be replaced for whatever fits most.

Pet Variants

It's preferable to not to replace Tiger Tiger.


Template Code

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Specializations

Skirmishing: Top, Mid, Bot
Nature Magic: Top, Mid, Top
Untamed: Bot, Mid, Top
  • Untamed Untamed's and Nature Magic Nature Magic's master traits are not important, and can be changed at will.
    • However, note that traiting Enhancing Impact might make tracking Quickness Quickness harder, as it will cause yourself to experience different and better uptime of Quickness Quickness than your actual output.


Equipment

Rune: 6x Superior Rune of Fireworks
Infusion 1: 18x Mighty +9 Agony Infusion
Infusion 2: Undefined quantityx X
Relic: Relic of the Thief


Weapon 1: Hammer
Weapon 2:
Sigil 1: Superior Sigil of Force
Sigil 2: Superior Sigil of Impact


Weapon 3: Sword
Weapon 4: Axe
Sigil 3: Superior Sigil of Force
Sigil 4: Superior Sigil of Impact


Hands stats: Diviner

Weapon Variants

  • Double Mace Mace can replace the Sword Sword and Axe Axe set for higher breakbar damage, utility and survivability at a DPS loss.


Consumables

Food:

  • Bowl of Sweet and Spicy Butternut Squash Soup or ascended versions.


Utility:

  • Superior Sharpening Stone.


Usage

Quickness

Untamed provides Quickness Quickness in a radius of 480 units around the Ranger with the trait Let Loose.

  • Every Unleashed Ambush grants Quickness Quickness.
  • After an Unleashed Ambush, there will be a few seconds where Weapon Swap Weapon Swap will allow the use of a second Unleashed Ambush.
  • This second Unleashed Ambush will also grant Quickness Quickness.

As to provide Quickness Quickness to our group, we shall do the following sequence.

  1. Unleashed Power comes off cooldown.
  2. Unleash Ranger
  3. Unleashed Ambush
  4. Weapon Swap Weapon Swap
  5. Unleashed Ambush

Rotation

Start with Pet unleashed. Whenever the pet is unleashed you also want to be using your F1-3 skills off cooldown.

  • Similar to Mechanist Mechanist, there's the option to set F1-3 skills on autocast.
  • On the general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.

Unleashing, and your Unleashed pet's F1-3 skills, are all instant cast so can be used during other skills. These skills are used off cooldown in the rotation, however, Enveloping Haze (F3) can be saved for its use as a mobile projectile block.

Throughout the rotation, Storm Spirit and Frost Trap shall be used off cooldown without delaying weapon skills. You can save Storm Spirit for oncoming defiance bars.

Do not delay Unleashed Ambush skills.

Opener

  1. Storm Spirit
  2. All avaliable pet skills [F1-3]
  3. Frost Trap
  4. Unleash Ranger
  5. Relentless Whirl
  6. Unleashed Savage Shock Wave
  7. Unleashed Wild Swing
  8. Weapon Swap Weapon Swap


Sword/Axe Loop

  1. Deft Strike
  2. Path of Scars
  3. Pounce
  4. Serpent's Strike
  5. Whirling Defense
  6. Slash (ranger sword) Crippling Thrust Precision Swipe
  7. Pounce Unleash Pet
    • Wait for Pounce to finish before Unleash Pet.
    1. All avaliable pet skills [F1-3]
    2. Slash (ranger sword) Crippling Thrust Precision Swipe
    3. Serpent's Strike Unleash Ranger
      • Use Unleash Ranger before Serpent's Strike hits.
  8. Deft Strike
  9. Weapon Swap Weapon Swap

In case you're using double maceMace Mace, scroll down.

Hammer Loop

  1. Relentless Whirl
  2. Unleashed Wild Swing
  3. Unleashed Savage Shock Wave
  4. Unleashed Overbearing Smash
  5. Unleashed Thump
  6. Hammer Strike Hammer Slam Heavy Smash - Force
  7. Hammer Strike Hammer Slam Heavy Smash - Force
  8. Unleashed Wild Swing to Unleash Pet
    1. All avaliable pet skills [F1-3]
    2. Hammer Strike Hammer Slam Heavy Smash - Force
    3. Unleash Ranger
  9. Relentless Whirl
  10. Weapon Swap Weapon Swap

Maces Loop

  1. Rampant Growth
  2. Flourish
  3. Thistleguard
  4. Oaken Cudgel
  5. Wild Strikes
  6. Activate Force of Nature.
  7. Flourish
  8. Thistleguard
  9. Oaken Cudgel
  10. Wild Strikes
  11. Germinate Burgeon Cultivate
  12. Unleash Pet
    1. All avaliable pet skills [F1-3]
    2. Germinate
    3. Flourish Unleash Ranger
  13. Rampant Growth
  14. Weapon Swap Weapon Swap

Crowd Control

Untamed's access to CC is very solid. These are your options:

  • Electric Wyvern Electric Wyvern - F2 and F3 offer 232 breakbar damage each.
  • Storm Spirit - 400 breakbar damage (200 per shake).
  • Exploding Spores - 200 breakbar damage.
  • Path of Scars - 150 breakbar damage and Pull Pull.
  • Deft Strike - 100 breakbar damage.
  • Overbearing Smash and Thump (untamed) offer CC if used while the pet is unleashed, but accessing this requires rearranging your rotation and a loss of DPS.
  • Oaken Cudgel - 250 breakbar damage.
  • Wild Strikes - 200 breakbar damage.


Ratings

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