Daily Super Adventure Box W2Z3
PLACEHOLDER GUIDE
Start
W2Z3 contains an enourmous number of baubles. This guide was written with a 750-bauble limit in mind, though a 1000-bauble bag has been added since. The final chest and bonus level can provide ~135 baubles, so once you are this amount below your limit, you can ignore the extra baubles and just run to the end.
Players with an Infinite Continue Coin can /GG liberally during this run, resetting their Moto's Finger each time. The bears throughout the level have a decent chance of dropping 10 baubles when killed, so it can be worth using this skill to instakill them.
Due to the sheer size of this level, it is recommended that you take the teleporter shortcut that skips a large section of it. This means a number of dailies are not fully covered in this guide:
- Locksmithing 203 cannot be completed, though the wiki has a complete guide for the level that covers it.
- Ooze Transportation 203 is also extremely challenging, often requiring the use of multiple potions to complete. So this daily will also not be covered.
- Finally, the Glitch is also location in the section that we skip. However, it is at the very end so it is possible to backtrack slightly after the skip in order to reach it. This method does require using wall jumps though, so it may not be accessible to some players.
Run as usual to the first checkpoint and activate it. En-route, you can pause at a specific spot on the hill and throw a Boomerang across to the 10-bauble on the cliff behind you to pick it up.
Checkpoint 1
Immediately after the checkpoint you can turn around and pick up some extra baubles as well as the Environmental Science 203 daily. You can return to this area again shortly, so if you don't want the first dig of 50 baubles, you can skip this section until then.
Head left from the checkpoint and drop down to pick up a 10-bauble, then continue down to the ground level. Go through the opening to your left and follow the path through the trees until you reach the pictured area near the cliff edge. With a run-up (a dodge jump helps but isn't necessary), you can jump to the narrow ledge, and then twice more to reach a snowy section. Dig here for 50 baubles. You can also see the Tree Stump nearby, though you can't reach it directly from here.
To get the other baubles and/or daily, jump back across the gaps and continue on through the trees. As mentioned, you can return here later, so if you fall then you can just carry on.
If you're doing the daily, it's recommended to do it first (if the Raccoon Kingpin murders you, you can just carry on and return later). The ice adds additional difficulty to avoiding attacks, so it may be easier to utilise a ranged weapon to avoid getting too close.
Next, backtrack to the pictured location and use your Wooden Whistle to open the wall (3-3-2-3-3-1). Be careful of the owl in the nearby tree, as if it hits you it will interrupt your tune. Hop inside and climb all the way up, then drop all the way back down on the other side. Head [left/right?] into the corner and dig for 50 baubles. You can now /GG or return to the checkpoint, or if you want to save continue coins you can travel in the other direction to reach a hole to drop into.
Head forward from the checkpoint and round the corner to the left, being careful of the bear.
Round the corner is a shop you can enter for the daily.
Immediately to the right of the shop is a frozen waterfall. You can shatter this with your Wooden Whistle, melt it with your torch, or hop around to the right. Whichever way you choose, the checkpoint is on the other side.
Checkpoint 2
If you drop down you can collect a 10-bauble, then dodge the bananas and climb up the other side past another bear. Alternatively, you can jump around to the left of the checkpoint to not deal with the yellow pricks.
On the other side, head left across an icy area with wind mouths and activate the checkpoint.
Checkpoint 3
This is the second chance to get Environmental Science 203 and the 50 baubles from earlier. Even if you already have those, there are some baubles that are easy to reach.
Backtrack from the checkpoint, and drop down to a platform, being careful not to get blown off by the mouths. There are two directions to go from here, take the left one first.
Drop down to collect 10 baubles, then use the Glove of Wisdom to open the wall and jump across to the small ledge. Dig here for 50 baubles and either /GG or fall down to reset to the checkpoint.
Now return to the same place, and head right this time. Dig at the bottom for 50 baubles. You can now reach the area with the Tree Stump and 50 baubles from earlier by using the Glove of Wisdom on the wall.
Checkpoint 4
Head left past the checkpoint and climb along the wall being wary of the wind mouths and take the teleporter. On the other side are the Oozes required for Ooze Transportation 203, if you hate yourself. Continue on round the corner and hop up the steps.
Before taking the teleporter, dig to the right for 20 baubles. Now take the teleporter. If attempting Ooze Transportation 203, you will instead need to climb all the way up the shaft, likely making heavy use of [health potions] to keep yourself alive.
At the top, push the block around to unlock the checkpoint and head through the teleporter. Once through, drop all the way down and open the wall with your Glove of Wisdom. Head right and drop down to another pushable block and take that teleporter too.
On the other side, drop down to the snowy patch below you and dig for 20 baubles, then climb back up to the teleporter and jump up to the next teleporter while avoiding the goats.
Once through, you can dig to the left of the waterfall for 50 baubles (the dig spot is actually in the shop but you can trigger it through the wall). Go through the waterfall and push the block as normal to access the next teleporter. Once through, push the block and jump inside.
Before taking the teleporter, use the Glove of Wisdom to open the door back to the checkpoint. This is very important, as the next section contains two detours with a great number of baubles, and you'll need to reset to the checkpoint after each route.
After opening the shortcut, head through the teleporter. As a reminder, there are ~155 baubles available in the final part of this level (even more if you backtrack for the Glitch) which makes it very easy to hit the bauble limit if you have anything less than the 1000-bauble bag. As such, when you reach ~155 below your limit, you can just ignore the rest of the detours and just head for the end.
Turn around after emerging from the teleporter and jump up the rocks towards the spiked area. There is a 10-bauble sitting there to collect, but otherwise just continue on and drop down. Dig immediately for 20 baubles, then head on and to the left.
If you stand on the corner of the next area, you can see a large pillar below you. Jump down to this pillar and dig for 50 baubles. Next, do a big jump all the way down to the icy area beneath you.
Toot your flute to open the wall (3-3-2-3-3-1), collect the 30 baubles inside, then head back out and follow the path around to the left to find another wall for your Wooden Whistle. Open it up and collect the 50-bauble inside. /GG or jump off the cliff to reset to the checkpoint.
After returning through the teleporter, this time follow the pointing hands up to a higher level, but from this area head to the left of the pointing hands and drop down to a ledge (not all the way to the teleporter) and head inside. There are two routes you can go here, either jump left past the bear and drop down to the top of a pillar that you can dig for 20 baubles, or head right instead for a different dig that also provides 20 baubles.
From here, jump all the way down to the bottom level for a 10-bauble, then find the nearby teleporter and use it. This places you near a checkpoint, but you don't want to use it. Instead, carefully drop down past the ice bridge and dig for another 20 baubles. Either /GG or drop down to reset to the checkpoint.
You could loop around another time to pick up the second dig, but it isn't really worth the time.
After emerging from the teleporter, follow the pointing hands up two levels and take the left teleport with the happy face. This takes you straight to checkpoint 10, before the Yeti fight.
Checkpoint 10 (optional)
This entire section is a detour, but it is worth it if you don't have an issue with the final trampoline section.
Upon appearing here, you will immediately be set upon by two assassins. Dispatch them, as they're a nuisance and have a decent chance of spawning five baubles each.
This detour isn't worth it for the baubles alone, so only go for the daily.
Rather than progress through the checkpoint, turn around and go all the way along the wooden walkway. Carefully jump across to a small flower pot, then to the right to reach the pagoda. Head around the outside of the pagoda to the right.
Jump across to the grassy area here, and climb up the tree. From here you can jump back across to a higher level of the pagoda.
Walk all the way around to find some clouds you can use to jump up to the next level, then jump onto the corner spike to reach another set of clouds that take you up to the roof.
Run all the way back across the roof and stand on top of the pillar. You want to make a long jump down to a set of leaves over the edge of the hill. Jump across to reach a boost flower that takes you to a new area.
Ahead of you are some hillbillies, and on the cliff just past them is a dig for 20 baubles.
Some raccoons will appear shortly and start stealing from the hillbillies. You can follow them through the maze to reach the tree stump but bear right shortly after entering the maze to find another dig spot for 20 baubles.
Eventually, you will find the tree stump in an area littered with exploding barrels. Destroy the stump, and Raccoon Kingpin if necessary.
Finally, look nearby for an area of slightly darker grass. Throw a bomb near it and it should reveal a hole you can drop down to. The room inside is dark and has poisoned water, so carefully make your way along to a Mysterious Stranger. Stand on the flower and use the wall-opening song (3-3-2-3-3-1) to reveal a 50-bauble. /GG to reset to the checkpoint.
- W2Z2 Bauble.png
Avoid the poisoned water and use the flute to open the wall.
This is a long and difficult route, so it is strongly recommended to avoid this daily if possible.
Start the route as in the detour above, but rather than climb up the tree, drop down to the left instead to find a stone area with the oozes.
After you dig one up and beat it into submission, continue backtracking past the little house with the toads, and jump down to Checkpoint 8 below.
You'll need to carefully jump back along the trail of platforms until you reach a path of clouds. Take these all the way and you'll eventually end up climbing up a hill. Past this hill, you should be able to see a distant building that houses the Ooze Farmer. You can then drop into the void to reset to the checkpoint.
As we are backtracking to this location rather than doing it "normally", the route is slightly longer than it would usually take (where we can come from Checkpoint 9) if we fail at any point and have to retry.
If you do not want any more baubles or the glitch, you can continue along the clouds to reach the end of the level a different way.
Whether or not you do the previous detours, drop down to a grassy platform just behind the checkpoint and dig for 50 baubles. Drop into the void to reset and you can finally continue into the level.
The platform past the checkpoint has three teleporters on it. This is the start of a kind of maze of platforms with teleporters, through which there are two main routes. The first route is longer and involves some difficult jumps, but allows you to collect 50 baubles and the glitch. The second route is theoretically faster but is chock-full of exploding barrels and assassins, so navigating it safely may take longer than the main route. The first teleporter choice doesn't matter as both platforms you end up on can take you to either route and have a single assassin on them.
"Fast" route
To take the second route and skip the detour, take teleporters in either of the following orders:
- left, right, right, forward, forward
- forward, forward, right, forward, forward
This puts you on a platform with a cloud nearby that you can jump on to reach the final location with the boss, so skip ahead to the last section.
Glitch route
For the glitch, take teleporters in either of the following orders:
- left, forward
- forward, left
This will put you on a platform with checkpoint 11 and an assassin. If you want the glitch and also wish to avoid tricky jumps, it is possible to activate the glitch without activating the checkpoint:
Angle your camera to look below the platform you're on. You should be able to spot the red glitch crystal below. What you want to do is start throwing your bomb, then quickly walk backward off the ledge so that you throw as you fall past the glitch. This activates it, and places you back at Checkpoint 10, so you can take the other route through the teleporters. Failing will mean you have to take the teleporters back here.
It is also possible to perform a very tricky jump around the checkpoint to the left of it, allowing you to access both the 50-bauble dig and the glitch while still taking the other route to avoid the jumps. However, if you can manage this jump, you can probably handle the trampoline section anyway so its value is limited.
Checkpoint 11
Otherwise, activate the checkpoint and try to use the boost to launch yourself up to the furniture shop directly above you. Leaving this shop and going outside will put you next to a crystal that creates several planks below you. You'll need to very carefully drop off to land on one, then jump along the rest to reach the glitch crystal. There's no escaping a drop into the void afterward.
If you failed to use the boost, go through the checkpoint and jump along the small platforms up and to the left to reach the top of the building.
Finally, head through the checkpoint and jump along the small platforms, heading right. Soon you'll see a platform with an exploding barrel on top of it. This will usually explode when you land on it, so make sure you have more than one heart, and try to land in the center of the platform. This way the explosion will not knock you into the void. Dig here for 50 baubles.
You can now carry on along the platforms and trampolines and past the piranha pools to reach the final location.
Checkpoint 12
After activating the checkpoint, you need to ring the large bell above it to reach the boss cage. If you came directly from the Shortcut Eagle, this is as simple as dropping down onto the platforms with logs beside them (one platform and log per player), and hitting them simultaneously with the Glove of Wisdom to lower the barrier. Do this before dropping down and activating the checkpoint.
If you came from one of the other locations, climb up the icy hill to reach the checkpoint. You can use the checkpoint boost to make this next part much quicker:
As you get boosted, move yourself towards the bell and you should land on a small ridge. Continue pushing yourself into the bell, and move around it until you reach a log. Tap briefly to ensure you're facing the log, then carefully jump across to it. You can walk along the log to reach the small platform you need to stand on to ring the bell.
After the log has stopped swinging, you can jump back onto it to jump back to the top of the hill with the checkpoint. You could also /GG to save yourself the effort of dealing with the icy hill.
There is one last dig down the hill underneath the checkpoint, for 20 baubles. Once more, you can /GG or drop into the void to skip having to climb back up.
Finally, jump across to the wooden walkway and up the icy hill to fight the boss and finish the level!
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium