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Evoker - D/D Lightning Rod Evoker

This is a test build. You may comment and rate it.

Focused on: ControlDamage and Burst

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on August 26, 2025.


Overview

A fresh Evoker Build to have Fun during Elite Specialisation Beta. If you like bruiser like gameplay this might be an elementalist build for you. It focuses on immense AoE Croud Control and and Burst Damage through Lightning Rod while having more Access to Defensive Options than other Lightning Rod Builds because of high Protection Protection and Barrier Barrier uptime. Protection Protection in this Build has great value because it also reduces incoming condition damage.


Skill Bar

Dagger/Dagger
Utility


Elite for your Elite Skill you want "Elemental Procession". This skill deals devastating Damage in a large area scaling with your crit and burning damage while also beeing able to Trigger Lightning Rod 2 times.


utility variants

  • Arcane Shield over Conjure Earth Shield another Stun break, instant block and damage skill

Element Specialization and F5

You want to Specialize in Earth Earth for the Toad. Its Skill "Calcify" grants you another and Instant way to proc Lightning Rod in an Area around you and also grants Barrier if it interupts. Activating "Calcify" reduces incoming strike and condition damage for 5 seconds and is one of the very few healing sources in this build. This new F5 is a significant increase in Lightning Rod procs. Every 3 "calcifies" your Toad is able to use "Seismic impact" an Area Knockdown Knockdown that creates a circle pit that enemies cant leave, making them vulnerable to even more stuns. Also a Source of protection.


Specializations

  • And another Inferno build. This Trait matches well with our Elite Skill and increases offensive options for when all stun are on cd and for burst combos
  • the solid crit chance allows for more burning with Burning Precision and Smothering Auras for condition cleansing which we otherwise cant get.


  • Variant: One with Air for better movement in fights while preasured or chasing
  • Specialization Evoker: bot|mid|top
  • "Earthen Fortification" grants Protection Protection for 4s on disabling a foe
  • "Elemental Balance" for a bit more Damage and less damage taken
  • "Familiars Focus" Heals when you use F5 and grants reduced strike and condition damage taken

Equipment

Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Note: attunement swapping counts as a weapon swap for Elementalists, allowing us to use Sigil of Cleansing and Energy even on this build.

Usage

General

  • Your job is to lock down important targets or even groups of targets in a teamfight and enable your team ( and yourself) to burst those targets. You are a good 1v1 and roamer because of the high burst damage and tankyness but this build lacks mobility options to move fast around the map. So be aware of where you are moving towards cause you aint coming back that fast. Besides your CC you offer very little group support. Your support is your damage.


Stuns

  • your stunning skills that proc Lightning Rod are:
    • Air 5 Updraft is a Launch Launch and also an Evade Its a great skill to counterreact to enemies or to setup multiple Stun Stun
    • Shocking Aura and Transmute Lightning
    • Earth 4 Earthquake a slow and telegraphed attack that Knockdown Knockdown enemies. Best used after another stun like Updraft
    • Arcane Wave also a slow skill that can be countered or evaded easily but its a great skill to keep CC pressure on after you already landed a good combo. usually youre left without any CC for a few seconds after a full combo
    • "Calcify" the new F5 of the evoker. A very fast daze daze without animation that can be used at any time in your combo when up.
    • "Seismic Impact" the Elite Skill of your Toad (also F5)
    • The new Elite skill
    • Magnetic Surge
    • Magnetic Shield


Elite Skill Elemental Procession

  • This new Elite skill finaly deserves its name and is insane in every Way. Its the tool to win and to turn fights. This Elite skill does a lot of things:
    • First of all its a Knockdown AND a stun afterwards so it can cast Lightning Rod 2 times for more damage ( needs a bit more confirmation)
    • Second its a big damage tool itself by hitting up to 5 times if its only 1 target for critical damage and applying a big fire hit
    • It applies a lot of conditions : Burning Burning, Bleeding Bleeding, cripple cripple, Weakness Weakness
    • Last but not least it is a big AoE heal and applies Regeneration Regeneration
  • Because of all it does its a very versatile skill. You can cast it to open a rotation on an important target. Or you may cast it to finish already low enemies that used all of their escapes. It also offers a lot of turning potential by creating space for you or your teammates through a dangerous zone that enemies cant pass safely or healing up low allies and turn the pressure on the attacking enemy.
  • its a 60 sec cd so use it wisely but dont hold it back for too long its the best skill you have


Defense

  • The Main Source of Defense is damage mitigation which we have plenty. Sadly they are multiplicative and not additive but they still add up:
    • Protection Protection grants 33% reduced strike damage taken and 25% reduced condition damage taken. We gain acces to Protection Protection for 4s by disabling enemies and the Empowered F5
    • Trait Familiars Prowess gives another -10% incoming strike and condition damage
    • Trait ELemental Balance gives another -5-10% incoming strike damage
    • Frost aura now and then for another -10% incoming strike damage
    • A good amount of Barrier Barrier from various skills


  • CC is your friend not only offensive but also defensive. Enemies under the effect of Stun Stun or daze daze usualy deal very low amounts of damage. CCing an enemy grants Protection Protection


  • Weakness Weakness is a great defensive debuff that effectivly reduces enemies critical strike chance by 50% and hit damage by 25%


  • Conjure Earth Shield is a solid defensive and offensive option for when you are beeing focused hard in a teamfight or outnumbered on sidenodes
    • Magnetic Shield is a strong pull pull thats unblockable. this skill is great to get enemies into your elite skill or to pile up enemies on you to set up good multi stuns, also a source of Protection Protection
    • Fortify locks you in place but makes you invulnerable for 3s. use it to dodge strong skills or to pass time for important cooldowns
    • Skill 2 and 4 can give Barrier Barrier


  • Condition cleanses are:
    • Sigil of Cleansing on weapon swap
    • Granting Auras to yourself and transmuting them
      • Shocking Aura and Transmute Lightning
      • Frost Aura and Transmute Frost
      • Attuning into Fire grants Fire Shield
      • Frozen Burst grants a Frost Aura
      • Earthen Rush trough any combo field for another aura
    • Cleansing Wave
    • Your elite skill


Offense


Weaknesses

  • This build is very weak against stuns. It only has 1 stun break with a long cd (Armor of Earth and beside this skill no way to get Stability Stability. Whoever stuns first wins
  • Defenses are mostly buff based and even tho uptime is good it can feel like an extra chore to maintain and keep track of all these buffs
  • Enemies with a lot of Stability Stability can be very hard to play against, since you have to wait for small windows to get most of your damage out.
    • Defensive buffs like Protection Protection are mostly gained by stunning enemies



still in Editing Process.


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Juiceppe gave this build 4 stars • August 2025
This build has given me back my hopes for evoker :D

Comments

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