Difference between revisions of "Mechanist - Condition Mechanist"
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==Specialization Variants== | ==Specialization Variants== | ||
Replaces Explosives. | Replaces Explosives. | ||
− | {{Specialization|Tools|top|bot|top}} | + | {{Specialization|Tools|top|bot|top|variant=y}} |
Switch {{Trait|Mech Core: J-Drive}} to {{Trait|Mech Core: Jade Dynamo}}. Consider replacing {{Skill|Grenade Kit}}. | Switch {{Trait|Mech Core: J-Drive}} to {{Trait|Mech Core: Jade Dynamo}}. Consider replacing {{Skill|Grenade Kit}}. | ||
This variant results in higher single-target DPS and better survivability, but can have lower DPS against large groups. | This variant results in higher single-target DPS and better survivability, but can have lower DPS against large groups. |
Revision as of 07:45, 29 March 2023
This build was last updated on March 29, 2023 and is up to date for the October 8, 2024 patch.
Overview
Condition Mechanist with Burning, Confusion and Bleeding. Since the mech is a very good punchbag for harder encounters and using allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.
is a very straightforward specialization for OW gameplay that applies lots of
Template Code
[&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Mace/Pistol
Utility
Skill Variants
- In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through , powerful ranged damage skills through and strong passive + active healing through .
- and are your main sources of CC, so you might want to keep them for CC phases.
- It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.
- - Mobility and soft CC removal
Specializations
- You should not need to change traits for additional survivability. In case you have trouble surviving, swap to and kite damage whenever possible; camping is not a very large damage loss compared to Mace+Pistol.
Specialization Variants
Replaces Explosives.
Switch
to . Consider replacing . This variant results in higher single-target DPS and better survivability, but can have lower DPS against large groups.
Equipment
Ascended gear is not required.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Mace
Viper
Viper
Pistol
Viper
Viper
Sigil
Sigil
Rune
x6
x6
- Your main sources of damage are Bleeding and Burning, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to and , which provide 33% condition duration to Bleeding and Burning.
Equipment Variant
Armor
- Celestial - Defensive option for gear; more survivability than this should never be needed.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Due to , your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.
- The general rotation involves alternating between Mace+Pistol and .
- The most important damage skills are , and so they should be prioritized.
- Generally, you'll want to go into every 5 seconds to use ; in , also use and on cooldown whenever they are available.
- Remember that in , the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.
- Aside from those skills, use , , , and off cooldown.
- Your mech is unable to queue skills and will interrupt any other action that the mech is currently performing, so keep that in mind when using .
- Due to the good amount of confusion that you apply and copying all your boons to your mech, your damage scales heavily depending on the encounter.
Survivability
- provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
- As mentioned before, allows you to stay at range whenever it is required, so you can kite damage more easily.
- is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it's not supposed to)!
Detailed information on the build + rotation is provided in the video down below:
Ratings
This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.
Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.
I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!
Comments
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