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Difference between revisions of "Daily Super Adventure Box W1Z1"

(First draft)
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<big>'''Very WIP'''</big>
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<big>'''WIP'''</big>
  
 
==Start==
 
==Start==
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<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design'''</div><div style="background:#171717;padding:0.5rem;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 101'''</div><div style="background:#171717;padding:0.5rem;">
 
The first shop is on the left just before the hill.
 
The first shop is on the left just before the hill.
 
</div></div>
 
</div></div>
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Continue up the hill, jump across the gap, and climb up to the second chest. Open it for 20 baubles.
 
Continue up the hill, jump across the gap, and climb up to the second chest. Open it for 20 baubles.
  
[[file:W1Z1 Chest 2.png|Chest 1|405px|class=img-fluid]]
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From here, jump across to the tree. There are two dig spots accessible from here. If you are able to dodge-jump, you can collect them both quickly. Otherwise you'll need to loop back and climb the hill a second time.
  
 +
[[file:W1Z1 Chest 2.png|Chest 2|405px|class=img-fluid]]
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 +
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Jump up to the higher platform and then to the right.
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[[file:W1Z1 Digs.png|Dig spots|405px|class=img-fluid]]
  
From here, jump across to the tree. There are two dig spots accessible from here. If you are able to dodge-jump, you can collect them both quickly. Otherwise you'll need to loop back and climb the hill a second time.
 
  
Jump up to the higher platform and then to the right. Head for the disturbed earth and dig for 20 baubles.
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<gallery widths=300px heights=300px>
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File:W1Z1 Dig 1.png|Head for the disturbed earth and dig for 20 baubles.
 +
File:W1Z1 DJ.png|Jump back to the tree and onto the small section. You want to perform a dodge-jump from here to another tree.
 +
File:W1Z1 Dig 2.png|To the wall for a second dig.
 +
</gallery>
  
Jump back to the tree and onto the small section. You want to perform a dodge-jump from here to another tree, and then to the wall for a second dig.
 
  
 
If you are unable to make the jump, it is still worth returning for the dig. But this time you can jump from the higher tree section down to the left, which is much easier.
 
If you are unable to make the jump, it is still worth returning for the dig. But this time you can jump from the higher tree section down to the left, which is much easier.
  
  
To the left of the next checkpoint is a section of loose rocks you can bomb, to open a room that contains 20 baubles. You can now return to the checkpoint.
+
To the left of the next checkpoint is a section of loose rocks you can bomb, to open a room that contains 20 baubles. A shop can be found just to the left of this. You can now continue to the checkpoint.
 +
 
 +
[[file:W1Z1 Shop 1.png|Shop and bombable wall|405px|class=img-fluid]]
  
  
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<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch, Environemtal Studies 101 and Ooze Transportation 101'''</div><div style="background:#171717;padding:0.5rem;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch, Environmental Studies 101 and Ooze Transportation 101'''</div><div style="background:#171717;padding:0.5rem;">
 
As you pass through the next area you'll see some beedogs collect baubles from flowers and fly away. If you follow them, they'll lead you through a gap in the wall and then through a maze.
 
As you pass through the next area you'll see some beedogs collect baubles from flowers and fly away. If you follow them, they'll lead you through a gap in the wall and then through a maze.
  
 
To get through the maze without waiting for them: after coming through the gap, go to the end and turn right, follow the path until you find a green +5 bauble on your left. Collect it, turn right, and head forward again. Follow this path to the end. There are multiple optional objectives to complete here.
 
To get through the maze without waiting for them: after coming through the gap, go to the end and turn right, follow the path until you find a green +5 bauble on your left. Collect it, turn right, and head forward again. Follow this path to the end. There are multiple optional objectives to complete here.
 +
<gallery mode="packed" heights=300px>
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file:W1Z1 Entrance.png
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file:W1Z1 Secrets.jpg
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file:W1Z1 Glitch.png
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</gallery>
 +
  
 
At the far end is the honeycomb you must destroy for Environmental Science. Destroy the barrel nearby to get a powerup that doubles your damage, making it easier to deal with the queen beedog.
 
At the far end is the honeycomb you must destroy for Environmental Science. Destroy the barrel nearby to get a powerup that doubles your damage, making it easier to deal with the queen beedog.
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==Checkpoint 4==
 
==Checkpoint 4==
 
After activating the checkpoint, jump forward and head to the hill on the right to find the Ooze Farmer. If you're not doing ''Ooze Transportation 101'', you can destroy the barrel after the checkpoint for a speed boost and jump forward instead, collecting 3 baubles along the way. There's not much left to do now but climb the mountain in the middle to reach the boss.
 
After activating the checkpoint, jump forward and head to the hill on the right to find the Ooze Farmer. If you're not doing ''Ooze Transportation 101'', you can destroy the barrel after the checkpoint for a speed boost and jump forward instead, collecting 3 baubles along the way. There's not much left to do now but climb the mountain in the middle to reach the boss.
 +
 +
[[file:W1Z1 Farmer.png|Ooze Farmer|405px|class=img-fluid]]
 +
  
 
If you still need ''Interior Design 101'', just before the final checkpoint there is a mushroom you can attack to create a bouncepad below. Do so and drop down to find the last shop, then bounce back up and activate the checkpoint.
 
If you still need ''Interior Design 101'', just before the final checkpoint there is a mushroom you can attack to create a bouncepad below. Do so and drop down to find the last shop, then bounce back up and activate the checkpoint.
 +
 +
[[file:W1Z1 Shop 2.png|Shop 2|x270px|class=img-fluid]]
  
  
 
==Checkpoint 5==
 
==Checkpoint 5==
 
Destroy the cage and we're done!
 
Destroy the cage and we're done!

Revision as of 22:20, 17 April 2023

WIP

Start

Immediately from the start, head right into the lake and pick up the key lying on a rock. Do not open the chest right next to it as it only contains a single Bauble.

Chest 1

Optional: Locksmithing 101 (1 bauble)
For the locksmithing daily, you should open the chest.


Continue through the level and activate the first checkpoint.


Checkpoint 1

Move forward into the next area and up the big hill.


Optional: Interior Design 101

The first shop is on the left just before the hill.


Stand on this spot and throw a Boomerang Boomerang at the green bauble for +5.

Chest 1


Continue up the hill, jump across the gap, and climb up to the second chest. Open it for 20 baubles.

From here, jump across to the tree. There are two dig spots accessible from here. If you are able to dodge-jump, you can collect them both quickly. Otherwise you'll need to loop back and climb the hill a second time.

Chest 2


Jump up to the higher platform and then to the right.

Dig spots



If you are unable to make the jump, it is still worth returning for the dig. But this time you can jump from the higher tree section down to the left, which is much easier.


To the left of the next checkpoint is a section of loose rocks you can bomb, to open a room that contains 20 baubles. A shop can be found just to the left of this. You can now continue to the checkpoint.

Shop and bombable wall


Checkpoint 2 & Checkpoint 3

Traverse the ravine and activate the third checkpoint.


Optional: Glitch, Environmental Studies 101 and Ooze Transportation 101

As you pass through the next area you'll see some beedogs collect baubles from flowers and fly away. If you follow them, they'll lead you through a gap in the wall and then through a maze.

To get through the maze without waiting for them: after coming through the gap, go to the end and turn right, follow the path until you find a green +5 bauble on your left. Collect it, turn right, and head forward again. Follow this path to the end. There are multiple optional objectives to complete here.


At the far end is the honeycomb you must destroy for Environmental Science. Destroy the barrel nearby to get a powerup that doubles your damage, making it easier to deal with the queen beedog.

Halfway between the entrance and the honeycomb is an Ooze garden. If it is the daily, you can dig one up, beat it until its stunned, then carry it to the end (it is recommended you have a decent amount of health as the Ooze will drain some).

Next to the entrance is a red glitch crystal. Hit it and quickly climb up the series of planks that appear to end up on top of the wall. Backtrack slightly along the wall to reach the glitch.


Now drop down to the left.


Head for the next checkpoint.


Checkpoint 4

After activating the checkpoint, jump forward and head to the hill on the right to find the Ooze Farmer. If you're not doing Ooze Transportation 101, you can destroy the barrel after the checkpoint for a speed boost and jump forward instead, collecting 3 baubles along the way. There's not much left to do now but climb the mountain in the middle to reach the boss.

Ooze Farmer


If you still need Interior Design 101, just before the final checkpoint there is a mushroom you can attack to create a bouncepad below. Do so and drop down to find the last shop, then bounce back up and activate the checkpoint.

Shop 2


Checkpoint 5

Destroy the cage and we're done!

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