Difference between revisions of "Harbinger - Quickness Support Condi DPS"
(added boon duration info) |
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| utility2 = Elixir of Risk | | utility2 = Elixir of Risk | ||
| utility3 = Blood Is Power | | utility3 = Blood Is Power | ||
− | | elite = | + | | elite = Elixir of Ambition |
| pet1 = | | pet1 = | ||
| pet2 = | | pet2 = | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNTI1QCvnGuca7BrsGtQa1BqAAIAA6BqSAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Curses| | + | {{Specialization|Curses|top|top|bot|}} |
{{Specialization|Soul Reaping|top|top|bot|}} | {{Specialization|Soul Reaping|top|top|bot|}} | ||
{{Specialization|Harbinger|bot|mid|mid|}} | {{Specialization|Harbinger|bot|mid|mid|}} | ||
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| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 9 |
| infusion2 = Spiteful +9 Agony Infusion | | infusion2 = Spiteful +9 Agony Infusion | ||
− | | infusion2-qt = | + | | infusion2-qt = 9 |
| head = Ritualist | | head = Ritualist | ||
− | | shoulders = | + | | shoulders = |
| chest = Ritualist | | chest = Ritualist | ||
− | | hands = | + | | hands = |
− | | legs = | + | | legs = |
− | | feet = | + | | feet = |
| backpiece = | | backpiece = | ||
| accessory1 = | | accessory1 = | ||
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}} | }} | ||
− | * This setup provides ~ | + | * This setup provides ~19% boon duration (without a Jade Bot) which is enough to maintain {{tooltip|Quickness}} getting 5 ticks of {{trait|Deathly Haste}} per shroud loop. |
− | * You can | + | * You can run full {{tooltip|Viper stats}} pieces if you are confident in your rotation. |
+ | * If you don't have stat infusions, use {{food|Koi Cake}} (or alternatives) as your food. | ||
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'''Food:''' | '''Food:''' | ||
− | * {{food| | + | * {{food|Plate of Beef Rendang}} or ascended versions |
'''Utility:''' | '''Utility:''' | ||
− | * {{utility|Master Tuning Crystal}} | + | * {{utility|Toxic Focusing Crystal}} |
+ | ** {{utility|Master Tuning Crystal}} for a cheaper alternative | ||
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<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | + | # Throw {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} on the group for boons to quickly build Blight stacks - make sure the boon rip has already happened! | |
− | # Throw {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} | + | # {{Skill|Blood Is Power}} |
− | # {{Skill|Devouring Darkness}} | + | # {{Skill|Devouring Darkness}} |
+ | # {{Skill|Blood Is Power}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Deathly Swarm}} | ||
+ | # {{skill|Elixir of Ambition}} | ||
+ | # {{Skill|Vile Blast}} | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
− | |||
# {{Skill|Harbinger Shroud}} | # {{Skill|Harbinger Shroud}} | ||
<big>'''Shroud Loop'''</big> | <big>'''Shroud Loop'''</big> | ||
+ | # {{Skill|Devouring Cut}} | ||
# {{Skill|Dark Barrage}} | # {{Skill|Dark Barrage}} | ||
+ | # {{Skill|Tainted Bolts}} until {{Skill|Devouring Cut}} is nearly off cooldown | ||
# {{Skill|Voracious Arc}} | # {{Skill|Voracious Arc}} | ||
# {{Skill|Devouring Cut}} | # {{Skill|Devouring Cut}} | ||
+ | # {{Skill|Dark Barrage}} | ||
+ | # {{skill|Vital Draw}} - You can this at any point in the shroud loop as long as it doesn't make you delay skills | ||
# {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown | # {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown | ||
# {{Skill|Dark Barrage}} | # {{Skill|Dark Barrage}} | ||
− | # {{Skill| | + | # {{Skill|Devouring Cut}} |
# {{Skill|Voracious Arc}} | # {{Skill|Voracious Arc}} | ||
− | |||
− | |||
# {{Skill|Exit Harbinger Shroud}} | # {{Skill|Exit Harbinger Shroud}} | ||
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# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
# {{Skill|Vile Blast}} | # {{Skill|Vile Blast}} | ||
− | # {{Skill|Enfeebling Blood}}, {{Skill| | + | # {{Skill|Enfeebling Blood}}, {{Skill|Elixir of Ambition}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}} |
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies | # {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
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# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
# {{Skill|Vile Blast}} | # {{Skill|Vile Blast}} | ||
− | # {{Skill|Enfeebling Blood}}, {{Skill| | + | # {{Skill|Enfeebling Blood}}, {{Skill|Elixir of Ambition}} and {{Skill|Blood Is Power}}, if available - if you used {{Skill|Blood Is Power}}, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}} |
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies | # {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
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[https://youtu.be/X_Ak6XvLQRk Rotation Example] | [https://youtu.be/X_Ak6XvLQRk Rotation Example] | ||
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===General Tips=== | ===General Tips=== | ||
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* Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over. | * Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over. | ||
* Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill. | * Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill. | ||
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** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first. | ** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first. | ||
** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills. | ** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills. | ||
− | |||
* Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns. | * Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns. | ||
* If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}. | * If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}. |
Revision as of 16:17, 9 May 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition boon support build for Harbinger that provides permanent Quickness and optionally some Might and Fury too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boons and gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability uptime and a good amount of CC.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage or boons to bring them.
Skill Bar
Weapon Variants
- You could bring a Warhorn on your Scepter set for extra CC, life force generation and a tiny bit of healing.
- If the rotation is performed correctly, this won't be a DPS loss.
Skill Variants
- With Fury and ~13 stacks of Might, but it could be swapped out for other skills if different utility is needed. you can maintain permanent
Template Code
Specializations
Equipment
Ritualist
Viper
Ritualist
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x9
x9
- This setup provides ~19% boon duration (without a Jade Bot) which is enough to maintain Quickness getting 5 ticks of per shroud loop.
- You can run full Viper stats pieces if you are confident in your rotation.
- If you don't have stat infusions, use (or alternatives) as your food.
Consumables
Food:
- or ascended versions
Utility:
-
- for a cheaper alternative
Usage
Rotation
The rotation assumes use of
and , but could be replaced with if it is deemed more valuable. See the General Tips section if you are not running 3 elixirs.Opener
- Throw , and on the group for boons to quickly build Blight stacks - make sure the boon rip has already happened!
- Weapon Swap
Shroud Loop
- until is nearly off cooldown
- - You can this at any point in the shroud loop as long as it doesn't make you delay skills
- until is off cooldown
Pistol-to-Scepter Loop
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - make sure to aim them at your allies
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- , and , if available - if you used , immediately transfer your conditions to your target with
- , and - make sure to aim them at your allies
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Utility
CC
- - if running Warhorn
General Tips
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- Performed correctly, you should never need to autoattack on Scepter, and only occasionally on Pistol while waiting for cooldowns.
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
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