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Difference between revisions of "Berserker - Power DPS"

Line 49: Line 49:
 
===Trait Variants===
 
===Trait Variants===
 
* If the target has boons, run {{Trait|Destruction of the Empowered}}.
 
* If the target has boons, run {{Trait|Destruction of the Empowered}}.
* {{Trait|Last Blaze}} for more DPS if you're confident in your rotation and quickness/alacrity uptime. This offers ~500 more DPS.
 
  
  
Line 57: Line 56:
 
| stats = Berserker
 
| stats = Berserker
 
| weight = Heavy
 
| weight = Heavy
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
Line 66: Line 65:
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Hydromancy
+
| sigil4 = Superior Sigil of Impact
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
| infusion1-qt = 15
+
| infusion1-qt = 18
| infusion2 = Precise +9 Agony Infusion
 
| infusion2-qt = 3
 
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head = Assassin
 
| head = Assassin
Line 78: Line 75:
 
| legs =
 
| legs =
 
| feet =  
 
| feet =  
| backpiece =  
+
| backpiece = Assassin
 
| accessory1 =
 
| accessory1 =
 
| accessory2 =
 
| accessory2 =
| amulet =
+
| amulet = Assassin
 
| ring1 =  
 
| ring1 =  
 
| ring2 =
 
| ring2 =
 
}}
 
}}
 +
 +
* You want to aim for 2050 precision.
  
  
 
===Equipment Variants===
 
===Equipment Variants===
* If you do not have stat infusions, also use {{tooltip|Assassin stats}} shoulders, hands or feet.
+
* It would be marginally higher damage to run full {{tooltip|Berserker stats}} with either four Precise Infusions or an {{tooltip|Assassin stats}} headpiece, and {{Food|Plate of Truffle Steak}} (or ascended alternatives) as your food. The recommended setup was chosen to use the more common food option.
* Depending on your ability to flank, you may be better off running {{Rune|Superior Rune of the Eagle}} or even {{Rune|Superior Rune of the Scholar}}. In such cases you will need to increase the number of assassin pieces to make up for the lost precision. This is particularly relevant in fractals, where it can be very difficult to flank your targets.
+
* In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword'''. This will be a small DPS increase.
* In fractals, you will want to replace the {{Sigil|Superior Sigil of Hydromancy}} with a {{Sigil|Superior Sigil of Impact}}.
 
  
  
Line 97: Line 95:
  
 
'''Food'''
 
'''Food'''
* {{Food|Plate of Truffle Steak}}, or ascended versions
+
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives
  
  
Line 108: Line 106:
  
 
===Rotation===
 
===Rotation===
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.
+
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.
 +
 
 +
When your target is below 25% health, {{Skill|Throw Axe}} gains extra damage so it is used extra times during the '''Axe''' section, also allowing for an extra {{Skill|Decapitate}}.
  
  
Line 117: Line 117:
 
# {{Skill|Decapitate}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Wild Blow}}
 +
# {{Skill|Decapitate}}
 
# {{Skill|Dual Strike}}
 
# {{Skill|Dual Strike}}
 +
# {{skill|Throw Axe}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
Line 130: Line 133:
 
# {{Skill|Arc Divider}}
 
# {{Skill|Arc Divider}}
 
# {{Skill|Outrage}} during Arc Divider
 
# {{Skill|Outrage}} during Arc Divider
# {{Skill|Wild Blow}} - if you want to save Wild Blow for CC, use {{Skill|Bladetrail}} here instead
 
 
# {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
 
# {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
 +
# {{Skill|Bladetrail}}
 
# {{Skill|Arc Divider}}
 
# {{Skill|Arc Divider}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
Line 145: Line 148:
 
# {{Skill|Decapitate}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
# {{Skill|Throw Axe}}
+
# {{Skill|Wild Blow}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}} (only below 25%)
 
# {{Skill|Whirling Axe}}
 
# {{Skill|Whirling Axe}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}} {{to}} {{Skill|Decapitate}} (only below 25%)
 
# {{Skill|Dual Strike}}
 
# {{Skill|Dual Strike}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
Line 155: Line 160:
  
  
<big>'''Subsequent Berserks'''</big>
+
[https://youtu.be/_EZx5RsGy84 Video example by Baseraver]
 
 
Whenever you re-enter berserk while already at full adrenaline, do the following:
 
# {{Skill|Berserk}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Whirling Axe}}
 
# {{Skill|Decapitate}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Dual Strike}}
 
# {{tooltip|Weapon Swap}}
 
 
 
 
 
In the event that {{Skill|Blood Reckoning}} is not available, delay the swap to Greatsword and follow the Axe priority list until it is.
 
 
 
 
 
[https://youtu.be/Ll6kBkiEO00 Video example by Baseraver]
 
  
  
 
===General Tips===
 
===General Tips===
 
'''Greatsword'''
 
'''Greatsword'''
* You can manually weapon stow (or weapon swap) immediately after the third hit of {{Skill|Arc Divider}} to shave ~0.25s off the cast time. This may not seem like much, but it is essential to staying in Berserk if you're using {{trait|Last Blaze}}.
+
* You can manually weapon stow (or weapon swap) immediately after the third hit of {{Skill|Arc Divider}} to shave ~0.25s off the cast time. This may not seem like much, but it adds up.
  
  
Line 186: Line 171:
 
* If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}:
 
* If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}:
 
# {{Skill|Head Butt}} + {{Skill|Outrage}}
 
# {{Skill|Head Butt}} + {{Skill|Outrage}}
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
+
# {{Skill|Cyclone Axe}} + {{Skill|Wild Blow}} or {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 
# {{Skill|Whirling Axe}}
 
# {{Skill|Whirling Axe}}
Line 195: Line 180:
 
* All your Rage skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
 
* All your Rage skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
 
** This involves using {{Skill|Outrage}}, {{Skill|Head Butt}} and {{skill|Wild Blow}} to maintain damage rather than a stunbreak/CC.
 
** This involves using {{Skill|Outrage}}, {{Skill|Head Butt}} and {{skill|Wild Blow}} to maintain damage rather than a stunbreak/CC.
* The second time you enter Berserk, you should already be at full adrenaline so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
+
* If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
 
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active.
 
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active.
  
  
 
'''Outside of Berserk'''
 
'''Outside of Berserk'''
 +
* Ideally you are always in Berserk during DPS phases.
 
* Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown.
 
* Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown.
 
* Try to complete your Axe auto chains when not in Berserk.
 
* Try to complete your Axe auto chains when not in Berserk.
 
* Do not use your rage skills whilst outside of Berserk.
 
* Do not use your rage skills whilst outside of Berserk.
 
* Use {{Skill|Berserk}} as soon as it is available.
 
* Use {{Skill|Berserk}} as soon as it is available.

Revision as of 18:00, 12 May 2023

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming Decapitate in Berserk.


Skill Bar

Axe/Axe
Greatsword
Utility


Skill Variants

  • Throw Bolas or Bull's Charge can replace Wild Blow or Signet of Might. This will provide more burst DPS through Peak Performance, but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.


Template Code

[&DQIEHzMeEhXyEvISxBKpANcSqACpANcSwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • If the target has boons, run Destruction of the Empowered.


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • You want to aim for 2050 precision.


Equipment Variants

  • It would be marginally higher damage to run full Berserker stats Berserker stats with either four Precise Infusions or an Assassin stats Assassin stats headpiece, and (or ascended alternatives) as your food. The recommended setup was chosen to use the more common food option.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Axe and a Sigil of Superior Sigil of Hydromancy on the Greatsword. This will be a small DPS increase.


Consumables

Food

  • or ascended alternatives


Utility


Usage

Rotation

The rotation aims to get as many casts of Decapitate and Arc Divider off during Berserk mode as possible. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

When your target is below 25% health, Throw Axe gains extra damage so it is used extra times during the Axe section, also allowing for an extra Decapitate.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Decapitate
  5. Cyclone Axe
  6. Wild Blow
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Greatsword section

  1. Arc Divider
  2. Blood Reckoning
  3. Arc Divider
  4. Outrage during Arc Divider
  5. Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  6. Bladetrail
  7. Arc Divider
  8. Weapon Swap Weapon Swap


Axe/Axe section

  1. Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
  2. Decapitate
  3. Dual Strike
  4. Throw Axe
  5. Decapitate
  6. Head Butt Outrage
  7. Decapitate
  8. Cyclone Axe
  9. Wild Blow
  10. Decapitate
  11. Throw Axe (only below 25%)
  12. Whirling Axe
  13. Decapitate
  14. Cyclone Axe
  15. Throw Axe Decapitate (only below 25%)
  16. Dual Strike
  17. Weapon Swap Weapon Swap
  18. Return to start of Greatsword section


Video example by Baseraver


General Tips

Greatsword

  • You can manually weapon stow (or weapon swap) immediately after the third hit of Arc Divider to shave ~0.25s off the cast time. This may not seem like much, but it adds up.


Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
  1. Head Butt + Outrage
  2. Cyclone Axe + Wild Blow or Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe
  • When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of Decapitate.


Berserk

  • All your Rage skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Outrage, Head Butt and Wild Blow to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
  • Generally you shouldn't be auto-attacking while Berserk mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A very fast-paced build that will do well on any encounter where it can reliably hit the boss to maintain berserk.
5 stars
Mexx gave this build 5 stars • April 2024
Decent Damage. The rotation is easy to understand.
3 stars
R200ell gave this build 3 stars • March 2022
good damage, but the lack of cc doesn't give it much carry potential, two skills both with 20 second cds between, the build works well if you can rely on your group
5 stars
Gorekid gave this build 5 stars • May 2019
Awesome build! I came back to the game from a long break I was using Phalanx Strength warrior build and luckily I found this one and I didn't have to switch gear or anything just sigils. This build is way more OP then the one I was using before, tho warrior is still kinda squishy but thats propably just how it is ^^ I love this build.
5 stars
Wolfsong gave this build 5 stars • May 2019
I legit stopped playing my warrior because of the recent changes to Berserker. I thought the spec was ruined, but this came along. Always glad to see an axe/axe warr build. Super fun to play. 5/5
5 stars
Rugesun gave this build 5 stars • May 2019
Nice burst damage. For fractals, dungeons, and Power damage on raids i t works. You can use shield for more CC and protect, or another good option for healing is the berserker one. I almost prefer full zojja + fury signet, anyway that's just a personal opinion :p

Comments

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