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Difference between revisions of "Untamed - Untamed (GvG)"

 
(4 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = direct damage, crowd control
 
| focus = direct damage, crowd control
| rating = draft
+
| rating = archived
 
| xpac = hot, pof, eod
 
| xpac = hot, pof, eod
 +
| difficulty = 2
 
}}
 
}}
  
Line 22: Line 23:
 
|healing = Perilous Gift
 
|healing = Perilous Gift
 
|utility1 = Nature's Binding
 
|utility1 = Nature's Binding
|utility2 = Signet of the Wild
+
|utility2 = Unnatural Traversal
 
|utility3 = Muddy Terrain
 
|utility3 = Muddy Terrain
 
|pet1 = Smokescale
 
|pet1 = Smokescale
|pet2 = Brown Bear
+
|pet2 = Turtle
 
|elite = Entangle
 
|elite = Entangle
 
}}
 
}}
Line 38: Line 39:
 
===Template Code===
 
===Template Code===
 
{{TemplateCode|
 
{{TemplateCode|
code =  
+
code = []
 
}}
 
}}
  
Line 57: Line 58:
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
| infusion1-qt = 18
+
| infusion1-qt = 16
| helm = Dragon
+
| infusion2 = Precise WvW Infusion
| accessory1 = Dragon
+
| infusion2-qt = 2
| ring1 = Dragon
+
| backpiece = Dragon
 
}}
 
}}
  
Line 93: Line 94:
 
* This builds has low active defenses
 
* This builds has low active defenses
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
 
|;Active defense priority
 
|
 
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Counterattack}}
 
* {{Skill|Counterattack}}
}}
+
{{Collapse end}}
 
 
 
 
===Detailed Explanations===
 
====Immobilize/CC====
 
* Don't overcommit into melee when {{Skill|Muddy Terrain}} is sufficient to CC
 
* Use your CC when:
 
** Your group calls a spike:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Shades - {{Skill|Desert Shroud}}
 
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
 
 
{{Collapsible
 
|width=85
 
|{{Tooltip|Immobilize}}/CC priority
 
|
 
* {{Skill|Muddy Terrain}}
 
* {{Skill|Signet of the Wild}}
 
* {{Skill|Entangle}}
 
* {{Skill|Path of Scars}}
 
}}
 
 
 
 
 
====Damage====
 
* Your '''Autoattacks''' in '''Greatsword''' are a very strong filler if you can use them safely, try to chain them until {{Skill|Whirling Defense}} is ready if possible
 
{{Collapsible
 
|width=85
 
|Damage priority
 
|
 
;Greatsword
 
* {{Skill|Maul}}
 
* {{Skill|Hilt Bash}} - while {{Skill|Maul}} is on cooldown
 
* {{Skill|Swoop}}
 
* '''Autoattacks'''
 
 
 
}}
 

Latest revision as of 20:07, 24 June 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage and Crowd control

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons builds

Difficulty:
Normal

Overview

This build focuses on landing Immobilize Immobilize during your group's spike and excels in coordinated group play. It also adds high spike damage.


Skill Bar

Smokescale
Turtle
Greatsword
Hammer
Utility


Specializations


Template Code

[]
Copy Template Code


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x16
Infusion
x2


Variants

Runes

  • Rune of Superior Rune of Durability defensive option


Consumables

    • personal option


Usage

Overall Priorities

High
Moderate
  • Damage
Low
  • Support


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Drop your target when using Swoop defensively
  • This builds has low active defenses
Active defense priority Toggle
  • Dodge
  • Counterattack


Ratings

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Comments

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