Difference between revisions of "Untamed - Fervent Quickness"
(Quickness is a now a section of the build, instead of stealing the spotlight from Fervent Force. Detailed the build.) |
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = archived |
| xpac = eod | | xpac = eod | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power. | + | Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}, and gain a bit of quickness thanks to {{Trait|Enhancing Impact}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power. |
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==Skill Variants== | ==Skill Variants== | ||
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed. | Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed. | ||
− | * {{Skill| | + | * {{Skill|Spike Trap}} - another CC skill. |
* {{Skill|Signet of Stone}} - passive toughness + panic button | * {{Skill|Signet of Stone}} - passive toughness + panic button | ||
* {{Skill|Lightning Reflexes}} - stunbreak + evade | * {{Skill|Lightning Reflexes}} - stunbreak + evade | ||
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==Equipment== | ==Equipment== | ||
− | + | This build uses the same gear as power ranger builds for raids for ease of gearing. | |
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
Line 65: | Line 65: | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | | weapon3 = | + | | weapon3 = Axe |
| weapon4 = Axe | | weapon4 = Axe | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Impact |
}} | }} | ||
− | |||
* {{Tooltip|Marauder}} - defensive gear | * {{Tooltip|Marauder}} - defensive gear | ||
− | |||
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense | ||
* {{Sigil|Superior Sigil of Celerity}} - more quickness | * {{Sigil|Superior Sigil of Celerity}} - more quickness | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Accuracy}} - if you can't reliable flank to benefit from {{Trait|Hunter's Tactics}} |
* {{Sigil|Superior Sigil of Energy}} - defensive | * {{Sigil|Superior Sigil of Energy}} - defensive | ||
+ | ===Open-world equipment=== | ||
+ | If you can afford the luxury of a gear set tailored for open world only and want more defense, use the following gear: | ||
+ | {{PvE equipment | ||
+ | | stats = Dragon | ||
+ | | weight = Medium | ||
+ | | rune = Superior Rune of the Eagle | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Hammer | ||
+ | | sigil1 = Superior Sigil of Force | ||
+ | | sigil2 = Superior Sigil of Accuracy | ||
+ | | weapon3 = Axe | ||
+ | | weapon4 = Axe | ||
+ | | sigil3 = Superior Sigil of Force | ||
+ | | sigil4 = Superior Sigil of Accuracy | ||
+ | | variant = y | ||
+ | }} | ||
+ | * This provides about 50% more health, and 90% crit chance, or 100% while flanking thanks to {{Trait|Hunter's Tactics}}. | ||
+ | * Consider {{Sigil|Superior Sigil of Strength}} instead of Force when soloing. | ||
==Consumables== | ==Consumables== | ||
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* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
* {{food|Peppermint Omnomberry Bar}} - farming | * {{food|Peppermint Omnomberry Bar}} - farming | ||
− | * {{food|Dragon's Breath Bun}}, {{food|Plate of | + | * {{Food|Peppercorn-Crusted Sous-Vide Steak}} - ascended feast |
+ | * {{food|Dragon's Breath Bun}}, {{food|Bowl of Sweet and Spicy Butternut Squash Soup}}, {{food|Plate of Spicy Moa Wings}} - DPS | ||
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | * {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | ||
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;Axe offhand | ;Axe offhand | ||
In the axe offhand weapon set, always stay unleashed. | In the axe offhand weapon set, always stay unleashed. | ||
− | Skill 4 {{Skill|Path of Scars}} is a CC skill and | + | Skill 4 {{Skill|Path of Scars}} is a CC skill and all other axe skills are damage skills. Use {{Skill|Splitblade}} in melee range for maximum damage. |
;Other sources of CC | ;Other sources of CC | ||
* {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies. | * {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies. | ||
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===Quickness=== | ===Quickness=== | ||
* Because of {{Trait|Enhancing Impact}}, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves {{Skill|Path of Scars}} and {{Skill|Exploding Spores}} as your sources of quickness, always cast them while unleashed. | * Because of {{Trait|Enhancing Impact}}, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves {{Skill|Path of Scars}} and {{Skill|Exploding Spores}} as your sources of quickness, always cast them while unleashed. | ||
+ | ** As you master this build, know that you can start the cast of {{Skill|Overbearing Smash}} or {{Skill|Thump (untamed)}} and then very quickly Unleash youself. This way, the Crowd Control will occur while you are unleashed, and will give you {{Tooltip|Quickness}} from {{Trait|Enhancing Impact}}. | ||
* For a build more focused on quickness, use {{Skill|Quickening Zephyr}} and {{Sigil|Superior Sigil of Celerity}}. | * For a build more focused on quickness, use {{Skill|Quickening Zephyr}} and {{Sigil|Superior Sigil of Celerity}}. | ||
===Damage=== | ===Damage=== | ||
− | Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry | + | Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry}} and your berserker gear you will have very high crit chance, or 99% when attacking from behind due to {{Trait|Hunter's Tactics}}. |
===Defense=== | ===Defense=== | ||
− | * {{Skill|Perilous Gift}} - you | + | * {{Skill|Perilous Gift}} - you take no damage during this, and then it heals you for 50% of your missing health. By proccing {{Trait|Fervent Force}} so often, this skill will have a very low cooldown. |
* {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction. | * {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction. | ||
===Sustain=== | ===Sustain=== | ||
− | * Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit. | + | * Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit due to {{Trait|Natural Fortitude}}. |
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Overbearing Smash}} | * {{Skill|Overbearing Smash}} | ||
− | * {{Skill|Thump}} | + | * {{Skill|Thump (untamed)}} |
* {{Skill|Path of Scars}} | * {{Skill|Path of Scars}} | ||
* {{Skill|Exploding Spores}} | * {{Skill|Exploding Spores}} | ||
* {{Skill|Head Toss}} | * {{Skill|Head Toss}} |
Latest revision as of 19:09, 27 June 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to
, and gain a bit of quickness thanks to . Because of that, this build requires a very active playstyle and some learning to do before you can unleash its full power.
Template Code
Skill Bar
Weapon variants
- Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
Skill Variants
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
- - another CC skill.
- - passive toughness + panic button
- - stunbreak + evade
- - stunbreak + quickness
- - if conditions are a problem.
Specializations
Variants
- - 5% more damage when the extra CC is not needed.
- - if more dodges are required, or when not running any trap.
Equipment
This build uses the same gear as power ranger builds for raids for ease of gearing.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Marauder - defensive gear
- , - defense
- - more quickness
- - if you can't reliable flank to benefit from
- - defensive
Open-world equipment
If you can afford the luxury of a gear set tailored for open world only and want more defense, use the following gear:
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
x6
- This provides about 50% more health, and 90% crit chance, or 100% while flanking thanks to .
- Consider instead of Force when soloing.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - ascended feast
- , , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Set up
The build requires a lot of button pressing to reach its true potential. In short, you are going to
to use CC skills, and to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to , and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like
, you are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like , your pet is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
- Hammer
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
- Skills 2 and 4 are damage skills and should be used when you are unleashed.
- Skills 3 and 5 are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
- Axe offhand
In the axe offhand weapon set, always stay unleashed. Skill 4
is a CC skill and all other axe skills are damage skills. Use in melee range for maximum damage.- Other sources of CC
- will knock down enemies hit by all spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
- Your pet skills also CC, but this CC does not count towards Smokescale, Takedown (F1). And with Rock Gazelle, (F2) and Charge(F3). . With
Quickness
- Because of
- As you master this build, know that you can start the cast of Quickness from . or and then very quickly Unleash youself. This way, the Crowd Control will occur while you are unleashed, and will give you
, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves and as your sources of quickness, always cast them while unleashed.
- For a build more focused on quickness, use and .
Damage
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to
and your berserker gear you will have very high crit chance, or 99% when attacking from behind due to .Defense
- - you take no damage during this, and then it heals you for 50% of your missing health. By proccing so often, this skill will have a very low cooldown.
- - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with or to significantly reduce its cooldown. And with on top, you will have good uptime of this massive damage reduction.
Sustain
- Your Unleashed Ambush skills or heal you a little bit, and more for each target hit due to .
Crowd Control
Ratings
Comments
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