Difference between revisions of "Scrapper - Quickness Support Healer"
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A healing Scrapper build for raids, designed for supplementing a raid squad that already has one Druid. As a secondary raid healer, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with {{Trait|Function Gyro}} and a unique defensive aura from {{Skill|Bulwark Gyro}}. | A healing Scrapper build for raids, designed for supplementing a raid squad that already has one Druid. As a secondary raid healer, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with {{Trait|Function Gyro}} and a unique defensive aura from {{Skill|Bulwark Gyro}}. | ||
− | This build is capable of providing high uptimes of {{tooltip|Protection}} and {{tooltip|Might}}. It can also generate 100% {{tooltip|Quickness}} uptime to its subgroup, though doing so requires using | + | This build is capable of providing high uptimes of {{tooltip|Protection}} and {{tooltip|Might}}. It can also generate 100% {{tooltip|Quickness}} uptime to its subgroup, though doing so requires using skills that provide blast finishers off cooldown, reducing your ability to use those abilities reactively. |
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===Skill Variants=== | ===Skill Variants=== | ||
− | ''' | + | '''Utility''' |
− | |||
− | |||
− | |||
− | ' | + | Any of the utility skills can be swapped out if needed, just be aware of what you're losing: |
+ | * {{skill|Bulwark Gyro}} keeps your group safe by redirecting damage to you, and the toolbelt skill provides {{tooltip|Stability}}. | ||
+ | * {{skill|Elixir Gun}} provides a range of utility - {{tooltip|Swiftness}}, {{tooltip|Regeneration}}, condi cleanse, a blast finisher and healing. | ||
+ | * {{Skill|Blast Gyro}} gives extra {{tooltip|Might}} as well as a blast finisher. | ||
− | + | Replacement options: | |
* {{Skill|Purge Gyro}} - for condition-heavy fights like Slothasor. | * {{Skill|Purge Gyro}} - for condition-heavy fights like Slothasor. | ||
− | |||
* {{Skill|Elixir B}} - AoE stability and a variety of possible boons from the tool belt skill. | * {{Skill|Elixir B}} - AoE stability and a variety of possible boons from the tool belt skill. | ||
* {{Skill|Elixir R}} - ranged resurrect from the tool belt skill. | * {{Skill|Elixir R}} - ranged resurrect from the tool belt skill. | ||
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* {{Skill|Personal Battering Ram}} - more CC. | * {{Skill|Personal Battering Ram}} - more CC. | ||
* If you take {{Trait|Experimental Turrets}} you are able to provide an additional boon to your subgroup: | * If you take {{Trait|Experimental Turrets}} you are able to provide an additional boon to your subgroup: | ||
− | ** {{Skill|Thumper Turret}} - provides 3 blast finishers, and pulses {{tooltip|Protection}}. | + | ** {{Skill|Thumper Turret}} - provides 3 blast finishers, and pulses {{tooltip|Protection}}. The blast finishers will also make maintaining {{tooltip|Quickness}} significantly easier. |
** {{Skill|Rifle Turret}} - pulses {{tooltip|Fury}}. | ** {{Skill|Rifle Turret}} - pulses {{tooltip|Fury}}. | ||
** {{Skill|Flame Turret}} - pulses {{tooltip|Might}} to your subgroup if traited. | ** {{Skill|Flame Turret}} - pulses {{tooltip|Might}} to your subgroup if traited. | ||
− | |||
− | |||
− | |||
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* {{Trait|Experimental Turrets}} if running turrets. | * {{Trait|Experimental Turrets}} if running turrets. | ||
* {{Trait|Purity of Purpose}} in condition-heavy fights. | * {{Trait|Purity of Purpose}} in condition-heavy fights. | ||
+ | * The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight: | ||
+ | ** {{trait|Gyroscopic Acceleration}} for more {{tooltip|Superspeed}} | ||
+ | ** {{trait|System Shocker}} for more CC | ||
+ | ** {{trait|Mass Momentum}} for more {{tooltip|Stability}} | ||
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| sigil2 = Superior Sigil of Transference | | sigil2 = Superior Sigil of Transference | ||
| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 16 |
+ | | infusion2 = Mystical +9 Agony Infusion | ||
+ | | infusion2-qt = 2 | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
− | | hands = | + | | hands = |
| legs = | | legs = | ||
| feet = | | feet = | ||
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| accessory1 = Magi | | accessory1 = Magi | ||
| accessory2 = Magi | | accessory2 = Magi | ||
− | | amulet = | + | | amulet = Magi |
| ring1 = Magi | | ring1 = Magi | ||
| ring2 = Magi | | ring2 = Magi | ||
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* If you need to tank or can afford to bring extra toughness, you can swap the {{tooltip|Magi stats}} pieces for {{tooltip|Cleric stats}}. This will provide a little more boon duration thanks to {{Trait|Kinetic Accelerators}}. | * If you need to tank or can afford to bring extra toughness, you can swap the {{tooltip|Magi stats}} pieces for {{tooltip|Cleric stats}}. This will provide a little more boon duration thanks to {{Trait|Kinetic Accelerators}}. | ||
* The setup above is designed to reach 100% boon duration if you have {{tooltip|Cleric stats}} pieces and +100 concentration food. As such, you can take a few more {{tooltip|Harrier stats}} pieces if you won't have these. | * The setup above is designed to reach 100% boon duration if you have {{tooltip|Cleric stats}} pieces and +100 concentration food. As such, you can take a few more {{tooltip|Harrier stats}} pieces if you won't have these. | ||
− | + | ||
+ | |||
+ | ===Max healing=== | ||
+ | If toughness isn't an issue, you can run the following build to maximise your healing power: | ||
+ | {{PvE equipment | ||
+ | | stats = Minstrel | ||
+ | | weight = Medium | ||
+ | | rune = Superior Rune of the Monk | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Pistol | ||
+ | | weapon2 = Shield | ||
+ | | sigil1 = Superior Sigil of Concentration | ||
+ | | sigil2 = Superior Sigil of Transference | ||
+ | | infusion1 = Healing +9 Agony Infusion | ||
+ | | infusion1-qt = 18 | ||
+ | <!-- Custom stats --> | ||
+ | | head = Harrier | ||
+ | | shoulders = Harrier | ||
+ | | chest = | ||
+ | | hands = Harrier | ||
+ | | legs = Harrier | ||
+ | | feet = Harrier | ||
+ | | backpiece = Cleric | ||
+ | | accessory1 = | ||
+ | | accessory2 = Cleric | ||
+ | | amulet = | ||
+ | | ring1 = | ||
+ | | ring2 = | ||
+ | }} | ||
+ | |||
+ | * This setup has 1803 toughness. | ||
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===Quickness=== | ===Quickness=== | ||
− | + | Use {{skill|Magnetic Shield (engineer)}} {{to}} {{skill|Magnetic Inversion}}, {{skill|Infusion Bomb}}, {{skill|Acid Bomb}}, {{skill|Blast Gyro}} and {{skill|Function Gyro}} in combo fields for {{tooltip|Quickness}}. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary. | |
+ | * {{skill|Acid Bomb}} in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air. | ||
+ | * {{skill|Function Gyro}} and {{skill|Blast Gyro}} provide their own combo fields. | ||
+ | * If you have any doubt about whether there is a combo field down, all {{skill|Elite Mortar Kit}} skills except {{skill|Mortar Shot}} provide them. | ||
Revision as of 16:48, 1 July 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A healing Scrapper build for raids, designed for supplementing a raid squad that already has one Druid. As a secondary raid healer, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with
and a unique defensive aura from .This build is capable of providing high uptimes of Protection and Might. It can also generate 100% Quickness uptime to its subgroup, though doing so requires using skills that provide blast finishers off cooldown, reducing your ability to use those abilities reactively.
Skill Bar
Skill Variants
Utility
Any of the utility skills can be swapped out if needed, just be aware of what you're losing:
- Stability. keeps your group safe by redirecting damage to you, and the toolbelt skill provides
- Swiftness, Regeneration, condi cleanse, a blast finisher and healing. provides a range of utility -
- Might as well as a blast finisher. gives extra
Replacement options:
- - for condition-heavy fights like Slothasor.
- - AoE stability and a variety of possible boons from the tool belt skill.
- - ranged resurrect from the tool belt skill.
- - provides a blind and a knockback.
- - provides a block, useful if tanking.
- - more CC.
- If you take
- Protection. The blast finishers will also make maintaining Quickness significantly easier. - provides 3 blast finishers, and pulses
- Fury. - pulses
- Might to your subgroup if traited. - pulses
you are able to provide an additional boon to your subgroup:
Template Code
Specializations
Trait Variants
- if running turrets.
- in condition-heavy fights.
- The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight:
- Superspeed for more
- for more CC
- Stability for more
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Magi
Magi
Magi
Magi
Magi
Magi
Harrier
Harrier
x6
x16
x2
Equipment Variants
- If you need to tank or can afford to bring extra toughness, you can swap the Magi stats pieces for Cleric stats. This will provide a little more boon duration thanks to .
- The setup above is designed to reach 100% boon duration if you have Cleric stats pieces and +100 concentration food. As such, you can take a few more Harrier stats pieces if you won't have these.
Max healing
If toughness isn't an issue, you can run the following build to maximise your healing power:
Harrier
Harrier
Minstrel
Harrier
Harrier
Harrier
Cleric
Minstrel
Cleric
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
x6
x18
- This setup has 1803 toughness.
Consumables
Food
- or ascended variants
Utility
Usage
Quickness
Use ⇒ , , , and in combo fields for Quickness. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary.
- in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air.
- and provide their own combo fields.
- If you have any doubt about whether there is a combo field down, all skills except provide them.
Healing
- Being in increases the healing effectiveness of all your skills, not just your skills.
is your bread and butter. Spam to keep people topped off, using , , and for burst healing.
- (in ) and (in ) are additional healing skills you can use.
- Use and off cooldown to keep up regeneration.
- This build has many blast finishers, including , , , and . Blast the water field from or for ~2000 instant healing per blast (~3000 with traited). Blast or to cleanse conditions.
- Use , , or for condition cleanse. For more condition-heavy fights you can consider bringing and .
Mitigation
- is a unique 33% damage reduction buff, try to time it for phases when people are taking a lot of damage.
- Your shield skills grant Protection. If you bring you can maintain very high protection uptime on your subgroup.
- If Stability is needed, use or .
- You can use to destroy projectiles. If you have your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.
Miscellaneous
- If people are going down, you can revive them from range with or . You can combine this with your normal revive to pick people up quickly.
Ratings
Comments
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