Difference between revisions of "Herald - Quickness Support Power DPS"
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===Equipment Variants=== | ===Equipment Variants=== | ||
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'''Sigil Variants''' | '''Sigil Variants''' | ||
− | {{sigil|Superior Sigil of Air}} is taken because it deals more damage than {{sigil|Superior Sigil of Impact}} due to Herald's low damage and abundance of power modifiers, but it can be swapped out in some situations: | + | {{sigil|Superior Sigil of Air}} is taken because it deals more damage than {{sigil|Superior Sigil of Impact}} due to Herald's relatively low damage and abundance of power modifiers, but it can be swapped out in some situations: |
* On encounters where the target can be {{tooltip|Stunned}} or {{tooltip|Exposed}} (such as strikes, fractals, or Keep Construct) then you should use a {{sigil|Superior Sigil of Impact}} instead. | * On encounters where the target can be {{tooltip|Stunned}} or {{tooltip|Exposed}} (such as strikes, fractals, or Keep Construct) then you should use a {{sigil|Superior Sigil of Impact}} instead. | ||
* If you're struggling to maintain boons, you could bring a {{sigil|Superior Sigil of Concentration}}. | * If you're struggling to maintain boons, you could bring a {{sigil|Superior Sigil of Concentration}}. | ||
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==Usage== | ==Usage== | ||
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+ | ===Quickness=== | ||
+ | You apply {{tooltip|Quickness}} through the trait {{trait|Elevated Compassion}}. This pulses healing and {{tooltip|Quickness}} whenever you are using upkeep energy of six or above. Fortunately, all of your non-{{Skill|Legendary Dragon Stance}} legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but {{skill|Facet of Chaos}} and {{skill|Facet of Nature}} combined are six energy, so these two are maintained together. | ||
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===Legends=== | ===Legends=== | ||
− | * {{Skill|Legendary Dragon Stance}} - absolutely key to the build, this is your source of boons. It's {{Skill|Facet of Nature}}—Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. | + | * {{Skill|Legendary Dragon Stance}} - absolutely key to the build, this is your source of almost all your non-{{tooltip|Quickness}} boons. It's {{Skill|Facet of Nature}}—Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. |
− | *{{Skill|Legendary Assassin Stance}} provides the highest personal DPS through {{Skill|Impossible Odds}} | + | *{{Skill|Legendary Assassin Stance}} provides the highest personal DPS through {{Skill|Impossible Odds}}. It also offers personal mobility through {{Skill|Phase Traversal}}, and CC through {{Skill|Jade Winds}}. |
− | * {{Skill|Legendary Dwarf Stance}} is a personal DPS loss of about ~1k | + | * {{Skill|Legendary Dwarf Stance}} is a personal DPS loss of about ~1k. You can provide {{Tooltip|Stability}} through {{Skill|Inspiring Reinforcement}}, CC through {{Skill|Forced Engagement}}, and reduce personal incoming strike and condition damage by 20% with {{Skill|Vengeful Hammers}}. If needed, it can also reduce incoming strike damage to your subgroup by 50% with {{Skill|Rite of the Great Dwarf}}. |
− | * {{Skill|Legendary Centaur Stance}} is an extremely niche option. It is a massive DPS loss that should | + | * {{Skill|Legendary Centaur Stance}} is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through {{Skill|Protective Solace}}. It also offers condition cleanse through {{Skill|Purifying Essence}}, CC through {{Skill|Energy Expulsion}}, and a very weak heal through {{Skill|Facet of Nature}}—Centaur. |
− | * {{Skill|Legendary Demon Stance}} should never be played in bosses, but it offers a pull with {{Skill|Call to Anguish}} which | + | * {{Skill|Legendary Demon Stance}} should never be played in bosses, but it offers a pull with {{Skill|Call to Anguish}} which may be useful when fighting trash mobs if your group does not have pulls. |
+ | ** It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to. | ||
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− | [https://youtu.be/ | + | [https://youtu.be/5BFfrI_hmRA Video example] |
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Revision as of 15:45, 3 July 2023
Overview
A power Herald build that provides permanent Quickness, Fury, Swiftness, Regeneration, Protection, and around 13 Might to its subgroup. It also provides to its subgroup, increasing boon duration while channelling Glint, and giving life siphon while channelling Shiro.
It can also provide other utilities depending on the second Legend chosen, such as Stability or damage reduction.
Template Code
Skill Bar
- Your second Legend defaults to . Read the Legends section below to see other alternatives.
Specializations
- / - lower dps in exchange for sustain, might be worth on very few fights with extreme preassure like Boneskinner.
Equipment
Infusions are not required.
Berserker
Berserker
Diviner
Assassin
Diviner
Assassin
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- You need 25% boon duration to upkeep Quickness in a normal loop (without ), but there will be some extra padding from the opener.
- The Assassin stats pieces are a minor optimisation, feel free to use Berserker stats instead.
Equipment Variants
Sigil Variants
is taken because it deals more damage than due to Herald's relatively low damage and abundance of power modifiers, but it can be swapped out in some situations:
- On encounters where the target can be Stunned or Exposed (such as strikes, fractals, or Keep Construct) then you should use a instead.
- If you're struggling to maintain boons, you could bring a .
- If your subgroup is struggling to keep up 25 stacks of Might, it might be beneficial to bring to gain an extra ~5 stacks of might generation through .
Rune Variants
- Many of the popular Alacrity providers also provide 25 stacks of Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.
Consumables
Food
- ,
Utility
Usage
Quickness
You apply Quickness through the trait . This pulses healing and Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.
Legends
- Quickness boons. It's —Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. - absolutely key to the build, this is your source of almost all your non-
- provides the highest personal DPS through . It also offers personal mobility through , and CC through .
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . is a personal DPS loss of about ~1k. You can provide
- is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through . It also offers condition cleanse through , CC through , and a very weak heal through —Centaur.
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
should never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
Rotation
Opener
- Start on Glint with and use:
- ⇒
- ⇒
- ⇒
- ⇒
- ⇒
Legendary Assassin Stance
When on
, immediately activate and use , and off cooldown. The rest of the time is spent autoattacking (make sure to finish your auto chains). Swap back to as soon as possible.
Legendary Dragon Stance
You activate and consume
and at the start and end of the Legendary Dragon Stance section, filling the remaining time with sword skills and consuming other facets once you regain .- ⇒
- ⇒
- Auto-attack and use , and off cooldown. Make sure to finish your auto chains.
- when it comes off cooldown - be careful not to tap it twice and immediately consume it
- ⇒ (if available) once is active and
- when available
- Just before Facet of Strength and Facet of Elements come off cooldown, activate and
- ⇒
- ⇒
Ratings
Comments
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