Difference between revisions of "Tempest - Alacrity Support Condi DPS"
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This is a build focuses on {{tooltip|Burning}} and has rather high power damage for a condi build, that increases with target hitbox size. | This is a build focuses on {{tooltip|Burning}} and has rather high power damage for a condi build, that increases with target hitbox size. | ||
− | The combination of overloads and '''Arcane''' allow this build to bring a wide variety of boons in addition to {{tooltip|Alacrity}} | + | The combination of overloads and '''Arcane''' allow this build to bring a wide variety of boons in addition to {{tooltip|Alacrity}}. |
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===Skill Variants=== | ===Skill Variants=== | ||
+ | |||
+ | '''Utility'''<br> | ||
As a support, you should be willing to trade DPS to bring group utility. {{skill|Glyph of Storms}} can be swapped out for: | As a support, you should be willing to trade DPS to bring group utility. {{skill|Glyph of Storms}} can be swapped out for: | ||
− | * | + | * {{Skill|"Aftershock!"}} provides {{tooltip|Aegis}} to allies and makes your {{tooltip|Protection}} uptime permanent. |
+ | ** Be aware that the magnetic aura applied by this ability can cause issues on some encounters. | ||
+ | * {{skill|"Eye of the Storm!"}} provides {{tooltip|Stability}} to allies. | ||
+ | |||
+ | |||
+ | '''Elite''' | ||
+ | * {{Skill|"Rebound!"}} can be used to ignore certain mechanics that would otherwise down people. | ||
+ | ** As you are not a healer, your allies will be left on low health after it triggers. It may be worth immediately following up with {{skill|"Wash the Pain Away!"}}. | ||
Revision as of 04:07, 11 July 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage and Support
Designed for: Raids
Overview
This is a build focuses on Burning and has rather high power damage for a condi build, that increases with target hitbox size.
The combination of overloads and Arcane allow this build to bring a wide variety of boons in addition to Alacrity.
Skill Bar
Skill Variants
Utility
As a support, you should be willing to trade DPS to bring group utility. can be swapped out for:
- Aegis to allies and makes your Protection uptime permanent.
- Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
provides - Stability to allies. provides
Elite
- As you are not a healer, your allies will be left on low health after it triggers. It may be worth immediately following up with .
can be used to ignore certain mechanics that would otherwise down people.
Template Code
Specializations
- If bringing extra shouts, or if there's no danger of being interrupted during the channel of your overloads, then Might generation. will provide some extra damage and faster
Equipment
Viper
Viper
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
Grieving
Viper
Grieving
Grieving
Viper
x6
x18
- This setup hits 28% boon duration without any need for concentration gear
- If you want more boon duration, you can swap any of the Viper stats pieces for Celestial stats pieces, or Ritualist stats pieces if the toughness would be an issue.
- A deals almost as much damage as and is significantly cheaper - it may even be higher damage on bosses with high movement uptime.
- A wide variety of runes can fit this build at only a minor DPS loss: , , , or would all work.
Consumables
Food
- or ascended alternatives
Utility
Usage
- Use in , and cast off cooldown.
- Cast off cooldown, but it is lower priority than weapon skills.
The gist of the rotation is to cycle between ⇒ ⇒ ⇒ , using key abilities in each attunement off cooldown until the next attunement is ready.
When you enter
, use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).
Rotation
Opener
- - you need to be inside your target's hitbox for the fire line to hit your target
- - for maximum damage, you will want to back away from your target during this cast
Loop
Air 1
- - this target hits more if cast some distance back from your target
Earth
In , you want to cast and as soon as they are available, but as their cooldown is longer than the loop, their position will vary over time. Eventually, you will need to skip them for one loop.
- Autoattack until Overload Earth is available
- or - if Signet of Fire is available here, skip Ring of Earth
- - if you used Signet of Fire in the last step, skip Air and go straight to Fire
Air 2
- ⇒
Fire
- during the cast of Drake's Breath
- Repeat from the start of the loop
Defiance Bars
- While in ⇒ and . you can use
- If you are really desperate, you can switch to for .
Ratings
Comments
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