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Difference between revisions of "Untamed - Power Untamed"

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Line 4: Line 4:
 
| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = draft
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| rating = good
 
| xpac = eod
 
| xpac = eod
 
}}
 
}}
 
==Draft Build==
 
This build is in the process of being drafted and is not yet complete.
 
 
  
 
==Overview==
 
==Overview==
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}, and gain a bit of quickness thanks to {{Trait|Enhancing Impact}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power.
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Power Untamed is relatively difficult power build with good burst and decent DPS. While it is outclassed heavily by Power Soulbeast, it still remains a viable option for open world.  
 
 
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQQIHh43SBUUGxQbtQC1ALsAuwABGxsADxsPGy47LxsAAAAAAAAAAAAAAAA=]}}
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{{TemplateCode|code = [&DQQIGh47SDZ5ABQbtQC1AAEbuwAEGxsA7QAPGy47LxsAAAAAAAAAAAAAAAA=]}}
  
  
Line 26: Line 21:
 
|weapon1 = Hammer
 
|weapon1 = Hammer
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Axe
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|weapon3 = Sword
 
|weapon4 = Axe
 
|weapon4 = Axe
 
|healing = Perilous Gift
 
|healing = Perilous Gift
 
|utility1 = Exploding Spores
 
|utility1 = Exploding Spores
 
|utility2 = Frost Trap
 
|utility2 = Frost Trap
|utility3 = "Protect Me!"
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|utility3 = Nature's Binding
 
|pet1 = Smokescale
 
|pet1 = Smokescale
 
|pet2 = Rock Gazelle
 
|pet2 = Rock Gazelle
|elite = Forest's Fortification
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|elite = "Strength of the Pack!"
 
}}
 
}}
  
==Weapon variants==
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==Weapon Variants==
* Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
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* Axe Mainhand - Lower DPS than sword but ranged.
 +
* Longbow - Lower DPS than Hammer or Sword/Axe but ranged.  
  
 
==Skill Variants==
 
==Skill Variants==
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
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Exploding Spores is key to the build.
 
* {{Skill|Spike Trap}} - another CC skill.
 
* {{Skill|Spike Trap}} - another CC skill.
 
* {{Skill|Signet of Stone}} - passive toughness + panic button
 
* {{Skill|Signet of Stone}} - passive toughness + panic button
Line 52: Line 48:
 
{{Specialization|Marksmanship|mid|bot|top}}
 
{{Specialization|Marksmanship|mid|bot|top}}
 
{{Specialization|Skirmishing|bot|top|bot}}
 
{{Specialization|Skirmishing|bot|top|bot}}
{{Specialization|Untamed|top|top|bot}}
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{{Specialization|Untamed|mid|top|bot}}
 
'''Variants'''
 
'''Variants'''
 
* {{Trait|Farsighted}} - 5% more damage when the extra CC is not needed.
 
* {{Trait|Farsighted}} - 5% more damage when the extra CC is not needed.
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| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = Axe
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| weapon3 = Sword
 
| weapon4 = Axe
 
| weapon4 = Axe
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Impact
 
| sigil4 = Superior Sigil of Impact
 
}}
 
}}
* {{Tooltip|Marauder}} - defensive gear
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* {{Rune|Superior Rune of Vampirism}} - defense
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
* {{Sigil|Superior Sigil of Celerity}} - more quickness
 
* {{Sigil|Superior Sigil of Accuracy}} - if you can't reliable flank to benefit from {{Trait|Hunter's Tactics}}
 
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
* {{Sigil|Superior Sigil of Energy}} - defensive
  
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==Usage==
 
==Usage==
===Old Section===
+
[ Pending ]
This section is out of date and requires considerable updates with the nerf of Fervent Force and the build's move to Ferocious Symbiosis.
 
 
 
===Set up===
 
The build requires a lot of button pressing to reach its true potential. In short, you are going to {{Skill|Unleash Pet}} to use CC skills, and {{Skill|Unleash Ranger}} to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to {{Trait|Vow of the Untamed}}, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.
 
 
 
To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like {{Skill|Smoke Cloud}}, ''you'' are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like {{Skill|Venomous Outburst}}, ''your pet'' is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.
 
 
 
To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
 
 
 
;Hammer
 
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
 
* Skills 2 {{Skill|Unleashed Wild Swing}} and 4 {{Skill|Unleashed Savage Shock Wave}} are damage skills and should be used when you are unleashed.
 
* Skills 3 {{Skill|Overbearing Smash}} and 5 {{Skill|Thump (untamed)}} are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
 
;Axe offhand
 
In the axe offhand weapon set, always stay unleashed.
 
Skill 4 {{Skill|Path of Scars}} is a CC skill and all other axe skills are damage skills. Use {{Skill|Splitblade}} in melee range for maximum damage.
 
;Other sources of CC
 
* {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
 
* Your pet skills also CC, but this CC does not count towards {{Trait|Fervent Force}}. With {{Tooltip|Smokescale}}, Takedown (F1). And with {{Tooltip|Rock Gazelle}}, {{Skill|Head Toss}}(F2) and Charge(F3).
 
 
 
===Quickness===
 
* Because of {{Trait|Enhancing Impact}}, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves {{Skill|Path of Scars}} and {{Skill|Exploding Spores}} as your sources of quickness, always cast them while unleashed.
 
** As you master this build, know that you can start the cast of {{Skill|Overbearing Smash}} or {{Skill|Thump (untamed)}} and then very quickly Unleash youself. This way, the Crowd Control will occur while you are unleashed, and will give you {{Tooltip|Quickness}} from {{Trait|Enhancing Impact}}.
 
* For a build more focused on quickness, use {{Skill|Quickening Zephyr}} and {{Sigil|Superior Sigil of Celerity}}.
 
 
 
===Damage===
 
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry}} and your berserker gear you will have very high crit chance, or 99% when attacking from behind due to {{Trait|Hunter's Tactics}}.
 
===Defense===
 
* {{Skill|Perilous Gift}} - you take no damage during this, and then it heals you for 50% of your missing health. By proccing {{Trait|Fervent Force}} so often, this skill will have a very low cooldown.
 
* {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction.
 
===Sustain===
 
* Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit due to {{Trait|Natural Fortitude}}.
 
===Crowd Control===
 
* {{Skill|Overbearing Smash}}
 
* {{Skill|Thump (untamed)}}
 
* {{Skill|Path of Scars}}
 
* {{Skill|Exploding Spores}}
 
* {{Skill|Head Toss}}
 

Revision as of 10:53, 20 July 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on July 20, 2023 and is up to date for the October 8, 2024 patch.

Overview

Power Untamed is relatively difficult power build with good burst and decent DPS. While it is outclassed heavily by Power Soulbeast, it still remains a viable option for open world.

Template Code

[&DQQIGh47SDZ5ABQbtQC1AAEbuwAEGxsA7QAPGy47LxsAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Smokescale
Rock Gazelle
Hammer
Sword/Axe
Utility

Weapon Variants

  • Axe Mainhand - Lower DPS than sword but ranged.
  • Longbow - Lower DPS than Hammer or Sword/Axe but ranged.

Skill Variants

Exploding Spores is key to the build.

  • Spike Trap - another CC skill.
  • Signet of Stone - passive toughness + panic button
  • Lightning Reflexes - stunbreak + evade
  • Quickening Zephyr - stunbreak + quickness
  • Mutate Conditions - if conditions are a problem.


Specializations

Variants

  • Farsighted - 5% more damage when the extra CC is not needed.
  • Primal Reflexes - if more dodges are required, or when not running any trap.


Equipment

This build uses the same gear as power ranger builds for raids for ease of gearing.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sword
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


  • Rune of Superior Rune of Vampirism - defense
  • Sigil of Superior Sigil of Energy - defensive

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - ascended feast
  • , , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

[ Pending ]


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.
4 stars
MagicAndrej gave this build 4 stars • February 2024
While this build is a fun and viable build for untamed if that's what you're wanting in OW, it still feels super unmatched by Condi/Power Soulbeast and Condition Druid. It still feels like you have to put a lot of effort into this build without a lot of pay-out, especially with some of the trait play (Quickness etc) especially when trying to utilise hammer. Hammer feels perfect when you're able to swap out skills (Unleashed/Not Unleashed) on other classes. But it just falls off heavily having to try and manage your rotation and if you slip up you lose out on quite a bit.

Comments

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