Difference between revisions of "Druid - Condition Druid"
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# {{Skill|Spike Trap}} | # {{Skill|Spike Trap}} | ||
# {{Skill|Poison Volley}} | # {{Skill|Poison Volley}} | ||
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# {{Skill|Entangle}} | # {{Skill|Entangle}} | ||
# {{Skill|Crippling Shot}} | # {{Skill|Crippling Shot}} | ||
# {{Skill|Quick Shot}} | # {{Skill|Quick Shot}} | ||
# Weapon Swap | # Weapon Swap | ||
− | # {{Skill| | + | # {{Skill|Instinctive Engage}} |
− | # {{Skill| | + | # {{Skill|Double Arc}} |
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# {{Skill|"We Heal As One!"}} (Copies your boons to your pet) | # {{Skill|"We Heal As One!"}} (Copies your boons to your pet) | ||
+ | # {{Skill|Stalker's Strike}} x2 | ||
# {{Skill|Celestial Avatar}} | # {{Skill|Celestial Avatar}} | ||
# {{Skill|Natural Convergence}} | # {{Skill|Natural Convergence}} | ||
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# {{Skill|Cosmic Ray}} x2 | # {{Skill|Cosmic Ray}} x2 | ||
# Drop Celestial Avatar | # Drop Celestial Avatar | ||
− | # {{Skill| | + | # {{Skill|Double Arc}} |
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====Rotation==== | ====Rotation==== | ||
− | Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} off cooldown, follow this priority: | + | Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} and {{Skill|Entangle}} off cooldown, follow this priority: |
;Shortbow | ;Shortbow | ||
− | |||
# {{Skill|Celestial Avatar}} + 5 / 2 | # {{Skill|Celestial Avatar}} + 5 / 2 | ||
+ | # {{Skill|Quickshot}} or {{Tooltip|Dodge}} - note, against strong enemies, save this to evade attacks. | ||
# {{Skill|Poison Volley}} | # {{Skill|Poison Volley}} | ||
# {{Skill|Call Lightning}} | # {{Skill|Call Lightning}} | ||
# {{Skill|Spike Trap}} | # {{Skill|Spike Trap}} | ||
# {{Skill|Crippling Shot}} | # {{Skill|Crippling Shot}} | ||
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− | ; | + | ;Dagger/Dagger |
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# {{Skill|Celestial Avatar}} + 5 / 2 | # {{Skill|Celestial Avatar}} + 5 / 2 | ||
− | # {{Skill| | + | # {{Tooltip|Dodge}} |
+ | # {{Skill|Instinctive Engage}} | ||
+ | # {{Skill|Double Arc}} | ||
+ | # {{Skill|Crippling Talon}} | ||
# {{Skill|Call Lightning}} | # {{Skill|Call Lightning}} | ||
# {{Skill|Spike Trap}} | # {{Skill|Spike Trap}} | ||
− | # {{Skill| | + | # {{Skill|Stalker's Strike}} - note, against strong enemies, save this to evade attacks. |
− | |||
− | |||
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation. | In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation. | ||
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====Defense==== | ====Defense==== | ||
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* {{Skill|Concussion Shot}} | * {{Skill|Concussion Shot}} | ||
* {{Skill|Celestial Avatar}} | * {{Skill|Celestial Avatar}} | ||
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Revision as of 11:57, 26 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
A Condition Druid build for open world. This build features very high evasion, great damage, and the strength of ranger pets like Jacaranda which can tank enemies for you.
Template Code
Skill Bar
Weapon Variants
- Mainhand Axe - higher burst + ranged, replaces Dagger; use this if you do not have weaponmaster.
- Torch - higher area damage
Skill Variants
Heals
- - very strong self-heal
Utilities
- - extra CC
- - quickness uptime + stunbreak
Specializations
Equipment
Standard Equipment
This setup uses equipment that is useful in general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Grieving
Grieving
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
x6
- If using full Viper, take or
Budget Equipment
This gearset uses cheap equipment but is only useful in open world.
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
Variant Equipment
Relics
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
- Relic of the Cavalier - dps/defense; use with Skyscale's Fire Field for stacking boons.
- Relic of Speed - mobility
- Relic of the Adventurer - defense
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Trailblazer + Dire - luxury gear; significant increase to defense and a minor damage loss
- Celestial + Seraph/ Plaguedoctor - luxury gear; significant increase to defense and healing at a moderate damage loss
- - more evades
Budget
- This build features a budget Carrion variant.
- - replaces ; you must also include one on all of your underwater weapons to prevent losing stacks.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Opener
A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows:
- Weapon Swap
- (Copies your boons to your pet)
- x2
- until is off cooldown
- x2
- Drop Celestial Avatar
Rotation
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting
and off cooldown, follow this priority:- Shortbow
- + 5 / 2
- Dodge - note, against strong enemies, save this to evade attacks. or
- Dagger/Dagger
- + 5 / 2
- Dodge
- - note, against strong enemies, save this to evade attacks.
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
Defense
- - evade
- - lots of self-healing, especially with the heal-hybrid variants.
CC
- This build features significant Immobilize from several sources, including , , , and
Ratings
Comments
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