Difference between revisions of "Mechanist - Power DPS"
(Initial SotO update) |
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Line 21: | Line 21: | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Mechanist | | specialization = Mechanist | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| weapon2 = | | weapon2 = | ||
| weapon3 = | | weapon3 = | ||
Line 31: | Line 31: | ||
| elite = Overclock Signet | | elite = Overclock Signet | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Non-SotO Weapons=== | ||
+ | '''Rifle''' is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult. | ||
Line 59: | Line 63: | ||
| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
Line 70: | Line 74: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Fireworks | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
Line 76: | Line 81: | ||
| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = Dragon |
− | | ring1 = | + | | ring1 = Dragon |
− | | ring2 = | + | | ring2 = Dragon |
}} | }} | ||
− | + | ||
− | + | ||
− | * {{ | + | ===Equipment Variants=== |
− | * | + | * The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer. |
+ | * {{Rune|Superior Rune of the Scholar}} is a tiny DPS loss. | ||
Line 129: | Line 135: | ||
− | [https://youtu.be/ | + | [https://youtu.be/8R7j__lY6CY Video example (Hammer)] |
+ | [https://youtu.be/TeyO2KLA_qc Video example (Rifle)] | ||
Revision as of 22:36, 27 August 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Power Mechanist has a simple rotation that can almost entirely be performed from range, and the mech allows you to maintain high damage even if you're forced to deal with mechanics.
In addition to reliable DPS, the build affords a good amount of CC with little damage loss, and even generates a decent amount of Might and Fury. All these aspects make it an excellent starter class and it will continue to perform well in the more experienced players too.
Skill Bar
Non-SotO Weapons
Rifle is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult.
Skill Variants
- can be used to skip certain oneshot attacks
- (instead of ) can be used for boon removal and cc, but a minor dps loss
Template Code
Specializations
- It would be a minor DPS loss to take Might for doing so. , and you would generate a decent amount of
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
x6
x18
Equipment Variants
- The Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats if you prefer.
- is a tiny DPS loss.
Consumables
Food
- or ascended versions
Utility
Usage
The build is incredibly easy to play. You use all your rifle skills off-cooldown. Whenever you use
, switch to and use , plus and . Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown.Rotation
Opener
- Weapon Swap (or stow kit)
Rest of the Rotation
- Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available
- plus or (if available)
- Weapon Swap (or stow kit)
- Repeat
- If you hover your mouse over an element of the UI, your character will use in place, minimising the animation length and maintaining your position
General Tips
- Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to .
- Try to let your Rifle autoattacks finish.
- Use
- may be delayed is a breakbar if imminent.
, and off cooldown - you can set them on autocast if you won't need to save them for CC.
- If your mech dies, use to immediately get it back.
Ratings
Comments
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