Difference between revisions of "Berserker - Quickness Support Condi DPS"
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| specialization = berserker | | specialization = berserker | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = draft |
| focus = Condition Damage, Support | | focus = Condition Damage, Support | ||
| meta = | | meta = | ||
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==Overview== | ==Overview== | ||
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement. | Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement. | ||
+ | |||
+ | This build provides permanent uptimes of {{tooltip|Quickness}} and {{tooltip|Fury}}, along with around 80% {{tooltip|Resistance}}. | ||
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| weapon4 = Torch | | weapon4 = Torch | ||
|healing = Blood Reckoning | |healing = Blood Reckoning | ||
− | |utility1 = | + | |utility1 = Shattering Blow |
− | |utility2 = | + | |utility2 = Wild Blow |
− | |utility3 = | + | |utility3 = Outrage |
|elite = Head Butt | |elite = Head Butt | ||
}} | }} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | + | {{Skill|Banner of Tactics}} is essential for {{tooltip|Quickness}} uptime, but shattering blow can be swapped out if needed (though it is a significant DPS loss to replace it with anything but another rage skill): | |
− | * {{Skill|Wild | + | * {{Skill|"For Great Justice!"}} if your group requires some extra {{tooltip|Might}}. |
− | * {{Skill| | + | * {{Skill|Wild Blow}} for more CC. |
+ | * {{Skill|Banner of Discipline}} can be swapped out for {{skill|Banner of Defense}} to gain access to {{tooltip|Aegis}} and Barrier. | ||
* {{Skill|Battle Standard}} can be used if CC is unimportant, and the {{tooltip|fury}} or res power will be beneficial. | * {{Skill|Battle Standard}} can be used if CC is unimportant, and the {{tooltip|fury}} or res power will be beneficial. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIkLTM9EiryEvIS3BKsAMQSsADXEtcSwhLuAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Arms|top|bot|mid|}} | {{Specialization|Arms|top|bot|mid|}} | ||
− | {{Specialization|Discipline|top| | + | {{Specialization|Discipline|top|bot|bot}} |
{{Specialization|Berserker|mid|mid|mid}} | {{Specialization|Berserker|mid|mid|mid}} | ||
+ | |||
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| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
+ | |||
+ | |||
+ | * Getting use out of the {{tooltip|Stability}} or {{tooltip|Aegis}} from {{Skill|Banner of Tactics}} or {{skill|Banner of Defense}}, respectively, can be difficult as you need to use these skills nearly off cooldown to maintain {{tooltip|Quickness}}. If you want to be able to use them more reactively, then swapping in {{tooltip|Ritualist stats}} gear is an efficient way to gain a lot more boon duration. | ||
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==Usage== | ==Usage== | ||
+ | |||
+ | ===Banner Usage=== | ||
+ | In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you land your banners in one of your many fire fields, you can also provide some incidental {{tooltip|Might}}. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain {{tooltip|Quickness}}, then swapping in {{tooltip|Ritualist stats}} gear is very efficient. | ||
+ | |||
+ | |||
+ | ===Rotation=== | ||
Condi Berserker does not have a perfect loop as {{Skill|Berserk}} length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in {{Skill|Berserk}}. | Condi Berserker does not have a perfect loop as {{Skill|Berserk}} length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in {{Skill|Berserk}}. | ||
===Opening Berserk Section=== | ===Opening Berserk Section=== | ||
+ | # Cast both banners on the group (after the boon strip, if there is one) | ||
# {{Skill|Flames of War}} | # {{Skill|Flames of War}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
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===Sword section (berserk)=== | ===Sword section (berserk)=== | ||
After the opener, you will switch between sword and longbow sections until {{Skill|Berserk}} runs out | After the opener, you will switch between sword and longbow sections until {{Skill|Berserk}} runs out | ||
+ | # {{Skill|Blaze Breaker}} | ||
+ | # {{Skill|Savage Leap}} | ||
# {{Skill|Final Thrust}} (only when target is below 50% health) | # {{Skill|Final Thrust}} (only when target is below 50% health) | ||
− | |||
− | |||
# {{Skill|Flaming Flurry}} - use this as the second skill if {{Skill|Berserk}} is about to end | # {{Skill|Flaming Flurry}} - use this as the second skill if {{Skill|Berserk}} is about to end | ||
# Auto until {{tooltip|Weapon swap}} is off cooldown - don't worry about finishing the auto chain | # Auto until {{tooltip|Weapon swap}} is off cooldown - don't worry about finishing the auto chain | ||
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# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
− | # {{Skill|Blood Reckoning}} | + | # {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{skill|Pin Down}}, if available |
− | # Auto | + | # {{skill|Arcing Arrow}} |
+ | # Auto, '''Banners''' and {{skill|Arcing Arrow}} until '''Scorched Earth''' is off cooldown | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
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# Return to start of sword section | # Return to start of sword section | ||
− | + | ||
− | [https://youtu.be/ | + | [https://youtu.be/gz4icu4jmAw Video Example] |
===General Tips=== | ===General Tips=== | ||
− | * | + | * While in {{Skill|Berserk}}, you want to weapon swap off sword as soon as you can. |
* While in {{Skill|Berserk}}, always start longbow sections with {{Skill|Fan of Fire}} → {{Skill|Scorched Earth}} and always end them with {{Skill|Scorched Earth}} → {{Skill|Fan of Fire}}. | * While in {{Skill|Berserk}}, always start longbow sections with {{Skill|Fan of Fire}} → {{Skill|Scorched Earth}} and always end them with {{Skill|Scorched Earth}} → {{Skill|Fan of Fire}}. | ||
− | * Use {{Skill|Flames of War}} | + | * Use {{Skill|Flames of War}} and {{Skill|Shattering Blow}} whenever they are off cooldown. |
** Try to fit in {{Skill|Flames of War}} before {{Skill|Flaming Flurry}} so that it is not delayed too much. | ** Try to fit in {{Skill|Flames of War}} before {{Skill|Flaming Flurry}} so that it is not delayed too much. | ||
** {{Skill|Shattering Blow}} extends the duration of {{Skill|Berserk}} if used while in {{Skill|Berserk}}, so make sure you use it as soon as it's available to prevent {{Skill|Berserk}} ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation. | ** {{Skill|Shattering Blow}} extends the duration of {{Skill|Berserk}} if used while in {{Skill|Berserk}}, so make sure you use it as soon as it's available to prevent {{Skill|Berserk}} ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation. | ||
*** Continue using {{Skill|Shattering Blow}} outside of {{Skill|Berserk}}, but you can delay it a couple of seconds if berserk is about to become available. | *** Continue using {{Skill|Shattering Blow}} outside of {{Skill|Berserk}}, but you can delay it a couple of seconds if berserk is about to become available. | ||
− | |||
* {{Skill|Flaming Flurry}} is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation. | * {{Skill|Flaming Flurry}} is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation. | ||
* Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range. | * Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range. | ||
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | * You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | ||
− | * | + | * Try to drop your banners when you would otherwise just be autoattacking on longbow. |
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | * Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | ||
− | |||
− | |||
− | |||
− | |||
===Advanced Tips=== | ===Advanced Tips=== | ||
− | * If you get a fire aura from source other than yourself, then you should | + | * If you get a fire aura from source other than yourself, then you should delay {{Skill|Savage Leap}}. |
* You can stow-cancel the aftercast of {{Skill|Flaming Flurry}}, as well as the aftercast of the auto-attack that comes before the {{Skill|Scorched Earth}} in step 5 of the longbow section. | * You can stow-cancel the aftercast of {{Skill|Flaming Flurry}}, as well as the aftercast of the auto-attack that comes before the {{Skill|Scorched Earth}} in step 5 of the longbow section. | ||
* Getting the very last {{Skill|Flaming Flurry}} requires being very fast with the rotation. If you are not ''quite'' fast enough to consistently fit it in, you can use it as the first skill of the final sword section in {{Skill|Berserk}}. | * Getting the very last {{Skill|Flaming Flurry}} requires being very fast with the rotation. If you are not ''quite'' fast enough to consistently fit it in, you can use it as the first skill of the final sword section in {{Skill|Berserk}}. |
Latest revision as of 04:37, 7 September 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
Once a meta-defining DPS-support, Bannerslave has returned as a Quickness provider. Banners provide a large amount of Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
This build provides permanent uptimes of Quickness and Fury, along with around 80% Resistance.
Skill Bar
Skill Variants
Quickness uptime, but shattering blow can be swapped out if needed (though it is a significant DPS loss to replace it with anything but another rage skill):
is essential for- Might. if your group requires some extra
- for more CC.
- Aegis and Barrier. can be swapped out for to gain access to
- fury or res power will be beneficial. can be used if CC is unimportant, and the
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- Getting use out of the Stability or Aegis from or , respectively, can be difficult as you need to use these skills nearly off cooldown to maintain Quickness. If you want to be able to use them more reactively, then swapping in Ritualist stats gear is an efficient way to gain a lot more boon duration.
Equipment Variants
Sigils
- A can replace the for more consistent DPS, that should be slightly higher. The difference will be small though.
- The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as has a ~98% chance of critting at least once, making it more likely that you will get a second proc of or a third proc of .
Consumables
Food:
- , or
Utility:
- or
Usage
Banner Usage
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you land your banners in one of your many fire fields, you can also provide some incidental Might. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain Quickness, then swapping in Ritualist stats gear is very efficient.
Rotation
Condi Berserker does not have a perfect loop as
length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in .
Opening Berserk Section
- Cast both banners on the group (after the boon strip, if there is one)
- Weapon swap
- as soon as the self-stun wears off
- Weapon swap
Sword section (berserk)
After the opener, you will switch between sword and longbow sections until
runs out- (only when target is below 50% health)
- - use this as the second skill if is about to end
- Auto until Weapon swap is off cooldown - don't worry about finishing the auto chain
- Weapon swap
Longbow section (berserk)
- ⇒ ⇒ , if available
- Auto, Banners and until Scorched Earth is off cooldown
- Weapon swap
- Return to start of sword section
Outside berserk section
Assuming you're fast enough, berserk should run out shortly after step 4 in the third sword section
- Auto until has ~4s remaining on cooldown - finish the auto chain this time
- (only when target is below 50% health)
- (optional)
- Weapon swap
- Auto until is off cooldown
- Weapon swap
- Return to start of sword section
General Tips
- While in , you want to weapon swap off sword as soon as you can.
- While in , always start longbow sections with → and always end them with → .
- Use
- Try to fit in before so that it is not delayed too much.
- Continue using outside of , but you can delay it a couple of seconds if berserk is about to become available.
extends the duration of if used while in , so make sure you use it as soon as it's available to prevent ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation.
and whenever they are off cooldown.
- is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation.
- Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
- You can provide extra might for your group by using inside your or another fire field.
- Try to drop your banners when you would otherwise just be autoattacking on longbow.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Advanced Tips
- If you get a fire aura from source other than yourself, then you should delay .
- You can stow-cancel the aftercast of , as well as the aftercast of the auto-attack that comes before the in step 5 of the longbow section.
- Getting the very last requires being very fast with the rotation. If you are not quite fast enough to consistently fit it in, you can use it as the first skill of the final sword section in .
- For most of the rotation, the order of
- On the second sword section after the opener, is not quite off cooldown when you swap to sword, but using first would delay it slightly ( is a very high-damage skill). Thus is used first.
- During the sword section where ends, there is time to use twice without delaying the rotation, but only if it is used before .
, and is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns. The order used is to make the rotation easier to remember, but informed by the following:
Breakbar
- Your most easily accessible strong CC is .
- If your team needs strong CC, on Mathias Gabrel for example, you can switch for , your strongest CC option.
Ratings
Comments
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